My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Royal Giant Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant Miner
Giant Snowball
Bats Goblin Gang Witch Miner
Zap
Bats Goblin Gang Royal Giant Witch
Barbarian Barrel
Knight Goblin Gang Valkyrie Witch
The Log
Goblin Gang Royal Giant Witch
Earthquake
Goblin Gang Witch
Arrows
Bats Goblin Gang Witch
Royal Delivery
Bats Knight Goblin Gang Valkyrie Witch Miner
Fireball
Goblin Gang Witch
Poison
Bats Goblin Gang Witch
Lightning
Knight Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Goblin Gang Miner Fireball Valkyrie Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Goblin Gang Miner

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Giant Valkyrie Miner
Knight
Bats Goblin Gang Fireball Witch Miner
Goblin Gang
Knight Miner Royal Giant Valkyrie
Royal Giant
Bats Fireball Miner Goblin Gang Witch
Fireball
Royal Giant Knight Miner
Valkyrie
Bats Goblin Gang Witch
Witch
Knight Royal Giant Valkyrie Miner
Miner
Bats Goblin Gang Royal Giant Knight Fireball Witch

Defense Synergies 2 8

Bats
Knight Valkyrie
Knight
Bats Goblin Gang Fireball Witch
Goblin Gang
Knight Valkyrie Miner
Royal Giant
Fireball
Knight Valkyrie Miner
Valkyrie
Bats Goblin Gang Fireball Witch
Witch
Knight Valkyrie
Miner
Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Valkyrie
Bats Knight Goblin Gang Valkyrie Witch
Goblin Gang Witch Bats Knight Valkyrie
Witch Bats Knight Goblin Gang Valkyrie
Fireball Valkyrie
Goblin Gang Fireball Bats Valkyrie
Bats Goblin Gang Fireball Witch
Fireball Valkyrie
Witch Goblin Gang
Knight Goblin Gang Valkyrie Miner
Bats Goblin Gang Valkyrie Witch Knight Fireball
Bats Goblin Gang Fireball Witch
Bats Knight Goblin Gang Fireball Valkyrie Witch
Fireball Valkyrie Bats Goblin Gang Witch
Knight Goblin Gang
Goblin Gang Fireball
Bats Knight Goblin Gang Fireball Valkyrie Witch
Fireball Bats Knight Goblin Gang Valkyrie Witch
Valkyrie Witch Bats Knight Fireball
Goblin Gang Valkyrie Bats Knight Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Fireball Witch
Fireball Knight Goblin Gang Valkyrie Miner
Goblin Gang Bats Knight Valkyrie Witch
Goblin Gang Valkyrie Bats Knight Fireball
Knight Goblin Gang Valkyrie Witch
Fireball Bats Goblin Gang Witch
Goblin Gang Bats Knight Fireball Valkyrie Witch
Knight Valkyrie
Bats Knight Fireball Valkyrie Witch
Witch Goblin Gang
Bats Knight Valkyrie Witch
Fireball Valkyrie
Knight Goblin Gang Fireball Valkyrie Witch
Fireball Valkyrie Witch
Goblin Gang Witch Bats Knight Fireball Valkyrie
Bats Valkyrie Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie
Fireball Miner
Fireball Miner
Knight Fireball Valkyrie
Fireball Valkyrie
Fireball Bats Witch
Witch
Fireball
Fireball Miner
Bats Goblin Gang Fireball
Miner Knight Fireball Valkyrie
Fireball
Knight Fireball Miner
Fireball
Fireball
Fireball Witch
Fireball
Fireball
Bats
Fireball
Fireball Valkyrie Witch Miner
Fireball
Fireball
Fireball
Fireball Valkyrie Witch
Witch
Fireball Miner Witch
Fireball Witch Miner
Fireball Miner
Bats Fireball Witch
Bats Fireball Witch
Fireball
Fireball Miner
Fireball
Fireball
Bats Goblin Gang Fireball Witch
Fireball Witch
Fireball
Fireball Miner Knight Goblin Gang Valkyrie
Fireball
Fireball
Bats Goblin Gang Fireball Witch
Bats Fireball Witch
Fireball Witch Miner

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