My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Inferno Dragon
Giant Snowball
Bats Hog Rider Witch Inferno Dragon
Zap
Bats Witch Inferno Dragon
Barbarian Barrel
Witch
The Log
Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Bats Witch
Royal Delivery
Bats Hog Rider Witch Inferno Dragon
Fireball
Hog Rider Witch Inferno Dragon
Poison
Bats Witch
Lightning
Witch Inferno Dragon
Rocket
Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Freeze Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Hog Rider Freeze Inferno Dragon Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap The Log Hog Rider

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Inferno Dragon
Zap
Hog Rider Bats Freeze Witch The Log
Hog Rider
Bats Zap Freeze The Log Rocket Witch
Rocket
Hog Rider
Freeze
Hog Rider Zap
Witch
Zap Hog Rider
The Log
Hog Rider Zap
Inferno Dragon
Bats

Defense Synergies 0 10

Bats
Zap Freeze The Log Inferno Dragon
Zap
Bats Witch The Log Inferno Dragon
Hog Rider
Rocket
The Log
Freeze
Bats
Witch
Zap The Log
The Log
Bats Zap Rocket Witch Inferno Dragon
Inferno Dragon
Bats Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap The Log
Inferno Dragon Bats Zap Witch The Log
Rocket Witch Bats Freeze Inferno Dragon
Witch Inferno Dragon Bats
Rocket The Log
Freeze The Log Bats Zap
Bats Rocket Inferno Dragon Zap Freeze Witch
Rocket Zap The Log
Witch Inferno Dragon
Bats Witch Zap Freeze The Log
Inferno Dragon Bats Zap Witch
Bats Zap Rocket Freeze Witch The Log
Rocket Bats Zap Freeze Witch The Log
Inferno Dragon
Rocket Zap Freeze The Log Inferno Dragon
Bats Witch
Bats Zap Witch The Log
Zap Freeze Witch The Log Bats Inferno Dragon
Inferno Dragon
Bats Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch
Zap Rocket The Log Inferno Dragon
Bats Zap Rocket Witch The Log
Rocket Bats Zap The Log
Witch Inferno Dragon
Rocket Bats Zap Freeze Witch
Rocket Bats Witch
Inferno Dragon
Zap Rocket Freeze Bats Witch The Log Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Bats Witch
Rocket Zap The Log
Rocket Witch
Witch
Witch Bats Zap Rocket Freeze The Log Inferno Dragon
Bats Zap Freeze Witch The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Freeze The Log
Zap The Log
Rocket The Log
Rocket Freeze The Log
Rocket Zap The Log
Bats Zap Rocket Freeze Witch
Witch The Log
The Log Zap Freeze
The Log Zap
Rocket Bats
Rocket Zap The Log
Zap Rocket
Rocket The Log
Rocket Freeze
Zap The Log
Rocket Zap Witch The Log
Rocket The Log
Rocket Freeze
Bats Rocket
Rocket Zap The Log
Rocket Zap Witch The Log
Rocket The Log
Rocket
Rocket The Log
Rocket Zap The Log
Zap Freeze The Log Witch
Witch Inferno Dragon
The Log Zap Witch
Zap Witch The Log
Rocket Zap The Log
Bats Zap Witch
Zap Rocket Bats Freeze Witch
Zap Rocket The Log
Zap Rocket Freeze
Rocket The Log
Zap Bats Rocket Freeze Witch
Rocket Zap Witch
Freeze
The Log
Rocket
The Log Zap
Rocket Zap
Zap Bats Rocket Freeze Witch The Log
Bats Zap Rocket Witch
Zap Rocket Freeze Witch The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: