My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Archers Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Flying Machine Baby Dragon Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Flying Machine Baby Dragon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers
Giant Snowball
Fire Spirit Bats Archers Flying Machine Baby Dragon
Zap
Fire Spirit Bats Archers Flying Machine
Barbarian Barrel
Fire Spirit Archers Knight Royal Ghost
The Log
Fire Spirit Archers
Earthquake
Archers
Arrows
Fire Spirit Bats Archers Flying Machine
Royal Delivery
Fire Spirit Bats Archers Knight Flying Machine Baby Dragon Royal Ghost
Fireball
Archers Flying Machine Baby Dragon
Poison
Bats Archers Flying Machine
Lightning
Knight Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Baby Dragon Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Knight Baby Dragon Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Archers Knight Royal Ghost Fireball Flying Machine Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Archers Knight

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Baby Dragon
Bats
Knight Flying Machine Baby Dragon
Archers
Knight Baby Dragon Royal Ghost
Knight
Bats Archers Baby Dragon Fire Spirit Fireball Flying Machine
Fireball
Knight Baby Dragon
Flying Machine
Bats Knight Baby Dragon Royal Ghost
Baby Dragon
Knight Fire Spirit Bats Archers Fireball Flying Machine
Royal Ghost
Archers Flying Machine

Defense Synergies 3 7

Fire Spirit
Knight
Bats
Knight Baby Dragon
Archers
Knight Baby Dragon
Knight
Fire Spirit Bats Archers Fireball Flying Machine Baby Dragon
Fireball
Knight
Flying Machine
Knight Baby Dragon Royal Ghost
Baby Dragon
Bats Archers Knight Flying Machine
Royal Ghost
Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Flying Machine Baby Dragon
Bats Knight Flying Machine
Fire Spirit Bats Archers Knight
Bats Knight
Fireball
Fireball Fire Spirit Bats Archers Flying Machine Baby Dragon Royal Ghost
Bats Fire Spirit Archers Fireball Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon
Knight Fire Spirit Archers Royal Ghost
Bats Archers Knight Fireball Flying Machine Baby Dragon Royal Ghost
Bats Archers Fireball Flying Machine Baby Dragon
Fire Spirit Bats Knight Fireball Flying Machine
Fire Spirit Fireball Bats Baby Dragon Royal Ghost
Knight
Fireball
Bats Knight Fireball
Fire Spirit Fireball Bats Archers Knight Flying Machine Baby Dragon Royal Ghost
Baby Dragon Fire Spirit Bats Archers Knight Fireball Flying Machine Royal Ghost
Royal Ghost Fire Spirit Bats Archers Knight Fireball Flying Machine Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Fireball Royal Ghost
Fireball Archers Knight Flying Machine Baby Dragon Royal Ghost
Bats Knight
Bats Knight Fireball
Knight
Fire Spirit Fireball Bats Archers Flying Machine Baby Dragon
Bats Archers Knight Fireball Flying Machine
Knight
Bats Knight Fireball Flying Machine Baby Dragon
Bats Knight Flying Machine
Fireball
Knight Fireball
Archers Fireball Flying Machine Baby Dragon
Bats Archers Knight Fireball Flying Machine Baby Dragon
Bats Archers Fireball Flying Machine Baby Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Flying Machine Baby Dragon Royal Ghost
Fireball Flying Machine Baby Dragon Royal Ghost
Fireball Flying Machine Baby Dragon
Knight Fireball Flying Machine
Fireball Fire Spirit Baby Dragon
Fireball Fire Spirit Bats Flying Machine Baby Dragon
Fire Spirit Archers Flying Machine Baby Dragon
Fireball Fire Spirit Flying Machine Baby Dragon
Fireball Flying Machine
Fire Spirit Bats Fireball
Knight Fireball Flying Machine
Fireball Fire Spirit Archers Flying Machine Baby Dragon
Flying Machine Fire Spirit Knight Fireball Baby Dragon
Fireball Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon
Fireball
Bats
Fire Spirit Archers Fireball Flying Machine Baby Dragon
Fire Spirit Fireball Flying Machine Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Flying Machine Baby Dragon
Fire Spirit Fireball Baby Dragon
Fireball Flying Machine Baby Dragon Royal Ghost
Fireball Flying Machine Baby Dragon
Fireball Baby Dragon
Fire Spirit Bats Archers Fireball Flying Machine Baby Dragon
Bats Fireball Flying Machine
Fireball
Fireball
Fireball
Fireball
Fire Spirit Bats Archers Fireball Flying Machine
Fireball Fire Spirit Archers Flying Machine Baby Dragon
Fireball
Fireball Knight Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon
Fireball
Flying Machine
Bats Fireball Flying Machine Baby Dragon
Bats Fireball Flying Machine
Fireball Flying Machine Baby Dragon Royal Ghost

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