My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Valkyrie Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Royal Hogs
Giant Snowball
Bomber Bats Royal Hogs
Zap
Bomber Bats Royal Hogs
Barbarian Barrel
Bomber Knight Valkyrie Wizard Royal Hogs
The Log
Bomber Royal Hogs
Earthquake
Bomber Royal Hogs
Arrows
Bomber Bats Royal Hogs
Royal Delivery
Bomber Bats Knight Valkyrie Wizard Royal Hogs
Fireball
Bomber Wizard Royal Hogs
Poison
Bomber Bats Wizard Royal Hogs
Lightning
Knight Valkyrie Wizard
Rocket
Valkyrie Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Knight Fireball Valkyrie Wizard Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Bats Knight Fireball

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Knight Valkyrie Royal Hogs Mega Knight
Bats
Knight Valkyrie Mega Knight Bomber Royal Hogs
Knight
Bats Bomber Fireball Wizard Royal Hogs
Fireball
Knight Royal Hogs Mega Knight
Valkyrie
Bats Bomber Wizard Royal Hogs
Wizard
Knight Valkyrie Royal Hogs Mega Knight
Royal Hogs
Bomber Bats Knight Fireball Valkyrie Wizard Mega Knight
Mega Knight
Bats Bomber Fireball Wizard Royal Hogs

Defense Synergies 2 10

Bomber
Knight Bats Valkyrie
Bats
Knight Bomber Valkyrie Mega Knight
Knight
Bomber Bats Fireball Wizard
Fireball
Knight Valkyrie Mega Knight
Valkyrie
Bomber Bats Fireball Wizard
Wizard
Knight Valkyrie Mega Knight
Royal Hogs
Mega Knight
Bats Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Fireball Valkyrie Wizard
Bomber Bats Knight Valkyrie Mega Knight
Mega Knight Bomber Bats Knight Valkyrie
Bomber Bats Knight Valkyrie Mega Knight
Bomber Fireball Valkyrie Mega Knight
Fireball Bomber Bats Valkyrie Mega Knight
Bats Fireball Wizard
Fireball Valkyrie Mega Knight
Knight Bomber Valkyrie Mega Knight
Bats Valkyrie Bomber Knight Fireball Wizard Mega Knight
Bats Fireball Wizard
Mega Knight Bomber Bats Knight Fireball Valkyrie Wizard
Bomber Fireball Valkyrie Wizard Mega Knight Bats
Knight Mega Knight
Fireball Mega Knight
Wizard Mega Knight Bomber Bats Knight Fireball Valkyrie
Fireball Mega Knight Bomber Bats Knight Valkyrie Wizard
Valkyrie Wizard Bomber Bats Knight Fireball Mega Knight
Bomber Valkyrie Wizard Mega Knight Bats Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Fireball
Fireball Bomber Knight Valkyrie Wizard Mega Knight
Mega Knight Bats Knight Valkyrie
Valkyrie Mega Knight Bats Knight Fireball
Knight Valkyrie Mega Knight
Fireball Wizard Bats
Bats Knight Fireball Valkyrie
Mega Knight Knight Valkyrie
Mega Knight Bats Knight Fireball Valkyrie
Mega Knight Bats Knight Valkyrie
Mega Knight Fireball Valkyrie
Mega Knight Knight Fireball Valkyrie Wizard
Wizard Bomber Fireball Valkyrie Mega Knight
Bomber Bats Knight Fireball Valkyrie
Bats Valkyrie Mega Knight Bomber Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie
Fireball
Fireball
Knight Fireball Valkyrie
Bomber Fireball Wizard Valkyrie Mega Knight
Fireball Wizard Bats
Bomber Wizard
Fireball Wizard
Fireball Wizard
Bats Fireball
Knight Fireball Valkyrie Wizard
Fireball Wizard
Knight Fireball
Fireball
Fireball
Bomber Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Bomber Bats
Bomber Fireball Wizard Mega Knight
Bomber Fireball Valkyrie Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Bomber Fireball Valkyrie Wizard Mega Knight
Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Bats Fireball Wizard
Bats Fireball Wizard
Fireball
Bomber Fireball Wizard Mega Knight
Fireball
Mega Knight
Fireball Wizard
Bats Fireball
Fireball Wizard
Fireball
Fireball Knight Valkyrie Wizard Mega Knight
Bomber Fireball Wizard
Fireball
Mega Knight
Bats Fireball
Bats Fireball
Fireball Mega Knight

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