Deck 3.3


Deck rating Rating

Defense Defensive potential Good
Attack Offensive potential Good
Versatility Deck versatility Good
Synergy Deck synergy Good

2 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Baby Dragon Balloon

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Baby Dragon Balloon

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Balloon

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Bats Goblin Gang Balloon
Giant Snowball Bats Goblin Gang Baby Dragon Balloon
Zap Bats Goblin Gang Balloon
Barbarian Barrel Knight Goblin Gang
The Log Goblin Gang
Earthquake Goblin Gang
Arrows Bats Goblin Gang
Royal Delivery Bats Knight Goblin Gang Baby Dragon Balloon
Fireball Goblin Gang Baby Dragon Balloon
Poison Bats Goblin Gang Balloon
Lightning Knight Baby Dragon Balloon
Rocket Balloon

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Freeze The Log

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Tornado Baby Dragon Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Goblin Gang Tornado Baby Dragon Freeze Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Goblin Gang

Synergies   5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats + Knight
Knight + Goblin Gang Balloon Bats Baby Dragon The Log Tornado
Goblin Gang + Knight
Tornado + Knight Baby Dragon Balloon
+ Knight Tornado Balloon
+ Balloon
+ Freeze Knight Tornado Baby Dragon
+ Knight

Counters   36 85

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Baby Dragon The Log Tornado Knight Bats
Goblin Gang Knight Baby Dragon Tornado Bats The Log
The Log Tornado Goblin Gang Knight Baby Dragon
Baby Dragon The Log Knight
Knight Balloon Goblin Gang Bats Baby Dragon
Baby Dragon
Baby Dragon Tornado The Log
Baby Dragon Goblin Gang Tornado
Knight Baby Dragon Goblin Gang The Log
The Log Goblin Gang Knight Bats
Tornado The Log Knight Freeze Goblin Gang
Baby Dragon The Log
Baby Dragon Tornado Goblin Gang Bats
The Log Goblin Gang Tornado Knight Baby Dragon
Goblin Gang Knight
Goblin Gang Bats Tornado Knight
The Log Bats Baby Dragon Knight Tornado Goblin Gang
Tornado Freeze The Log Bats Knight Goblin Gang
Baby Dragon Goblin Gang Bats Knight
Goblin Gang Knight The Log Tornado
Balloon Knight The Log Baby Dragon
Tornado Goblin Gang Baby Dragon Bats
Balloon Baby Dragon
Goblin Gang Tornado Baby Dragon The Log
Bats Knight
Knight
Tornado Bats Knight
Knight The Log Balloon
Goblin Gang Freeze Bats
Knight Tornado The Log Baby Dragon Goblin Gang
Baby Dragon The Log Tornado Goblin Gang
Balloon The Log Baby Dragon
Tornado
Baby Dragon The Log Tornado Goblin Gang
Tornado The Log Baby Dragon Bats
The Log Goblin Gang Tornado Bats Baby Dragon Freeze
Tornado Baby Dragon Bats Goblin Gang Knight The Log
Tornado Freeze The Log Baby Dragon
Baby Dragon Goblin Gang Knight Tornado
Knight
The Log Tornado Knight
Knight Goblin Gang The Log
The Log Knight Baby Dragon Tornado
Freeze Tornado Bats
Bats Baby Dragon Knight Goblin Gang
Goblin Gang Knight The Log
Baby Dragon
Knight
Knight Tornado Goblin Gang
Balloon Knight
Knight
Bats Goblin Gang The Log Tornado Knight
Bats Knight Tornado
Knight Tornado Goblin Gang Bats The Log
The Log Goblin Gang Tornado Knight Bats Baby Dragon
Goblin Gang Knight Bats
Goblin Gang Baby Dragon Bats Knight
Knight Goblin Gang Tornado
Knight Goblin Gang The Log Baby Dragon
Baby Dragon Tornado Knight Goblin Gang
Baby Dragon Tornado Bats Goblin Gang
Knight Goblin Gang Tornado
Goblin Gang Knight The Log Baby Dragon Tornado
Tornado The Log Goblin Gang
The Log Goblin Gang Bats Tornado Knight Baby Dragon
Freeze Baby Dragon Goblin Gang Knight
Tornado Bats Baby Dragon
Goblin Gang Bats Knight

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Tornado The Log Freeze Baby Dragon Knight Goblin Gang Bats
The Log Bats Baby Dragon Goblin Gang Knight
The Log Knight Baby Dragon Goblin Gang Bats Tornado
Baby Dragon The Log Tornado Knight Goblin Gang
Tornado Baby Dragon Goblin Gang Bats Freeze
Tornado The Log Knight Baby Dragon
Baby Dragon Goblin Gang Knight The Log Tornado
Knight Goblin Gang Tornado Bats Baby Dragon
Goblin Gang Baby Dragon Tornado
Balloon Baby Dragon
The Log Tornado
Tornado Knight Goblin Gang
The Log Baby Dragon Balloon
Goblin Gang Knight