My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Valkyrie Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Balloon
Giant Snowball
Bats Goblin Gang Hog Rider Balloon
Zap
Bats Goblin Gang Balloon
Barbarian Barrel
Knight Goblin Gang Valkyrie Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Knight Goblin Gang Valkyrie Hog Rider Wizard Balloon
Fireball
Goblin Gang Hog Rider Wizard Balloon
Poison
Bats Goblin Gang Wizard Balloon
Lightning
Knight Valkyrie Wizard Balloon
Rocket
Valkyrie Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Knight Goblin Gang Valkyrie Hog Rider Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Knight Goblin Gang

Attack Synergies 12 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Hog Rider Balloon Rage
Knight
Bats Goblin Gang Hog Rider Balloon Wizard
Goblin Gang
Knight Hog Rider Valkyrie Balloon
Valkyrie
Bats Hog Rider Balloon Goblin Gang Wizard
Hog Rider
Bats Knight Goblin Gang Valkyrie Rage Wizard Balloon
Wizard
Knight Valkyrie Hog Rider Rage Balloon
Rage
Hog Rider Balloon Bats Wizard
Balloon
Bats Knight Valkyrie Rage Goblin Gang Hog Rider Wizard

Defense Synergies 2 4

Bats
Knight Valkyrie
Knight
Bats Goblin Gang Wizard
Goblin Gang
Knight Valkyrie
Valkyrie
Bats Goblin Gang Wizard
Hog Rider
Wizard
Knight Valkyrie
Rage
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard
Bats Knight Goblin Gang Valkyrie
Goblin Gang Bats Knight Valkyrie
Bats Knight Goblin Gang Valkyrie
Valkyrie
Goblin Gang Bats Valkyrie
Bats Goblin Gang Wizard
Valkyrie
Goblin Gang
Knight Goblin Gang Valkyrie
Bats Goblin Gang Valkyrie Knight Wizard
Bats Goblin Gang Wizard
Bats Knight Goblin Gang Valkyrie Wizard
Valkyrie Wizard Bats Goblin Gang
Knight Goblin Gang
Goblin Gang
Wizard Bats Knight Goblin Gang Valkyrie
Bats Knight Goblin Gang Valkyrie Wizard
Valkyrie Wizard Bats Knight
Goblin Gang Valkyrie Wizard Bats Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie
Knight Goblin Gang Valkyrie Wizard
Goblin Gang Bats Knight Valkyrie
Goblin Gang Valkyrie Bats Knight
Knight Goblin Gang Valkyrie
Wizard Bats Goblin Gang
Goblin Gang Bats Knight Valkyrie
Knight Valkyrie
Bats Knight Valkyrie
Goblin Gang
Bats Knight Valkyrie
Valkyrie
Knight Goblin Gang Valkyrie Wizard
Wizard Valkyrie
Goblin Gang Bats Knight Valkyrie
Bats Valkyrie Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Knight Valkyrie
Wizard Valkyrie
Wizard Bats
Wizard
Wizard
Wizard
Bats Goblin Gang
Knight Valkyrie Wizard
Wizard
Knight
Wizard
Wizard
Bats
Wizard
Valkyrie Wizard
Wizard
Valkyrie Wizard
Wizard
Wizard
Bats Wizard
Bats Wizard
Wizard
Wizard
Bats Goblin Gang
Wizard
Knight Goblin Gang Valkyrie Wizard
Wizard
Bats Goblin Gang
Bats

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