My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Royal Recruits Baby Dragon Princess Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Barbarian Barrel Baby Dragon Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits
Giant Snowball
Bats Royal Recruits Baby Dragon Princess Lumberjack
Zap
Bats Princess
Barbarian Barrel
Knight Royal Recruits Princess Electro Wizard Lumberjack
The Log
Royal Recruits Princess Lumberjack
Earthquake
Arrows
Bats Royal Recruits Princess
Royal Delivery
Bats Knight Royal Recruits Baby Dragon Princess Electro Wizard Lumberjack
Fireball
Baby Dragon Princess Electro Wizard Lumberjack
Poison
Bats Royal Recruits Princess Electro Wizard
Lightning
Knight Baby Dragon Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Royal Recruits Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Knight Princess Baby Dragon Electro Wizard Lumberjack Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Knight Princess

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Recruits Barbarian Barrel Baby Dragon Lumberjack
Knight
Bats Baby Dragon Princess Barbarian Barrel Electro Wizard Lumberjack
Royal Recruits
Bats Barbarian Barrel Princess Electro Wizard Lumberjack
Barbarian Barrel
Bats Knight Royal Recruits Baby Dragon Lumberjack
Baby Dragon
Knight Bats Barbarian Barrel Electro Wizard Lumberjack
Princess
Knight Royal Recruits
Electro Wizard
Knight Royal Recruits Baby Dragon Lumberjack
Lumberjack
Bats Knight Royal Recruits Barbarian Barrel Baby Dragon Electro Wizard

Defense Synergies 3 15

Bats
Knight Royal Recruits Barbarian Barrel Baby Dragon Electro Wizard Lumberjack
Knight
Bats Princess Electro Wizard Barbarian Barrel Baby Dragon Lumberjack
Royal Recruits
Bats Princess
Barbarian Barrel
Bats Knight Baby Dragon Princess Electro Wizard Lumberjack
Baby Dragon
Bats Knight Barbarian Barrel Lumberjack
Princess
Knight Royal Recruits Barbarian Barrel
Electro Wizard
Knight Bats Barbarian Barrel Lumberjack
Lumberjack
Bats Knight Barbarian Barrel Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Royal Recruits Barbarian Barrel Baby Dragon Electro Wizard
Lumberjack Bats Knight Royal Recruits Electro Wizard
Lumberjack Bats Knight Royal Recruits Electro Wizard
Royal Recruits Lumberjack Bats Knight Electro Wizard
Royal Recruits Barbarian Barrel Princess Lumberjack
Barbarian Barrel Bats Baby Dragon Electro Wizard Lumberjack
Bats Electro Wizard Baby Dragon Princess
Royal Recruits Barbarian Barrel Baby Dragon Electro Wizard
Royal Recruits Princess Lumberjack
Knight Royal Recruits Barbarian Barrel Electro Wizard Lumberjack
Bats Electro Wizard Knight Royal Recruits Barbarian Barrel Baby Dragon Princess Lumberjack
Bats Baby Dragon Princess Electro Wizard
Royal Recruits Lumberjack Bats Knight Electro Wizard
Bats Royal Recruits Barbarian Barrel Baby Dragon Princess Electro Wizard Lumberjack
Royal Recruits Knight Electro Wizard Lumberjack
Royal Recruits Electro Wizard Lumberjack
Bats Knight Royal Recruits Electro Wizard Lumberjack
Bats Knight Royal Recruits Barbarian Barrel Baby Dragon Electro Wizard Lumberjack
Barbarian Barrel Baby Dragon Bats Knight Royal Recruits Princess Electro Wizard Lumberjack
Royal Recruits Electro Wizard Lumberjack
Royal Recruits Bats Knight Barbarian Barrel Baby Dragon Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Lumberjack Barbarian Barrel Electro Wizard
Electro Wizard Knight Barbarian Barrel Baby Dragon Lumberjack
Royal Recruits Lumberjack Bats Knight Electro Wizard
Royal Recruits Lumberjack Bats Knight Barbarian Barrel Electro Wizard
Royal Recruits Knight Lumberjack
Bats Baby Dragon Princess Electro Wizard
Royal Recruits Bats Knight Electro Wizard Lumberjack
Knight Royal Recruits Lumberjack
Royal Recruits Electro Wizard Bats Knight Barbarian Barrel Baby Dragon
Royal Recruits
Bats Knight Royal Recruits Lumberjack
Royal Recruits Electro Wizard
Royal Recruits Knight Lumberjack
Royal Recruits Baby Dragon Princess
Royal Recruits Electro Wizard Bats Knight Barbarian Barrel Baby Dragon Lumberjack
Bats Royal Recruits Barbarian Barrel Baby Dragon Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Royal Recruits Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon Princess Electro Wizard
Barbarian Barrel Baby Dragon
Knight Royal Recruits Barbarian Barrel
Barbarian Barrel Baby Dragon
Bats Baby Dragon Princess
Baby Dragon Princess
Barbarian Barrel Baby Dragon Princess
Bats Electro Wizard Lumberjack
Knight Royal Recruits Barbarian Barrel Princess Electro Wizard
Baby Dragon Princess
Knight Barbarian Barrel Baby Dragon Princess
Barbarian Barrel Baby Dragon Princess
Princess Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon Princess
Royal Recruits Barbarian Barrel Baby Dragon Princess
Barbarian Barrel
Bats
Barbarian Barrel Baby Dragon Princess Electro Wizard
Barbarian Barrel Baby Dragon Princess
Baby Dragon
Princess
Royal Recruits Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon Princess
Barbarian Barrel Baby Dragon Princess Electro Wizard
Baby Dragon Princess
Barbarian Barrel Baby Dragon
Bats Baby Dragon Princess Electro Wizard
Electro Wizard Bats
Princess Electro Wizard
Princess
Electro Wizard Bats Royal Recruits Barbarian Barrel Princess
Baby Dragon Princess Electro Wizard
Barbarian Barrel
Knight Baby Dragon Princess Electro Wizard Lumberjack
Baby Dragon Princess
Royal Recruits
Bats Royal Recruits Baby Dragon Princess Electro Wizard
Bats Princess Electro Wizard
Royal Recruits Barbarian Barrel Baby Dragon Princess Electro Wizard

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