My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Musketeer Hog Rider
Zap
Bats
Barbarian Barrel
Knight Musketeer Bomb Tower
The Log
Musketeer Hog Rider
Earthquake
Bomb Tower Hog Rider
Arrows
Bats
Royal Delivery
Bats Knight Musketeer Hog Rider
Fireball
Musketeer Bomb Tower Hog Rider
Poison
Bats Musketeer Bomb Tower
Lightning
Knight Musketeer Bomb Tower
Rocket
Musketeer Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Earthquake Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Royal Delivery

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Royal Delivery Earthquake Musketeer Bomb Tower Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Royal Delivery

Attack Synergies 7 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider
Knight
Bats Musketeer Hog Rider Earthquake The Log
Royal Delivery
Earthquake
Hog Rider Knight The Log
Musketeer
Knight Hog Rider The Log
Bomb Tower
Hog Rider
Bats Knight Earthquake Musketeer The Log
The Log
Hog Rider Knight Earthquake Musketeer

Defense Synergies 8 12

Bats
Knight Royal Delivery Earthquake Musketeer Bomb Tower The Log
Knight
Bats Royal Delivery Musketeer Bomb Tower Earthquake The Log
Royal Delivery
Knight Musketeer Bomb Tower Bats Earthquake The Log
Earthquake
Bats Knight Royal Delivery Bomb Tower The Log
Musketeer
Knight Royal Delivery The Log Bats Bomb Tower
Bomb Tower
Knight Royal Delivery The Log Bats Earthquake Musketeer
Hog Rider
The Log
Musketeer Bomb Tower Bats Knight Royal Delivery Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Musketeer The Log
Bomb Tower Bats Knight Royal Delivery Musketeer The Log
Bomb Tower Bats Knight Royal Delivery Musketeer
Bomb Tower Bats Knight Musketeer
Royal Delivery Earthquake Bomb Tower The Log
Royal Delivery The Log Bats Earthquake Musketeer Bomb Tower
Bats Musketeer Royal Delivery Bomb Tower
Earthquake Musketeer Bomb Tower The Log
Musketeer Bomb Tower
Knight Royal Delivery Musketeer
Bats Knight Royal Delivery Earthquake Musketeer Bomb Tower The Log
Musketeer Bats Royal Delivery
Bomb Tower Bats Knight Royal Delivery Earthquake Musketeer The Log
Bomb Tower Bats Royal Delivery Earthquake The Log
Knight Bomb Tower
Bomb Tower Royal Delivery The Log
Bomb Tower Bats Knight Royal Delivery Musketeer
Royal Delivery Bomb Tower Bats Knight Musketeer The Log
Royal Delivery Earthquake Bomb Tower The Log Bats Knight Musketeer
Musketeer Bomb Tower
Bats Knight Royal Delivery Earthquake Musketeer Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Delivery
Royal Delivery Knight Musketeer Bomb Tower The Log
Royal Delivery Bats Knight Musketeer Bomb Tower The Log
Bats Knight Royal Delivery Musketeer The Log
Knight Royal Delivery Musketeer
Royal Delivery Bats Musketeer Bomb Tower
Royal Delivery Bats Knight Musketeer Bomb Tower
Knight Royal Delivery Bomb Tower
Royal Delivery Bats Knight Bomb Tower The Log
Royal Delivery Musketeer
Bats Knight Musketeer Bomb Tower
Royal Delivery The Log
Royal Delivery Knight Bomb Tower
Musketeer Bomb Tower
Bats Knight Royal Delivery Musketeer Bomb Tower The Log
Bats Royal Delivery Earthquake Musketeer Bomb Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Musketeer The Log
Musketeer The Log
Earthquake The Log
Earthquake Knight Musketeer The Log
Earthquake The Log
Bats Musketeer
Earthquake Musketeer The Log
Earthquake The Log
The Log
Bats Musketeer
Knight Earthquake Musketeer The Log
Musketeer
Earthquake Knight Musketeer The Log
Earthquake Musketeer
Earthquake Musketeer The Log
Earthquake Musketeer The Log
Earthquake Musketeer The Log
Earthquake
Bats
Earthquake Musketeer The Log
Earthquake The Log
Earthquake Musketeer The Log
Musketeer The Log
Earthquake Musketeer The Log
Earthquake The Log
The Log Earthquake Musketeer
Musketeer The Log
Musketeer The Log
Bats Musketeer
Bats Musketeer
Earthquake Musketeer The Log
Earthquake The Log
Earthquake Bats Musketeer
Musketeer
The Log
Knight Musketeer
The Log Earthquake Musketeer
Musketeer
Bats Musketeer The Log
Bats Musketeer
Musketeer The Log

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