My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Skeleton Army Miner Sparky
Giant Snowball
Bats Minion Horde Skeleton Army Miner
Zap
Bats Minion Horde Skeleton Army Sparky
Barbarian Barrel
Knight Wizard Skeleton Army Sparky
The Log
Skeleton Army Sparky
Earthquake
Skeleton Army
Arrows
Bats Minion Horde Skeleton Army
Royal Delivery
Bats Knight Minion Horde Wizard Skeleton Army Miner Sparky
Fireball
Minion Horde Wizard Skeleton Army Sparky
Poison
Bats Minion Horde Wizard Skeleton Army Sparky
Lightning
Knight Wizard Sparky
Rocket
Minion Horde Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Army Miner Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Skeleton Army Miner Minion Horde Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Skeleton Army

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Miner Zap Sparky
Zap
Miner Sparky Bats Knight Minion Horde
Knight
Bats Zap Minion Horde Wizard Miner Sparky
Minion Horde
Miner Zap Knight Sparky
Wizard
Knight Miner Sparky
Skeleton Army
Sparky
Miner
Bats Zap Minion Horde Knight Wizard Sparky
Sparky
Zap Bats Knight Minion Horde Wizard Skeleton Army Miner

Defense Synergies 1 14

Bats
Knight Zap Sparky
Zap
Bats Knight Minion Horde Skeleton Army Miner Sparky
Knight
Bats Zap Minion Horde Wizard Skeleton Army Sparky
Minion Horde
Zap Knight Sparky
Wizard
Knight Skeleton Army
Skeleton Army
Zap Knight Wizard Sparky
Miner
Zap
Sparky
Bats Zap Knight Minion Horde Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minion Horde Wizard Sparky
Minion Horde Skeleton Army Sparky Bats Zap Knight
Minion Horde Skeleton Army Sparky Bats Knight
Minion Horde Skeleton Army Sparky Bats Knight
Skeleton Army Sparky
Skeleton Army Bats Zap
Bats Minion Horde Zap Wizard
Zap Sparky
Minion Horde Sparky Skeleton Army
Knight Skeleton Army Minion Horde Miner Sparky
Bats Minion Horde Skeleton Army Zap Knight Wizard
Minion Horde Bats Zap Wizard
Minion Horde Skeleton Army Sparky Bats Zap Knight Wizard
Wizard Skeleton Army Sparky Bats Zap Minion Horde
Skeleton Army Sparky Knight Minion Horde
Minion Horde Skeleton Army Zap Sparky
Minion Horde Wizard Sparky Bats Knight Skeleton Army
Bats Zap Knight Minion Horde Wizard Skeleton Army
Zap Wizard Bats Knight
Sparky
Wizard Skeleton Army Bats Knight Minion Horde Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Sparky
Zap Knight Wizard Miner
Skeleton Army Bats Zap Knight Minion Horde Sparky
Skeleton Army Bats Zap Knight Minion Horde Sparky
Knight Minion Horde Skeleton Army Sparky
Wizard Bats Zap Minion Horde
Skeleton Army Sparky Bats Knight Minion Horde
Knight Minion Horde Skeleton Army Sparky
Zap Minion Horde Bats Knight Skeleton Army Sparky
Minion Horde Skeleton Army Sparky
Bats Knight Minion Horde Sparky
Skeleton Army Zap
Skeleton Army Knight Minion Horde Wizard Sparky
Wizard Minion Horde Skeleton Army Sparky
Skeleton Army Sparky Bats Zap Knight Minion Horde
Bats Zap Minion Horde Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Sparky
Zap Miner
Minion Horde Miner Sparky
Knight Sparky
Wizard Zap Minion Horde Sparky
Wizard Bats Zap Minion Horde
Minion Horde Wizard Sparky
Zap Wizard
Miner Zap Wizard
Bats Minion Horde Sparky
Miner Zap Knight Minion Horde Wizard Sparky
Zap Wizard
Knight Miner Sparky
Minion Horde
Zap Sparky
Zap Minion Horde Wizard Sparky
Minion Horde Wizard Sparky
Sparky
Bats Minion Horde Sparky
Zap Wizard Sparky
Zap Wizard Miner
Minion Horde Sparky
Wizard
Sparky
Zap Minion Horde
Zap Wizard Sparky
Minion Horde
Miner Zap Wizard Sparky
Zap Wizard Miner Sparky
Miner Zap Sparky
Bats Zap Minion Horde Wizard Sparky
Zap Bats Minion Horde Wizard
Minion Horde Sparky
Zap Minion Horde Wizard Miner Sparky
Zap Minion Horde Sparky
Minion Horde Sparky
Wizard Sparky
Zap Minion Horde Bats Skeleton Army
Zap Wizard
Miner Knight Minion Horde Wizard Sparky
Zap Wizard
Zap Sparky
Minion Horde Sparky
Zap Bats Minion Horde Sparky
Bats Zap
Zap Miner Sparky

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