My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Bats Hog Rider Skeleton Army
Zap
Bats Skeleton Army
Barbarian Barrel
Knight Elite Barbarians Skeleton Army Executioner
The Log
Elite Barbarians Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Knight Elite Barbarians Hog Rider Skeleton Army Executioner
Fireball
Elite Barbarians Hog Rider Skeleton Army Executioner
Poison
Bats Skeleton Army Executioner
Lightning
Knight Elite Barbarians Executioner
Rocket
Elite Barbarians Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Skeleton Army Fireball Hog Rider Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Skeleton Army

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Elite Barbarians
Knight
Bats Hog Rider Executioner Elite Barbarians Fireball The Log
Elite Barbarians
Bats Knight Fireball Hog Rider The Log
Fireball
Hog Rider Knight Elite Barbarians The Log
Hog Rider
Bats Knight Fireball The Log Elite Barbarians Executioner
Skeleton Army
Executioner
Knight Hog Rider The Log
The Log
Hog Rider Knight Elite Barbarians Fireball Executioner

Defense Synergies 3 8

Bats
Knight The Log
Knight
Bats Executioner Fireball Skeleton Army The Log
Elite Barbarians
The Log
Fireball
The Log Knight
Hog Rider
Skeleton Army
Knight Executioner The Log
Executioner
Knight Skeleton Army The Log
The Log
Fireball Bats Knight Elite Barbarians Skeleton Army Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Executioner The Log
Elite Barbarians Skeleton Army Bats Knight Executioner The Log
Skeleton Army Bats Knight Elite Barbarians Executioner
Elite Barbarians Skeleton Army Bats Knight
Elite Barbarians Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Bats Executioner
Bats Fireball Executioner
Fireball The Log
Elite Barbarians Skeleton Army
Knight Elite Barbarians Skeleton Army
Bats Skeleton Army Executioner Knight Fireball The Log
Executioner Bats Fireball
Skeleton Army Bats Knight Elite Barbarians Fireball The Log
Fireball Skeleton Army Executioner Bats The Log
Elite Barbarians Skeleton Army Knight
Skeleton Army Elite Barbarians Fireball The Log
Bats Knight Elite Barbarians Fireball Skeleton Army Executioner
Fireball Bats Knight Elite Barbarians Skeleton Army Executioner The Log
Executioner The Log Bats Knight Fireball
Elite Barbarians
Skeleton Army Bats Knight Elite Barbarians Fireball Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Elite Barbarians Fireball
Fireball Knight Elite Barbarians Executioner The Log
Skeleton Army Bats Knight Elite Barbarians The Log
Skeleton Army Bats Knight Elite Barbarians Fireball The Log
Knight Elite Barbarians Skeleton Army Executioner
Fireball Executioner Bats
Skeleton Army Bats Knight Elite Barbarians Fireball
Knight Elite Barbarians Skeleton Army
Bats Knight Elite Barbarians Fireball Skeleton Army The Log
Skeleton Army
Bats Knight Elite Barbarians
Skeleton Army Elite Barbarians Fireball The Log
Elite Barbarians Skeleton Army Knight Fireball Executioner
Fireball Skeleton Army Executioner
Elite Barbarians Skeleton Army Bats Knight Fireball Executioner The Log
Bats Executioner Elite Barbarians Fireball The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball Executioner The Log
Fireball The Log
Knight Fireball The Log
Fireball Executioner The Log
Fireball Executioner Bats
Executioner The Log
Fireball The Log Executioner
Fireball The Log
Bats Elite Barbarians Fireball
Knight Fireball The Log
Fireball Executioner
Knight Elite Barbarians Fireball Executioner The Log
Fireball
Elite Barbarians Fireball The Log
Fireball Executioner The Log
Fireball Executioner The Log
Fireball
Bats
Fireball Executioner The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Executioner
Fireball The Log Executioner
Fireball The Log
Fireball The Log
Elite Barbarians Bats Fireball Executioner
Bats Fireball
Elite Barbarians Fireball
Fireball The Log
Fireball
Fireball The Log
Bats Fireball Skeleton Army
Fireball Executioner
The Log Fireball
Fireball Knight Executioner
The Log Fireball Executioner
Fireball
Elite Barbarians Executioner
Bats Elite Barbarians Fireball The Log
Bats Fireball Executioner
Fireball Executioner The Log

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