My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards Inferno Dragon
Giant Snowball
Bats Hog Rider Guards Inferno Dragon
Zap
Bats Guards Inferno Dragon
Barbarian Barrel
Guards Electro Wizard
The Log
Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Bats Guards
Royal Delivery
Bats Hog Rider Guards Electro Wizard Inferno Dragon
Fireball
Hog Rider Electro Wizard Inferno Dragon
Poison
Bats Guards Electro Wizard
Lightning
Electro Wizard Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Tornado Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Guards Tornado Hog Rider Electro Wizard Inferno Dragon Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Guards Tornado

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Inferno Dragon
Hog Rider
Bats Lightning The Log Guards Tornado Electro Wizard
Guards
Hog Rider The Log
Tornado
Hog Rider The Log
Lightning
Hog Rider
The Log
Hog Rider Guards Tornado
Electro Wizard
Hog Rider
Inferno Dragon
Bats

Defense Synergies 0 12

Bats
The Log Electro Wizard Inferno Dragon
Hog Rider
Guards
The Log Electro Wizard
Tornado
The Log Electro Wizard Inferno Dragon
Lightning
The Log
The Log
Bats Guards Tornado Lightning Electro Wizard Inferno Dragon
Electro Wizard
Bats Guards Tornado The Log Inferno Dragon
Inferno Dragon
Bats Tornado The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning The Log Electro Wizard
Inferno Dragon Bats The Log Electro Wizard
Tornado Bats Lightning Electro Wizard Inferno Dragon
Inferno Dragon Bats Guards Electro Wizard
Lightning Tornado The Log
Tornado The Log Bats Guards Electro Wizard
Bats Tornado Lightning Electro Wizard Inferno Dragon
Lightning The Log Electro Wizard
Inferno Dragon Tornado
Guards Tornado Electro Wizard
Bats Guards Electro Wizard Tornado The Log
Inferno Dragon Bats Tornado Electro Wizard
Bats Guards Lightning The Log Electro Wizard
Bats Guards Tornado The Log Electro Wizard
Inferno Dragon Electro Wizard
Tornado Lightning The Log Electro Wizard Inferno Dragon
Bats Tornado Electro Wizard
Bats Guards Tornado The Log Electro Wizard
Tornado The Log Bats Guards Electro Wizard Inferno Dragon
Tornado Electro Wizard Inferno Dragon
Bats Guards The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Electro Wizard
Electro Wizard Lightning The Log Inferno Dragon
Guards Bats Lightning The Log Electro Wizard
Guards Lightning Bats Tornado The Log Electro Wizard
Guards Inferno Dragon
Bats Tornado Electro Wizard
Guards Bats Lightning Electro Wizard
Inferno Dragon
Lightning Electro Wizard Bats Tornado The Log Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Bats Guards
Lightning Guards Tornado The Log Electro Wizard
Lightning Guards
Guards Electro Wizard Bats Tornado Lightning The Log Inferno Dragon
Bats The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards The Log
Tornado The Log Electro Wizard
Lightning The Log
Lightning Guards The Log
The Log
Bats Tornado
Tornado The Log
The Log Tornado Lightning
The Log Tornado Lightning
Lightning Bats Guards Tornado Electro Wizard
Lightning Tornado The Log Electro Wizard
Lightning Tornado
Lightning The Log
Lightning
Lightning The Log
Lightning The Log
Lightning The Log
Lightning Tornado
Bats Lightning
Lightning The Log Electro Wizard
Lightning Tornado The Log
Lightning The Log
Lightning Tornado
Tornado Lightning The Log
Lightning The Log
Tornado The Log
Inferno Dragon
The Log Tornado Lightning Electro Wizard
Lightning Tornado The Log
Lightning Tornado The Log
Lightning Bats Tornado Electro Wizard
Lightning Electro Wizard Bats Guards
Lightning
Lightning The Log
Lightning Electro Wizard
Lightning The Log
Lightning Electro Wizard Bats Guards
Lightning Tornado Electro Wizard
The Log
Lightning Electro Wizard
The Log Lightning
Lightning Tornado
Bats Guards Tornado Lightning The Log Electro Wizard
Bats Tornado Lightning Electro Wizard
Lightning Tornado The Log Electro Wizard

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