My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel
Giant Snowball
Bats Goblin Gang Goblin Barrel
Zap
Bats Goblin Gang Goblin Barrel
Barbarian Barrel
Knight Goblin Gang Wizard Goblin Barrel
The Log
Goblin Gang Mini P.E.K.K.A Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Bats Goblin Gang Goblin Barrel
Royal Delivery
Bats Knight Goblin Gang Mini P.E.K.K.A Wizard Goblin Barrel
Fireball
Goblin Gang Wizard Goblin Barrel
Poison
Bats Goblin Gang Wizard
Lightning
Knight Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Goblin Gang Goblin Barrel Mini P.E.K.K.A Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Goblin Gang

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mini P.E.K.K.A Goblin Barrel
Knight
Bats Goblin Gang Goblin Barrel Wizard The Log
Goblin Gang
Knight Goblin Barrel Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Goblin Gang Wizard The Log
Wizard
Knight Mini P.E.K.K.A
Rocket
Goblin Barrel
Knight Goblin Gang Bats
The Log
Knight Mini P.E.K.K.A

Defense Synergies 3 10

Bats
Knight Mini P.E.K.K.A The Log
Knight
Bats Goblin Gang Mini P.E.K.K.A Wizard The Log
Goblin Gang
Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Bats Knight Goblin Gang Wizard
Wizard
Knight Mini P.E.K.K.A The Log
Rocket
The Log
Goblin Barrel
The Log
Mini P.E.K.K.A Bats Knight Goblin Gang Wizard Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Wizard The Log
Mini P.E.K.K.A Bats Knight Goblin Gang The Log
Goblin Gang Mini P.E.K.K.A Rocket Bats Knight
Mini P.E.K.K.A Bats Knight Goblin Gang
Mini P.E.K.K.A Rocket The Log
Goblin Gang The Log Bats
Bats Rocket Goblin Gang Wizard
Rocket The Log
Mini P.E.K.K.A Goblin Gang
Knight Goblin Gang Mini P.E.K.K.A
Bats Goblin Gang Knight Wizard The Log
Bats Goblin Gang Wizard
Mini P.E.K.K.A Bats Knight Goblin Gang Wizard Rocket The Log
Wizard Rocket Bats Goblin Gang Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight Goblin Gang
Rocket Goblin Gang Mini P.E.K.K.A The Log
Wizard Bats Knight Goblin Gang Mini P.E.K.K.A
Bats Knight Goblin Gang Wizard The Log
Wizard The Log Bats Knight
Mini P.E.K.K.A
Goblin Gang Wizard Bats Knight Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A
Knight Goblin Gang Mini P.E.K.K.A Wizard Rocket The Log
Goblin Gang Bats Knight Mini P.E.K.K.A Rocket The Log
Goblin Gang Mini P.E.K.K.A Rocket Bats Knight The Log
Knight Goblin Gang Mini P.E.K.K.A
Wizard Rocket Bats Goblin Gang
Goblin Gang Mini P.E.K.K.A Rocket Bats Knight
Mini P.E.K.K.A Knight
Rocket Bats Knight Mini P.E.K.K.A The Log
Goblin Gang
Bats Knight Mini P.E.K.K.A
Rocket The Log
Mini P.E.K.K.A Rocket Knight Goblin Gang Wizard
Wizard
Goblin Gang Bats Knight Mini P.E.K.K.A Rocket The Log
Bats Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket The Log
The Log
Rocket The Log
Knight Rocket The Log
Wizard Rocket The Log
Wizard Bats Rocket
Wizard The Log
The Log Wizard
The Log Wizard
Rocket Bats Goblin Gang Mini P.E.K.K.A
Rocket Knight Wizard The Log
Wizard Rocket
Rocket Knight The Log
Rocket
The Log
Rocket Wizard The Log
Wizard Rocket The Log
Rocket
Bats Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Wizard The Log
Rocket Wizard The Log
Rocket The Log
Rocket Wizard
Rocket The Log
Rocket The Log
The Log Wizard
The Log Wizard
Wizard The Log
Rocket The Log
Bats Wizard
Rocket Bats Wizard
Mini P.E.K.K.A
Wizard Rocket The Log
Rocket
Rocket Wizard The Log
Bats Goblin Gang Rocket
Rocket Wizard
The Log
Knight Goblin Gang Mini P.E.K.K.A Wizard Rocket
The Log Wizard
Rocket
Bats Goblin Gang Rocket The Log
Bats Rocket
Rocket The Log

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