My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Furnace Wizard P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Bats Furnace
Zap
Bats Furnace Bandit
Barbarian Barrel
Knight Furnace Wizard Bandit
The Log
Furnace Bandit
Earthquake
Furnace
Arrows
Bats Furnace
Royal Delivery
Bats Knight Wizard P.E.K.K.A Bandit
Fireball
Furnace Wizard Bandit
Poison
Bats Furnace Wizard
Lightning
Knight Furnace Wizard Bandit
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Bandit Fireball Furnace Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Bandit

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight P.E.K.K.A Bandit
Knight
Bats Fireball Furnace Wizard The Log
Fireball
Knight The Log
Furnace
Knight P.E.K.K.A Bandit
Wizard
Knight P.E.K.K.A Bandit
P.E.K.K.A
Bats Furnace Wizard The Log
The Log
Knight Fireball P.E.K.K.A Bandit
Bandit
Bats Furnace Wizard The Log

Defense Synergies 3 13

Bats
Knight P.E.K.K.A The Log Bandit
Knight
Bats Fireball Furnace Wizard The Log
Fireball
The Log Knight Bandit
Furnace
Knight Bandit
Wizard
Knight P.E.K.K.A The Log Bandit
P.E.K.K.A
The Log Bats Wizard
The Log
Fireball P.E.K.K.A Bats Knight Wizard Bandit
Bandit
Bats Fireball Furnace Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard The Log
P.E.K.K.A Bats Knight Furnace The Log Bandit
Furnace P.E.K.K.A Bats Knight Bandit
P.E.K.K.A Bats Knight Furnace Bandit
Fireball P.E.K.K.A The Log
Fireball The Log Bats Furnace Bandit
Bats Furnace Fireball Wizard
Fireball P.E.K.K.A The Log Bandit
P.E.K.K.A Furnace
Knight Bandit
Bats Knight Fireball Furnace Wizard The Log Bandit
Bats Fireball Furnace Wizard
Furnace P.E.K.K.A Bats Knight Fireball Wizard The Log Bandit
Fireball Wizard Bats Furnace P.E.K.K.A The Log
P.E.K.K.A Knight Furnace Bandit
Fireball Furnace P.E.K.K.A The Log Bandit
Wizard Bats Knight Fireball Furnace P.E.K.K.A
Fireball Bats Knight Furnace Wizard The Log Bandit
Furnace Wizard The Log Bats Knight Fireball Bandit
P.E.K.K.A
Wizard Bats Knight Fireball Furnace P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Furnace P.E.K.K.A Bandit
Fireball Bandit Knight Wizard The Log
P.E.K.K.A Bandit Bats Knight Furnace The Log
P.E.K.K.A Bats Knight Fireball The Log Bandit
P.E.K.K.A Knight Bandit
Fireball Furnace Wizard Bats
P.E.K.K.A Bats Knight Fireball Furnace Bandit
P.E.K.K.A Knight
P.E.K.K.A Bats Knight Fireball The Log Bandit
P.E.K.K.A
P.E.K.K.A Bats Knight
P.E.K.K.A Fireball The Log
P.E.K.K.A Knight Fireball Wizard Bandit
Wizard Fireball Furnace
Bats Knight Fireball Furnace P.E.K.K.A The Log
Bats Fireball Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log Bandit
Fireball The Log Bandit
Fireball The Log Bandit
Knight Fireball The Log
Fireball Wizard Furnace The Log
Fireball Wizard Bats Furnace
Furnace Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard Bandit
Bats Fireball
Knight Fireball Wizard The Log Bandit
Fireball Wizard
Knight Fireball The Log Bandit
Fireball Bandit
Fireball Furnace The Log
Fireball Furnace Wizard The Log Bandit
Fireball Furnace Wizard The Log Bandit
Fireball
Bats
Fireball Wizard The Log Bandit
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Furnace Wizard
Fireball The Log Wizard Bandit
Fireball Wizard The Log Bandit
Fireball The Log Bandit
Bats Fireball Furnace Wizard
Bats Fireball Wizard
Fireball
Fireball Wizard The Log Bandit
Fireball
P.E.K.K.A
Fireball Wizard The Log
Bats Fireball Bandit
Fireball Wizard
The Log Fireball
Fireball Knight Wizard
The Log Fireball Wizard
Fireball
P.E.K.K.A
Bats Fireball The Log
Bats Fireball
Fireball The Log Bandit

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