My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Furnace Wizard X-Bow Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight X-Bow Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Furnace Skeleton Army
Zap
Bats Furnace Skeleton Army X-Bow
Barbarian Barrel
Knight Furnace Wizard Skeleton Army X-Bow
The Log
Furnace Skeleton Army X-Bow
Earthquake
Furnace Skeleton Army X-Bow
Arrows
Bats Furnace Skeleton Army
Royal Delivery
Bats Knight Wizard Skeleton Army
Fireball
Furnace Wizard Skeleton Army X-Bow
Poison
Bats Furnace Wizard Skeleton Army X-Bow
Lightning
Knight Furnace Wizard X-Bow
Rocket
Furnace Wizard X-Bow

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Skeleton Army Furnace Wizard X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Skeleton Army

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight X-Bow
Knight
Bats X-Bow Furnace Wizard The Log
Furnace
Knight X-Bow
Wizard
Knight Mega Knight
Skeleton Army
X-Bow
X-Bow
Knight The Log Bats Furnace Skeleton Army
The Log
X-Bow Knight Mega Knight
Mega Knight
Bats Wizard The Log

Defense Synergies 3 15

Bats
Knight X-Bow The Log Mega Knight
Knight
Bats X-Bow Furnace Wizard Skeleton Army The Log
Furnace
Knight Skeleton Army X-Bow
Wizard
Knight Skeleton Army The Log Mega Knight
Skeleton Army
Knight Furnace Wizard X-Bow The Log
X-Bow
Knight The Log Bats Furnace Skeleton Army
The Log
X-Bow Bats Knight Wizard Skeleton Army Mega Knight
Mega Knight
Bats Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard X-Bow The Log
Skeleton Army Bats Knight Furnace X-Bow The Log Mega Knight
Furnace Skeleton Army Mega Knight Bats Knight
Skeleton Army Bats Knight Furnace Mega Knight
Skeleton Army X-Bow The Log Mega Knight
Skeleton Army The Log Bats Furnace X-Bow Mega Knight
Bats Furnace Wizard X-Bow
X-Bow The Log Mega Knight
Furnace Skeleton Army X-Bow
Knight Skeleton Army Mega Knight
Bats Skeleton Army Knight Furnace Wizard X-Bow The Log Mega Knight
Bats Furnace Wizard
Furnace Skeleton Army Mega Knight Bats Knight Wizard X-Bow The Log
Wizard Skeleton Army Mega Knight Bats Furnace X-Bow The Log
Skeleton Army Knight Furnace X-Bow Mega Knight
Skeleton Army Furnace X-Bow The Log Mega Knight
Wizard Mega Knight Bats Knight Furnace Skeleton Army X-Bow
Mega Knight Bats Knight Furnace Wizard Skeleton Army X-Bow The Log
Furnace Wizard The Log Bats Knight Mega Knight
Wizard Skeleton Army Mega Knight Bats Knight Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight Furnace X-Bow
Knight Wizard X-Bow The Log Mega Knight
Skeleton Army Mega Knight Bats Knight Furnace The Log
Skeleton Army Mega Knight Bats Knight X-Bow The Log
Knight Skeleton Army Mega Knight
Furnace Wizard Bats
Skeleton Army Bats Knight Furnace
Mega Knight Knight Skeleton Army
Mega Knight Bats Knight Skeleton Army X-Bow The Log
Skeleton Army
Mega Knight Bats Knight
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight Knight Wizard
Wizard Furnace Skeleton Army Mega Knight
Skeleton Army Bats Knight Furnace X-Bow The Log
Bats Mega Knight Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight X-Bow The Log
X-Bow The Log
X-Bow The Log
Knight The Log
Wizard Furnace The Log Mega Knight
Wizard Bats Furnace
Furnace Wizard The Log
X-Bow The Log Wizard
The Log Wizard X-Bow
Bats X-Bow
Knight Wizard X-Bow The Log
Wizard
Knight The Log
X-Bow
Furnace X-Bow The Log
X-Bow Furnace Wizard The Log
Furnace Wizard X-Bow The Log Mega Knight
Bats
Wizard X-Bow The Log Mega Knight
Wizard X-Bow The Log Mega Knight
X-Bow The Log Mega Knight
Wizard
X-Bow The Log
X-Bow The Log
The Log Furnace Wizard Mega Knight
X-Bow The Log Wizard
Wizard X-Bow The Log Mega Knight
X-Bow The Log
Bats Furnace Wizard X-Bow
Bats Wizard
Wizard X-Bow The Log Mega Knight
Mega Knight
Wizard The Log
Bats Skeleton Army X-Bow
Wizard
The Log
Knight Wizard Mega Knight
The Log Wizard
Mega Knight
Bats The Log
Bats
X-Bow The Log Mega Knight

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