My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Balloon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Balloon Lumberjack
Zap
Bats Inferno Tower Balloon
Barbarian Barrel
Inferno Tower Wizard Lumberjack
The Log
Lumberjack
Earthquake
Inferno Tower
Arrows
Bats
Royal Delivery
Bats Wizard Balloon Lumberjack
Fireball
Inferno Tower Wizard Balloon Lumberjack
Poison
Bats Inferno Tower Wizard Balloon
Lightning
Inferno Tower Wizard Balloon Lumberjack
Rocket
Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Freeze Lumberjack Inferno Tower Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Freeze Lumberjack

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Lumberjack
Inferno Tower
Wizard
Balloon Lumberjack Mega Knight
Freeze
Balloon
Balloon
Bats Freeze Lumberjack Wizard The Log Mega Knight
The Log
Balloon Lumberjack Mega Knight
Lumberjack
Balloon Bats Wizard The Log Mega Knight
Mega Knight
Bats Wizard Balloon The Log Lumberjack

Defense Synergies 1 15

Bats
Inferno Tower Freeze The Log Lumberjack Mega Knight
Inferno Tower
The Log Bats Lumberjack Mega Knight
Wizard
Freeze The Log Lumberjack Mega Knight
Freeze
Bats Wizard Lumberjack Mega Knight
Balloon
The Log
Inferno Tower Bats Wizard Lumberjack Mega Knight
Lumberjack
Bats Inferno Tower Wizard Freeze The Log
Mega Knight
Bats Inferno Tower Wizard Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard The Log
Inferno Tower Lumberjack Bats The Log Mega Knight
Inferno Tower Lumberjack Mega Knight Bats Freeze
Inferno Tower Lumberjack Bats Mega Knight
The Log Lumberjack Mega Knight
Freeze The Log Bats Lumberjack Mega Knight
Bats Inferno Tower Wizard Freeze
Inferno Tower The Log Mega Knight
Inferno Tower Lumberjack
Inferno Tower Lumberjack Mega Knight
Bats Wizard Freeze The Log Lumberjack Mega Knight
Inferno Tower Bats Wizard
Inferno Tower Lumberjack Mega Knight Bats Wizard Freeze The Log
Wizard Mega Knight Bats Freeze The Log Lumberjack
Inferno Tower Lumberjack Mega Knight
Inferno Tower Freeze The Log Lumberjack Mega Knight
Wizard Mega Knight Bats Inferno Tower Lumberjack
Mega Knight Bats Wizard The Log Lumberjack
Wizard Freeze The Log Bats Lumberjack Mega Knight
Inferno Tower Lumberjack
Wizard Mega Knight Bats The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Inferno Tower
Wizard The Log Lumberjack Mega Knight
Lumberjack Mega Knight Bats Inferno Tower The Log
Lumberjack Mega Knight Bats Inferno Tower The Log
Inferno Tower Lumberjack Mega Knight
Wizard Bats Freeze
Bats Inferno Tower Lumberjack
Inferno Tower Mega Knight Lumberjack
Freeze Mega Knight Bats Inferno Tower The Log
Inferno Tower
Mega Knight Bats Inferno Tower Lumberjack
Mega Knight The Log
Mega Knight Inferno Tower Wizard Lumberjack
Wizard Mega Knight
Inferno Tower Bats Freeze The Log Lumberjack
Bats Mega Knight Inferno Tower Wizard Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
The Log
The Log
Freeze The Log
Wizard The Log Mega Knight
Wizard Bats Freeze
Wizard The Log
The Log Wizard Freeze
The Log Wizard
Bats Lumberjack
Wizard The Log
Wizard
The Log
Freeze
The Log
Wizard The Log
Wizard The Log Mega Knight
Freeze
Bats
Wizard The Log Mega Knight
Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
Freeze The Log Wizard Mega Knight
The Log Wizard
Wizard The Log Mega Knight
The Log
Bats Wizard
Bats Wizard Freeze
Wizard The Log Mega Knight
Freeze
Mega Knight
Wizard The Log
Bats Freeze
Wizard
Freeze
The Log
Wizard Lumberjack Mega Knight
The Log Wizard
Mega Knight
Bats Freeze The Log
Bats
Freeze The Log Mega Knight

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