My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Hunter Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Hunter Balloon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Clone Balloon Inferno Dragon
Giant Snowball
Bomber Bats Clone Balloon Inferno Dragon Lumberjack
Zap
Bomber Bats Clone Balloon Inferno Dragon
Barbarian Barrel
Bomber Knight Clone Hunter Lumberjack
The Log
Bomber Clone Hunter Lumberjack
Earthquake
Bomber Clone
Arrows
Bomber Bats Clone
Royal Delivery
Bomber Bats Knight Clone Hunter Balloon Inferno Dragon Lumberjack
Fireball
Bomber Clone Hunter Balloon Inferno Dragon Lumberjack
Poison
Bomber Bats Clone Hunter Balloon
Lightning
Knight Hunter Balloon Inferno Dragon Lumberjack
Rocket
Hunter Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Clone Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Knight Clone Hunter Inferno Dragon Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Knight Clone

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Knight Lumberjack
Bats
Knight Balloon Bomber Clone Inferno Dragon Lumberjack
Knight
Bats Balloon Bomber Hunter Lumberjack
Clone
Balloon Bats Inferno Dragon Lumberjack
Hunter
Knight Balloon Lumberjack
Balloon
Bats Knight Clone Lumberjack Hunter
Inferno Dragon
Bats Clone
Lumberjack
Balloon Bomber Bats Knight Clone Hunter

Defense Synergies 3 6

Bomber
Knight Bats
Bats
Knight Bomber Hunter Inferno Dragon Lumberjack
Knight
Bomber Bats Hunter Lumberjack
Clone
Hunter
Knight Bats Lumberjack
Balloon
Inferno Dragon
Bats
Lumberjack
Bats Knight Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight
Hunter Inferno Dragon Lumberjack Bomber Bats Knight
Hunter Lumberjack Bomber Bats Knight Inferno Dragon
Hunter Inferno Dragon Lumberjack Bomber Bats Knight
Bomber Lumberjack
Bomber Bats Hunter Lumberjack
Bats Hunter Inferno Dragon
Hunter Inferno Dragon Lumberjack
Knight Bomber Hunter Lumberjack
Bats Bomber Knight Hunter Lumberjack
Hunter Inferno Dragon Bats
Hunter Lumberjack Bomber Bats Knight
Bomber Bats Hunter Lumberjack
Inferno Dragon Knight Hunter Lumberjack
Hunter Inferno Dragon Lumberjack
Bomber Bats Knight Hunter Lumberjack
Bomber Bats Knight Hunter Lumberjack
Hunter Bomber Bats Knight Inferno Dragon Lumberjack
Hunter Inferno Dragon Lumberjack
Bomber Bats Knight Hunter Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack
Bomber Knight Hunter Inferno Dragon Lumberjack
Lumberjack Bats Knight Hunter
Hunter Lumberjack Bats Knight
Knight Hunter Inferno Dragon Lumberjack
Bats Hunter
Bats Knight Hunter Lumberjack
Knight Hunter Inferno Dragon Lumberjack
Bats Knight Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Knight Hunter Lumberjack
Knight Hunter Lumberjack
Bomber
Bomber Bats Knight Hunter Inferno Dragon Lumberjack
Bats Bomber Hunter Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Knight
Bomber
Bats Hunter
Bomber
Hunter
Bats Lumberjack
Knight
Knight Hunter
Bomber Hunter
Bomber Bats
Bomber Hunter
Bomber
Bomber Hunter
Inferno Dragon
Hunter
Bats Hunter
Bats
Bomber Hunter
Bats
Hunter
Knight Hunter Lumberjack
Bomber
Bats
Bats

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