My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Bandit Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Guards Bandit Fisherman
Giant Snowball
Bats Dart Goblin Goblin Barrel Guards Fisherman
Zap
Bats Dart Goblin Goblin Barrel Guards Bandit Fisherman
Barbarian Barrel
Knight Dart Goblin Goblin Barrel Guards Bandit
The Log
Dart Goblin Goblin Barrel Guards Bandit Fisherman
Earthquake
Goblin Barrel Guards
Arrows
Bats Dart Goblin Goblin Barrel Guards
Royal Delivery
Bats Knight Dart Goblin Goblin Barrel Guards Bandit Fisherman
Fireball
Dart Goblin Goblin Barrel Bandit Fisherman
Poison
Bats Dart Goblin Guards Fisherman
Lightning
Knight Bandit Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Dart Goblin Earthquake Goblin Barrel Guards Bandit Fisherman

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Dart Goblin Earthquake

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Goblin Barrel Bandit Fisherman
Knight
Bats Dart Goblin Goblin Barrel Earthquake
Dart Goblin
Knight Goblin Barrel Bandit
Earthquake
Knight
Goblin Barrel
Knight Dart Goblin Bats Guards Bandit
Guards
Goblin Barrel Bandit
Bandit
Bats Dart Goblin Goblin Barrel Guards
Fisherman
Bats

Defense Synergies 3 10

Bats
Knight Dart Goblin Earthquake Bandit Fisherman
Knight
Bats Dart Goblin Earthquake Fisherman
Dart Goblin
Knight Bats Guards Bandit Fisherman
Earthquake
Bats Knight
Goblin Barrel
Guards
Fisherman Dart Goblin
Bandit
Bats Dart Goblin Fisherman
Fisherman
Guards Bats Knight Dart Goblin Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Dart Goblin
Bats Knight Dart Goblin Bandit Fisherman
Fisherman Bats Knight Dart Goblin Bandit
Bats Knight Dart Goblin Guards Bandit Fisherman
Earthquake
Bats Dart Goblin Earthquake Guards Bandit
Bats Dart Goblin
Earthquake Dart Goblin Bandit
Fisherman
Knight Guards Dart Goblin Bandit Fisherman
Bats Dart Goblin Guards Knight Earthquake Bandit Fisherman
Bats Dart Goblin
Bats Knight Earthquake Guards Bandit
Bats Dart Goblin Earthquake Guards
Knight Bandit
Bandit Fisherman
Bats Knight Fisherman
Bats Knight Dart Goblin Guards Bandit Fisherman
Earthquake Bats Knight Dart Goblin Guards Bandit Fisherman
Dart Goblin Fisherman
Bats Knight Dart Goblin Earthquake Guards Bandit Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Bandit Fisherman
Bandit Knight Fisherman
Guards Bandit Bats Knight Fisherman
Guards Bats Knight Bandit Fisherman
Knight Guards Bandit Fisherman
Bats Dart Goblin
Guards Bats Knight Dart Goblin Bandit
Knight Fisherman
Bats Knight Bandit
Dart Goblin Guards
Bats Knight Dart Goblin Guards
Guards
Knight Guards Bandit
Dart Goblin
Guards Bats Knight Dart Goblin Fisherman
Bats Dart Goblin Earthquake

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Dart Goblin Guards Bandit
Dart Goblin Bandit Fisherman
Earthquake Dart Goblin Bandit
Earthquake Knight Dart Goblin Guards
Earthquake
Bats Dart Goblin
Dart Goblin Earthquake
Earthquake Dart Goblin
Dart Goblin Bandit Fisherman
Bats Guards Fisherman
Knight Dart Goblin Earthquake Bandit Fisherman
Dart Goblin
Earthquake Knight Dart Goblin Bandit Fisherman
Earthquake Dart Goblin Bandit Fisherman
Earthquake Dart Goblin Fisherman
Earthquake Dart Goblin Bandit
Earthquake Dart Goblin Bandit
Earthquake
Bats Fisherman
Dart Goblin Earthquake Bandit Fisherman
Dart Goblin Earthquake
Earthquake
Fisherman
Earthquake
Earthquake
Fisherman
Dart Goblin Earthquake Bandit Fisherman
Bandit Fisherman
Dart Goblin Bandit Fisherman
Bats Dart Goblin
Bats Dart Goblin Guards
Dart Goblin Earthquake Bandit
Earthquake
Earthquake Bats Dart Goblin Guards Bandit
Dart Goblin
Knight Dart Goblin
Dart Goblin Earthquake
Dart Goblin
Bats Dart Goblin Guards
Bats Dart Goblin
Dart Goblin Bandit

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