My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Tesla Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Giant
Giant Snowball
Skeletons Bats
Zap
Skeletons Bats
Barbarian Barrel
Skeletons Knight Tesla Wizard
The Log
Skeletons
Earthquake
Skeletons Tesla
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Knight Wizard
Fireball
Tesla Wizard
Poison
Bats Wizard
Lightning
Knight Tesla Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Arrows Knight Tesla Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Arrows

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Giant
Arrows
Giant Knight
Knight
Bats Arrows Wizard The Log
Tesla
Giant
Bats Arrows Wizard The Log
Wizard
Knight Giant
The Log
Knight Giant

Defense Synergies 4 12

Skeletons
Tesla Bats Knight Wizard The Log
Bats
Knight Skeletons Tesla The Log
Arrows
Knight Tesla
Knight
Bats Tesla Skeletons Arrows Wizard The Log
Tesla
Skeletons Knight The Log Bats Arrows Wizard
Giant
Wizard
Skeletons Knight Tesla The Log
The Log
Tesla Skeletons Bats Knight Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Wizard The Log
Skeletons Bats Knight Tesla The Log
Tesla Skeletons Bats Knight
Tesla Skeletons Bats Knight
Arrows The Log
Arrows The Log Skeletons Bats Tesla
Bats Tesla Arrows Wizard
Arrows Tesla The Log
Tesla Skeletons
Knight Skeletons Tesla
Bats Skeletons Arrows Knight Tesla Wizard The Log
Arrows Tesla Bats Wizard
Tesla Skeletons Bats Knight Wizard The Log
Wizard Bats Arrows Tesla The Log
Knight Tesla
Tesla The Log
Tesla Wizard Skeletons Bats Arrows Knight
Arrows Tesla Bats Knight Wizard The Log
Arrows Wizard The Log Bats Knight Tesla
Tesla
Wizard Bats Arrows Knight Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla
Arrows Knight Tesla Wizard The Log
Skeletons Bats Knight The Log
Bats Knight Tesla The Log
Skeletons Knight Tesla
Arrows Wizard Skeletons Bats Tesla
Skeletons Bats Knight Tesla
Knight Tesla
Skeletons Bats Knight The Log
Skeletons Tesla
Bats Knight Tesla
Arrows The Log
Skeletons Knight Tesla Wizard
Wizard Tesla
Tesla Skeletons Bats Knight The Log
Bats Arrows Tesla Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows The Log
Arrows The Log
Arrows Knight The Log
Wizard Arrows The Log
Arrows Wizard Bats
Arrows Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Bats
Arrows Knight Wizard The Log
Arrows Wizard
Knight The Log
Arrows
Arrows The Log
Arrows Wizard The Log
Arrows Wizard The Log
Arrows
Bats
Arrows Wizard The Log
Arrows Wizard The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Wizard
Arrows The Log Wizard
Arrows Wizard The Log
Arrows The Log
Bats Arrows Wizard
Bats Wizard
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Bats
Arrows Wizard
Arrows The Log
Knight Wizard
Arrows The Log Wizard
Arrows
Bats The Log
Bats
The Log

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