My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Bandit Electro Wizard Lumberjack Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit Sparky
Giant Snowball
Bats Lumberjack
Zap
Bats Inferno Tower Bandit Sparky
Barbarian Barrel
Inferno Tower Wizard Bandit Electro Wizard Lumberjack Sparky
The Log
Bandit Lumberjack Sparky
Earthquake
Inferno Tower
Arrows
Bats
Royal Delivery
Bats Wizard Bandit Electro Wizard Lumberjack Sparky
Fireball
Inferno Tower Wizard Bandit Electro Wizard Lumberjack Sparky
Poison
Bats Inferno Tower Wizard Electro Wizard Sparky
Lightning
Inferno Tower Wizard Bandit Electro Wizard Lumberjack Sparky
Rocket
Inferno Tower Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Bandit Electro Wizard Lumberjack Inferno Tower Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Bandit Electro Wizard Lumberjack

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Bandit Lumberjack Sparky
Inferno Tower
Wizard
Bandit Lumberjack Sparky Mega Knight
Bandit
Bats Wizard Electro Wizard Lumberjack Mega Knight
Electro Wizard
Bandit Lumberjack Sparky Mega Knight
Lumberjack
Bats Wizard Bandit Electro Wizard Sparky Mega Knight
Sparky
Bats Wizard Electro Wizard Lumberjack
Mega Knight
Bats Wizard Bandit Electro Wizard Lumberjack

Defense Synergies 1 18

Bats
Inferno Tower Bandit Electro Wizard Lumberjack Sparky Mega Knight
Inferno Tower
Electro Wizard Bats Bandit Lumberjack Mega Knight
Wizard
Bandit Electro Wizard Lumberjack Mega Knight
Bandit
Bats Inferno Tower Wizard Electro Wizard Lumberjack Mega Knight
Electro Wizard
Inferno Tower Bats Wizard Bandit Lumberjack Mega Knight
Lumberjack
Bats Inferno Tower Wizard Bandit Electro Wizard
Sparky
Bats
Mega Knight
Bats Inferno Tower Wizard Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard Electro Wizard Sparky
Inferno Tower Lumberjack Sparky Bats Bandit Electro Wizard Mega Knight
Inferno Tower Lumberjack Sparky Mega Knight Bats Bandit Electro Wizard
Inferno Tower Lumberjack Sparky Bats Bandit Electro Wizard Mega Knight
Lumberjack Sparky Mega Knight
Bats Bandit Electro Wizard Lumberjack Mega Knight
Bats Inferno Tower Electro Wizard Wizard
Inferno Tower Bandit Electro Wizard Sparky Mega Knight
Inferno Tower Sparky Lumberjack
Inferno Tower Bandit Electro Wizard Lumberjack Sparky Mega Knight
Bats Electro Wizard Wizard Bandit Lumberjack Mega Knight
Inferno Tower Bats Wizard Electro Wizard
Inferno Tower Lumberjack Sparky Mega Knight Bats Wizard Bandit Electro Wizard
Wizard Sparky Mega Knight Bats Electro Wizard Lumberjack
Inferno Tower Sparky Bandit Electro Wizard Lumberjack Mega Knight
Inferno Tower Bandit Electro Wizard Lumberjack Sparky Mega Knight
Wizard Sparky Mega Knight Bats Inferno Tower Electro Wizard Lumberjack
Mega Knight Bats Wizard Bandit Electro Wizard Lumberjack
Wizard Bats Bandit Electro Wizard Lumberjack Mega Knight
Sparky Inferno Tower Electro Wizard Lumberjack
Wizard Mega Knight Bats Bandit Electro Wizard Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Inferno Tower Bandit Electro Wizard Sparky
Bandit Electro Wizard Wizard Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Bats Inferno Tower Electro Wizard Sparky
Lumberjack Mega Knight Bats Inferno Tower Bandit Electro Wizard Sparky
Inferno Tower Bandit Lumberjack Sparky Mega Knight
Wizard Bats Electro Wizard
Sparky Bats Inferno Tower Bandit Electro Wizard Lumberjack
Inferno Tower Mega Knight Lumberjack Sparky
Electro Wizard Mega Knight Bats Inferno Tower Bandit Sparky
Inferno Tower Sparky
Mega Knight Bats Inferno Tower Lumberjack Sparky
Mega Knight Electro Wizard
Mega Knight Inferno Tower Wizard Bandit Lumberjack Sparky
Wizard Sparky Mega Knight
Inferno Tower Electro Wizard Sparky Bats Lumberjack
Bats Mega Knight Inferno Tower Wizard Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit Sparky
Bandit Electro Wizard
Bandit Sparky
Sparky
Wizard Sparky Mega Knight
Wizard Bats
Wizard Sparky
Wizard
Wizard Bandit
Bats Electro Wizard Lumberjack Sparky
Wizard Bandit Electro Wizard Sparky
Wizard
Bandit Sparky
Bandit
Sparky
Wizard Bandit Sparky
Wizard Bandit Sparky Mega Knight
Sparky
Bats Sparky
Wizard Bandit Electro Wizard Sparky Mega Knight
Wizard Mega Knight
Sparky Mega Knight
Wizard
Sparky
Wizard Sparky Mega Knight
Wizard Bandit Electro Wizard Sparky
Wizard Bandit Sparky Mega Knight
Bandit Sparky
Bats Wizard Electro Wizard Sparky
Electro Wizard Bats Wizard
Sparky
Wizard Bandit Sparky Mega Knight
Electro Wizard Sparky
Sparky Mega Knight
Wizard Sparky
Electro Wizard Bats Bandit
Wizard Electro Wizard
Wizard Electro Wizard Lumberjack Sparky Mega Knight
Wizard
Sparky
Sparky Mega Knight
Bats Electro Wizard Sparky
Bats Electro Wizard
Bandit Electro Wizard Sparky Mega Knight

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