My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Skeleton Army Witch
Zap
Bats Inferno Tower Skeleton Army Witch
Barbarian Barrel
Knight Inferno Tower Wizard Skeleton Army Witch
The Log
Skeleton Army Witch
Earthquake
Inferno Tower Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Knight Wizard Skeleton Army Witch
Fireball
Inferno Tower Wizard Skeleton Army Witch
Poison
Bats Inferno Tower Wizard Skeleton Army Witch
Lightning
Knight Inferno Tower Wizard Witch
Rocket
Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Inferno Tower Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Skeleton Army Fireball Freeze Inferno Tower Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Knight Skeleton Army Fireball

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight
Knight
Bats Fireball Wizard Witch
Fireball
Knight Freeze
Inferno Tower
Wizard
Knight
Skeleton Army
Freeze
Fireball
Witch
Knight

Defense Synergies 3 11

Bats
Knight Inferno Tower Freeze
Knight
Bats Inferno Tower Fireball Wizard Skeleton Army Witch
Fireball
Knight Inferno Tower Freeze
Inferno Tower
Knight Skeleton Army Bats Fireball
Wizard
Knight Skeleton Army Freeze
Skeleton Army
Inferno Tower Knight Wizard Freeze
Freeze
Bats Fireball Wizard Skeleton Army
Witch
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Inferno Tower Wizard
Inferno Tower Skeleton Army Bats Knight Witch
Inferno Tower Skeleton Army Witch Bats Knight Freeze
Inferno Tower Skeleton Army Witch Bats Knight
Fireball Skeleton Army
Fireball Skeleton Army Freeze Bats
Bats Inferno Tower Fireball Wizard Freeze Witch
Fireball Inferno Tower
Inferno Tower Witch Skeleton Army
Knight Skeleton Army Inferno Tower
Bats Skeleton Army Witch Knight Fireball Wizard Freeze
Inferno Tower Bats Fireball Wizard Witch
Inferno Tower Skeleton Army Bats Knight Fireball Wizard Freeze Witch
Fireball Wizard Skeleton Army Bats Freeze Witch
Inferno Tower Skeleton Army Knight
Inferno Tower Skeleton Army Fireball Freeze
Wizard Bats Knight Fireball Inferno Tower Skeleton Army Witch
Fireball Bats Knight Wizard Skeleton Army Witch
Wizard Freeze Witch Bats Knight Fireball
Inferno Tower
Wizard Skeleton Army Bats Knight Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Fireball Inferno Tower Witch
Fireball Knight Wizard
Skeleton Army Bats Knight Inferno Tower Witch
Skeleton Army Bats Knight Fireball Inferno Tower
Inferno Tower Knight Skeleton Army Witch
Fireball Wizard Bats Freeze Witch
Skeleton Army Bats Knight Fireball Inferno Tower Witch
Inferno Tower Knight Skeleton Army
Freeze Bats Knight Fireball Inferno Tower Skeleton Army Witch
Inferno Tower Witch Skeleton Army
Bats Knight Inferno Tower Witch
Skeleton Army Fireball
Skeleton Army Knight Fireball Inferno Tower Wizard Witch
Wizard Fireball Skeleton Army Witch
Inferno Tower Skeleton Army Witch Bats Knight Fireball Freeze
Bats Fireball Inferno Tower Wizard Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Freeze
Fireball
Fireball
Knight Fireball Freeze
Fireball Wizard
Fireball Wizard Bats Freeze Witch
Wizard Witch
Fireball Wizard Freeze
Fireball Wizard
Bats Fireball
Knight Fireball Wizard
Fireball Wizard
Knight Fireball
Fireball Freeze
Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball Freeze
Bats
Fireball Wizard
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Freeze Fireball Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Bats Fireball Wizard Witch
Bats Fireball Wizard Freeze Witch
Fireball
Fireball Wizard
Fireball Freeze
Fireball Wizard
Bats Fireball Skeleton Army Freeze Witch
Fireball Wizard Witch
Freeze
Fireball
Fireball Knight Wizard
Fireball Wizard
Fireball
Bats Fireball Freeze Witch
Bats Fireball Witch
Fireball Freeze Witch

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