My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tombstone Mega Minion Golem Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Tombstone Mega Minion Princess
Zap
Bats Tombstone Princess
Barbarian Barrel
Knight Tombstone Princess Electro Wizard
The Log
Tombstone Princess
Earthquake
Tombstone
Arrows
Bats Tombstone Princess
Royal Delivery
Bats Knight Mega Minion Princess Electro Wizard
Fireball
Tombstone Mega Minion Princess Electro Wizard
Poison
Bats Tombstone Mega Minion Princess Electro Wizard
Lightning
Knight Tombstone Mega Minion Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Tombstone Mega Minion Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Knight Tombstone Mega Minion Princess Electro Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Knight Tombstone

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Minion Barbarian Barrel Golem
Knight
Bats Mega Minion Princess Barbarian Barrel Electro Wizard
Tombstone
Mega Minion
Knight Golem Bats
Barbarian Barrel
Bats Knight Golem
Golem
Mega Minion Bats Barbarian Barrel Electro Wizard
Princess
Knight
Electro Wizard
Knight Golem

Defense Synergies 4 11

Bats
Knight Barbarian Barrel Electro Wizard
Knight
Bats Mega Minion Princess Electro Wizard Barbarian Barrel
Tombstone
Mega Minion Barbarian Barrel Electro Wizard
Mega Minion
Knight Tombstone Barbarian Barrel Princess Electro Wizard
Barbarian Barrel
Bats Knight Tombstone Mega Minion Princess Electro Wizard
Golem
Princess
Knight Mega Minion Barbarian Barrel
Electro Wizard
Knight Bats Tombstone Mega Minion Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Mega Minion Barbarian Barrel Electro Wizard
Bats Knight Tombstone Mega Minion Electro Wizard
Bats Knight Tombstone Mega Minion Electro Wizard
Bats Knight Tombstone Mega Minion Electro Wizard
Tombstone Barbarian Barrel Princess
Barbarian Barrel Bats Mega Minion Electro Wizard
Bats Mega Minion Electro Wizard Tombstone Princess
Barbarian Barrel Electro Wizard
Tombstone Princess
Knight Barbarian Barrel Electro Wizard
Bats Electro Wizard Knight Tombstone Mega Minion Barbarian Barrel Princess
Mega Minion Bats Princess Electro Wizard
Tombstone Bats Knight Electro Wizard
Bats Tombstone Mega Minion Barbarian Barrel Princess Electro Wizard
Knight Tombstone Electro Wizard
Electro Wizard
Bats Knight Tombstone Electro Wizard
Tombstone Bats Knight Mega Minion Barbarian Barrel Electro Wizard
Barbarian Barrel Bats Knight Tombstone Mega Minion Princess Electro Wizard
Electro Wizard
Bats Knight Barbarian Barrel Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone Barbarian Barrel Electro Wizard
Electro Wizard Knight Mega Minion Barbarian Barrel
Tombstone Bats Knight Electro Wizard
Bats Knight Barbarian Barrel Electro Wizard
Knight Tombstone
Bats Princess Electro Wizard
Bats Knight Tombstone Mega Minion Electro Wizard
Knight
Electro Wizard Bats Knight Tombstone Mega Minion Barbarian Barrel
Tombstone Mega Minion
Bats Knight Tombstone Mega Minion
Electro Wizard
Knight Tombstone
Princess
Tombstone Electro Wizard Bats Knight Mega Minion Barbarian Barrel
Bats Mega Minion Barbarian Barrel Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Barbarian Barrel
Barbarian Barrel Princess Electro Wizard
Barbarian Barrel
Knight Barbarian Barrel
Barbarian Barrel
Bats Mega Minion Princess
Princess
Barbarian Barrel Princess
Bats Electro Wizard
Knight Barbarian Barrel Princess Electro Wizard
Princess
Knight Barbarian Barrel Princess
Barbarian Barrel Princess
Princess Barbarian Barrel
Barbarian Barrel Princess
Barbarian Barrel Princess
Barbarian Barrel
Bats
Mega Minion Barbarian Barrel Princess Electro Wizard
Barbarian Barrel Princess
Princess
Barbarian Barrel
Barbarian Barrel Princess
Mega Minion
Barbarian Barrel Princess Electro Wizard
Princess
Barbarian Barrel
Bats Princess Electro Wizard
Electro Wizard Bats Mega Minion
Mega Minion
Princess Electro Wizard
Princess
Electro Wizard Bats Tombstone Barbarian Barrel Princess
Mega Minion Princess Electro Wizard
Barbarian Barrel
Knight Mega Minion Princess Electro Wizard
Princess
Mega Minion
Bats Princess Electro Wizard
Bats Princess Electro Wizard
Barbarian Barrel Princess Electro Wizard

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