My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Archers Knight Tesla Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Balloon
Giant Snowball
Bats Archers Balloon
Zap
Bats Archers Balloon
Barbarian Barrel
Ice Spirit Archers Knight Tesla
The Log
Ice Spirit Archers
Earthquake
Archers Tesla
Arrows
Ice Spirit Bats Archers
Royal Delivery
Ice Spirit Bats Archers Knight Balloon
Fireball
Archers Tesla Balloon
Poison
Bats Archers Balloon
Lightning
Knight Tesla Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Knight Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Archers Arrows Knight Tesla Freeze Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Archers Arrows

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Balloon Bats Archers
Bats
Knight Balloon Ice Spirit
Archers
Knight Ice Spirit Arrows Balloon
Arrows
Balloon Archers Knight Freeze
Knight
Ice Spirit Bats Archers Balloon Arrows
Tesla
Freeze
Balloon Arrows
Balloon
Ice Spirit Bats Arrows Knight Freeze Archers

Defense Synergies 3 9

Ice Spirit
Bats Archers Knight Tesla
Bats
Knight Ice Spirit Tesla Freeze
Archers
Knight Ice Spirit Tesla
Arrows
Knight Tesla
Knight
Bats Archers Tesla Ice Spirit Arrows
Tesla
Knight Ice Spirit Bats Archers Arrows
Freeze
Bats
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla
Ice Spirit Bats Knight Tesla
Tesla Bats Archers Knight Freeze
Tesla Bats Knight
Arrows
Arrows Freeze Bats Archers Tesla
Bats Tesla Ice Spirit Archers Arrows Freeze
Arrows Tesla
Tesla
Knight Ice Spirit Archers Tesla
Bats Archers Arrows Knight Tesla Freeze
Arrows Tesla Bats Archers
Tesla Ice Spirit Bats Knight Freeze
Ice Spirit Bats Arrows Tesla Freeze
Knight Tesla
Ice Spirit Tesla Freeze
Tesla Bats Arrows Knight
Ice Spirit Arrows Tesla Bats Archers Knight
Arrows Freeze Ice Spirit Bats Archers Knight Tesla
Tesla
Bats Archers Arrows Knight Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Tesla
Archers Arrows Knight Tesla
Ice Spirit Bats Knight
Bats Knight Tesla
Knight Tesla
Arrows Ice Spirit Bats Archers Tesla Freeze
Bats Archers Knight Tesla
Knight Tesla
Freeze Ice Spirit Bats Knight
Tesla
Bats Knight Tesla
Arrows
Knight Tesla
Archers Tesla
Tesla Ice Spirit Bats Archers Knight Freeze
Bats Arrows Archers Tesla Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Freeze
Arrows
Arrows
Arrows Knight Freeze
Arrows
Arrows Ice Spirit Bats Freeze
Archers Arrows
Arrows Ice Spirit Freeze
Arrows
Bats
Arrows Knight
Archers Arrows
Knight
Arrows Freeze
Arrows
Arrows
Arrows
Arrows Freeze
Bats
Archers Arrows
Arrows
Arrows
Arrows
Arrows Freeze Ice Spirit
Arrows
Arrows
Arrows
Bats Archers Arrows
Ice Spirit Bats Freeze
Arrows
Ice Spirit Arrows Freeze
Arrows
Ice Spirit Bats Archers Freeze
Archers Arrows
Freeze
Arrows
Knight
Arrows
Arrows
Ice Spirit Bats Freeze
Bats
Freeze

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