My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard Baby Dragon Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army Giant Skeleton
Giant Snowball
Bats Goblin Barrel Skeleton Army Baby Dragon
Zap
Bats Goblin Barrel Skeleton Army
Barbarian Barrel
Knight Wizard Goblin Barrel Skeleton Army Giant Skeleton Electro Wizard
The Log
Goblin Barrel Skeleton Army Giant Skeleton
Earthquake
Goblin Barrel Skeleton Army
Arrows
Bats Goblin Barrel Skeleton Army
Royal Delivery
Bats Knight Wizard Goblin Barrel Skeleton Army Baby Dragon Giant Skeleton Electro Wizard
Fireball
Wizard Goblin Barrel Skeleton Army Baby Dragon Electro Wizard
Poison
Bats Wizard Skeleton Army Electro Wizard
Lightning
Knight Wizard Baby Dragon Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Army Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Goblin Barrel Skeleton Army Baby Dragon Electro Wizard Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Goblin Barrel Skeleton Army

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Giant Skeleton Goblin Barrel Baby Dragon
Knight
Bats Goblin Barrel Baby Dragon Wizard Electro Wizard
Wizard
Knight Giant Skeleton
Goblin Barrel
Knight Bats Skeleton Army Baby Dragon Giant Skeleton
Skeleton Army
Goblin Barrel
Baby Dragon
Knight Bats Goblin Barrel Giant Skeleton Electro Wizard
Giant Skeleton
Bats Wizard Goblin Barrel Baby Dragon Electro Wizard
Electro Wizard
Knight Baby Dragon Giant Skeleton

Defense Synergies 2 13

Bats
Knight Baby Dragon Giant Skeleton Electro Wizard
Knight
Bats Electro Wizard Wizard Skeleton Army Baby Dragon
Wizard
Knight Skeleton Army Giant Skeleton Electro Wizard
Goblin Barrel
Skeleton Army
Knight Wizard Giant Skeleton Electro Wizard
Baby Dragon
Bats Knight Giant Skeleton
Giant Skeleton
Bats Wizard Skeleton Army Baby Dragon Electro Wizard
Electro Wizard
Knight Bats Wizard Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Baby Dragon Electro Wizard
Skeleton Army Bats Knight Electro Wizard
Skeleton Army Bats Knight Giant Skeleton Electro Wizard
Skeleton Army Bats Knight Electro Wizard
Skeleton Army Giant Skeleton
Skeleton Army Bats Baby Dragon Electro Wizard
Bats Electro Wizard Wizard Baby Dragon
Baby Dragon Giant Skeleton Electro Wizard
Skeleton Army
Knight Skeleton Army Giant Skeleton Electro Wizard
Bats Skeleton Army Electro Wizard Knight Wizard Baby Dragon Giant Skeleton
Bats Wizard Baby Dragon Electro Wizard
Skeleton Army Bats Knight Wizard Giant Skeleton Electro Wizard
Wizard Skeleton Army Bats Baby Dragon Electro Wizard
Skeleton Army Knight Electro Wizard
Skeleton Army Electro Wizard
Wizard Bats Knight Skeleton Army Electro Wizard
Bats Knight Wizard Skeleton Army Baby Dragon Electro Wizard
Wizard Baby Dragon Bats Knight Giant Skeleton Electro Wizard
Electro Wizard
Wizard Skeleton Army Bats Knight Baby Dragon Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Giant Skeleton Electro Wizard
Electro Wizard Knight Wizard Baby Dragon
Skeleton Army Giant Skeleton Bats Knight Electro Wizard
Skeleton Army Giant Skeleton Bats Knight Electro Wizard
Giant Skeleton Knight Skeleton Army
Wizard Bats Baby Dragon Electro Wizard
Skeleton Army Bats Knight Giant Skeleton Electro Wizard
Giant Skeleton Knight Skeleton Army
Giant Skeleton Electro Wizard Bats Knight Skeleton Army Baby Dragon
Skeleton Army
Bats Knight Giant Skeleton
Skeleton Army Giant Skeleton Electro Wizard
Skeleton Army Giant Skeleton Knight Wizard
Wizard Skeleton Army Baby Dragon
Skeleton Army Electro Wizard Bats Knight Baby Dragon Giant Skeleton
Bats Wizard Baby Dragon Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon Giant Skeleton
Baby Dragon Electro Wizard
Baby Dragon Giant Skeleton
Knight Giant Skeleton
Wizard Baby Dragon
Wizard Bats Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Bats Electro Wizard
Knight Wizard Electro Wizard
Wizard Baby Dragon
Knight Baby Dragon
Baby Dragon
Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Bats
Wizard Baby Dragon Electro Wizard
Wizard Baby Dragon
Baby Dragon Giant Skeleton
Wizard
Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon Electro Wizard
Wizard Baby Dragon
Baby Dragon
Bats Wizard Baby Dragon Electro Wizard
Electro Wizard Bats Wizard
Wizard
Electro Wizard
Giant Skeleton
Wizard
Electro Wizard Bats Skeleton Army
Wizard Baby Dragon Electro Wizard
Knight Wizard Baby Dragon Electro Wizard
Wizard Baby Dragon
Giant Skeleton
Bats Baby Dragon Giant Skeleton Electro Wizard
Bats Electro Wizard
Baby Dragon Giant Skeleton Electro Wizard

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