My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tesla Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Dart Goblin Lumberjack
Zap
Bats Dart Goblin
Barbarian Barrel
Knight Tesla Dart Goblin Electro Wizard Lumberjack
The Log
Dart Goblin Lumberjack
Earthquake
Tesla
Arrows
Bats Dart Goblin
Royal Delivery
Bats Knight Dart Goblin Electro Wizard Lumberjack
Fireball
Tesla Dart Goblin Electro Wizard Lumberjack
Poison
Bats Dart Goblin Electro Wizard
Lightning
Knight Tesla Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Dart Goblin Tornado Tesla Fireball Electro Wizard Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Dart Goblin Tornado

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Lumberjack
Knight
Bats Dart Goblin Fireball Electro Wizard Lumberjack
Tesla
Dart Goblin
Knight
Fireball
Tornado Knight Electro Wizard
Tornado
Fireball
Electro Wizard
Knight Fireball Lumberjack
Lumberjack
Bats Knight Electro Wizard

Defense Synergies 5 18

Bats
Knight Tesla Dart Goblin Electro Wizard Lumberjack
Knight
Bats Tesla Dart Goblin Electro Wizard Fireball Tornado Lumberjack
Tesla
Knight Bats Dart Goblin Fireball Tornado Electro Wizard
Dart Goblin
Knight Bats Tesla Tornado Electro Wizard Lumberjack
Fireball
Tornado Knight Tesla Electro Wizard Lumberjack
Tornado
Fireball Knight Tesla Dart Goblin Electro Wizard
Electro Wizard
Knight Bats Tesla Dart Goblin Fireball Tornado Lumberjack
Lumberjack
Bats Knight Dart Goblin Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Dart Goblin Fireball Electro Wizard
Lumberjack Bats Knight Tesla Dart Goblin Electro Wizard
Tesla Tornado Lumberjack Bats Knight Dart Goblin Electro Wizard
Tesla Lumberjack Bats Knight Dart Goblin Electro Wizard
Fireball Tornado Lumberjack
Fireball Tornado Bats Tesla Dart Goblin Electro Wizard Lumberjack
Bats Tesla Dart Goblin Tornado Electro Wizard Fireball
Tesla Dart Goblin Fireball Electro Wizard
Tesla Tornado Lumberjack
Knight Tornado Tesla Dart Goblin Electro Wizard Lumberjack
Bats Dart Goblin Electro Wizard Knight Tesla Fireball Tornado Lumberjack
Tesla Bats Dart Goblin Fireball Tornado Electro Wizard
Tesla Lumberjack Bats Knight Fireball Electro Wizard
Fireball Bats Tesla Dart Goblin Tornado Electro Wizard Lumberjack
Knight Tesla Electro Wizard Lumberjack
Tornado Tesla Fireball Electro Wizard Lumberjack
Tesla Bats Knight Fireball Tornado Electro Wizard Lumberjack
Tesla Fireball Bats Knight Dart Goblin Tornado Electro Wizard Lumberjack
Tornado Bats Knight Tesla Dart Goblin Fireball Electro Wizard Lumberjack
Tesla Dart Goblin Tornado Electro Wizard Lumberjack
Bats Knight Tesla Dart Goblin Fireball Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Tesla Fireball Electro Wizard
Fireball Electro Wizard Knight Tesla Lumberjack
Lumberjack Bats Knight Electro Wizard
Lumberjack Bats Knight Tesla Fireball Tornado Electro Wizard
Knight Tesla Lumberjack
Fireball Bats Tesla Dart Goblin Tornado Electro Wizard
Bats Knight Tesla Dart Goblin Fireball Electro Wizard Lumberjack
Knight Tesla Lumberjack
Electro Wizard Bats Knight Fireball Tornado
Tesla Dart Goblin
Bats Knight Tesla Dart Goblin Lumberjack
Fireball Tornado Electro Wizard
Knight Tesla Fireball Lumberjack
Tesla Dart Goblin Fireball
Tesla Electro Wizard Bats Knight Dart Goblin Fireball Tornado Lumberjack
Bats Tesla Dart Goblin Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Dart Goblin
Fireball Dart Goblin Tornado Electro Wizard
Dart Goblin Fireball
Knight Dart Goblin Fireball
Fireball
Fireball Bats Dart Goblin Tornado
Dart Goblin Tornado
Fireball Dart Goblin Tornado
Fireball Dart Goblin Tornado
Bats Fireball Tornado Electro Wizard Lumberjack
Knight Dart Goblin Fireball Tornado Electro Wizard
Fireball Dart Goblin Tornado
Knight Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Fireball Tornado
Bats
Dart Goblin Fireball Electro Wizard
Dart Goblin Fireball Tornado
Fireball
Fireball Tornado
Tornado
Fireball
Tornado Fireball
Fireball Dart Goblin Tornado Electro Wizard
Fireball Tornado
Fireball Dart Goblin Tornado
Bats Dart Goblin Fireball Tornado Electro Wizard
Electro Wizard Bats Dart Goblin Fireball
Fireball
Dart Goblin Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Bats Dart Goblin Fireball
Fireball Dart Goblin Tornado Electro Wizard
Fireball
Fireball Knight Dart Goblin Electro Wizard Lumberjack
Dart Goblin Fireball
Fireball Tornado
Dart Goblin
Bats Dart Goblin Fireball Tornado Electro Wizard
Bats Dart Goblin Fireball Tornado Electro Wizard
Dart Goblin Fireball Tornado Electro Wizard

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