My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards Inferno Dragon
Giant Snowball
Bats Hog Rider Guards Inferno Dragon
Zap
Bats Guards Inferno Dragon
Barbarian Barrel
Knight Wizard Guards
The Log
Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Bats Guards
Royal Delivery
Bats Knight Hog Rider Wizard Guards Inferno Dragon
Fireball
Hog Rider Wizard Inferno Dragon
Poison
Bats Wizard Guards
Lightning
Knight Wizard Inferno Dragon
Rocket
Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Guards Tornado Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Guards Tornado Hog Rider Inferno Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Guards

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Inferno Dragon
Knight
Bats Hog Rider Wizard The Log
Hog Rider
Bats Knight The Log Wizard Guards Tornado
Wizard
Tornado Knight Hog Rider
Guards
Hog Rider The Log
Tornado
Wizard Hog Rider The Log
The Log
Hog Rider Knight Guards Tornado
Inferno Dragon
Bats

Defense Synergies 2 11

Bats
Knight The Log Inferno Dragon
Knight
Bats Wizard Tornado The Log
Hog Rider
Wizard
Tornado Knight Guards The Log
Guards
Wizard The Log
Tornado
Wizard Knight The Log Inferno Dragon
The Log
Bats Knight Wizard Guards Tornado Inferno Dragon
Inferno Dragon
Bats Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard The Log
Inferno Dragon Bats Knight The Log
Tornado Bats Knight Inferno Dragon
Inferno Dragon Bats Knight Guards
Tornado The Log
Tornado The Log Bats Guards
Bats Tornado Inferno Dragon Wizard
The Log
Inferno Dragon Tornado
Knight Guards Tornado
Bats Guards Knight Wizard Tornado The Log
Inferno Dragon Bats Wizard Tornado
Bats Knight Wizard Guards The Log
Wizard Bats Guards Tornado The Log
Inferno Dragon Knight
Tornado The Log Inferno Dragon
Wizard Bats Knight Tornado
Bats Knight Wizard Guards Tornado The Log
Wizard Tornado The Log Bats Knight Guards Inferno Dragon
Tornado Inferno Dragon
Wizard Bats Knight Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards
Knight Wizard The Log Inferno Dragon
Guards Bats Knight The Log
Guards Bats Knight Tornado The Log
Knight Guards Inferno Dragon
Wizard Bats Tornado
Guards Bats Knight
Knight Inferno Dragon
Bats Knight Tornado The Log Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Bats Knight Guards
Guards Tornado The Log
Knight Wizard Guards
Wizard
Guards Bats Knight Tornado The Log Inferno Dragon
Bats Wizard The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Guards The Log
Tornado The Log
The Log
Knight Guards The Log
Wizard The Log
Wizard Bats Tornado
Wizard Tornado The Log
The Log Wizard Tornado
The Log Wizard Tornado
Bats Guards Tornado
Knight Wizard Tornado The Log
Wizard Tornado
Knight The Log
The Log
Wizard The Log
Wizard The Log
Tornado
Bats
Wizard The Log
Wizard Tornado The Log
The Log
Wizard Tornado
Tornado The Log
The Log
Tornado The Log Wizard
Inferno Dragon
The Log Wizard Tornado
Wizard Tornado The Log
Tornado The Log
Bats Wizard Tornado
Bats Wizard Guards
Wizard The Log
Wizard The Log
Bats Guards
Wizard Tornado
The Log
Knight Wizard
The Log Wizard
Tornado
Bats Guards Tornado The Log
Bats Tornado
Tornado The Log

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