My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tombstone Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Graveyard
Giant Snowball
Bats Tombstone Guards Graveyard
Zap
Bats Tombstone Guards Graveyard
Barbarian Barrel
Knight Tombstone Guards Ice Wizard Graveyard
The Log
Tombstone Guards Graveyard
Earthquake
Tombstone Guards Graveyard
Arrows
Bats Tombstone Guards Graveyard
Royal Delivery
Bats Knight Guards Ice Wizard Graveyard
Fireball
Tombstone Ice Wizard
Poison
Bats Tombstone Guards Ice Wizard Graveyard
Lightning
Knight Tombstone Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Tombstone Guards Poison Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Tombstone Guards Ice Wizard Poison Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Tombstone

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Graveyard
Arrows
Graveyard Knight
Knight
Bats Graveyard Arrows Poison Ice Wizard
Tombstone
Guards
Graveyard
Poison
Graveyard Knight
Ice Wizard
Knight Graveyard
Graveyard
Arrows Knight Poison Bats Guards Ice Wizard

Defense Synergies 2 11

Bats
Knight Ice Wizard
Arrows
Knight Tombstone Ice Wizard
Knight
Bats Ice Wizard Arrows Poison
Tombstone
Arrows Guards Poison Ice Wizard
Guards
Tombstone Poison Ice Wizard
Poison
Knight Tombstone Guards Ice Wizard
Ice Wizard
Knight Bats Arrows Tombstone Guards Poison
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone
Bats Knight Tombstone Ice Wizard
Bats Knight Tombstone Ice Wizard
Bats Knight Tombstone Guards Ice Wizard
Arrows Tombstone Poison
Arrows Bats Guards Ice Wizard
Bats Arrows Tombstone Poison Ice Wizard
Arrows Poison
Tombstone Ice Wizard
Knight Guards Ice Wizard
Bats Guards Poison Ice Wizard Arrows Knight Tombstone
Arrows Bats Poison Ice Wizard
Tombstone Bats Knight Guards Ice Wizard
Bats Arrows Tombstone Guards Poison
Knight Tombstone
Bats Arrows Knight Tombstone Poison
Arrows Tombstone Bats Knight Guards Ice Wizard
Arrows Poison Bats Knight Tombstone Guards Ice Wizard
Bats Arrows Knight Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Tombstone
Poison Arrows Knight
Tombstone Guards Bats Knight
Guards Bats Knight
Knight Tombstone Guards
Arrows Poison Bats Ice Wizard
Guards Bats Knight Tombstone Ice Wizard
Knight
Bats Knight Tombstone Poison
Tombstone Guards
Bats Knight Tombstone Guards
Arrows Guards Poison
Knight Tombstone Guards
Tombstone Guards Bats Knight Poison
Bats Arrows Poison Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight Guards
Arrows Poison Ice Wizard
Arrows Poison
Arrows Knight Guards Poison
Poison Arrows
Arrows Poison Bats Ice Wizard
Arrows Poison
Arrows Poison Ice Wizard
Arrows Poison
Bats Guards Poison
Poison Arrows Knight
Poison Arrows
Poison Knight
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Bats
Arrows Poison
Arrows Poison
Poison
Arrows Poison
Arrows Poison
Arrows Poison Ice Wizard
Arrows Poison Ice Wizard
Arrows Poison
Poison Arrows
Poison Bats Arrows Ice Wizard
Bats Guards Poison
Poison Arrows
Arrows Poison
Arrows Poison
Bats Tombstone Guards
Poison Arrows Ice Wizard
Arrows
Poison Knight
Arrows Poison
Arrows Poison
Bats Guards Poison
Bats Poison
Poison

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