My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Balloon
Zap
Bats Inferno Tower Balloon
Barbarian Barrel
Inferno Tower Ice Wizard
The Log
Earthquake
Inferno Tower
Arrows
Bats
Royal Delivery
Bats Balloon Ice Wizard
Fireball
Inferno Tower Balloon Ice Wizard
Poison
Bats Inferno Tower Balloon Ice Wizard
Lightning
Inferno Tower Balloon Ice Wizard
Rocket
Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Rage Freeze Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage The Log Ice Wizard Freeze Inferno Tower Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Rage The Log Ice Wizard

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Rage
Inferno Tower
Rage
Balloon Bats
Freeze
Balloon
Balloon
Bats Rage Freeze The Log Ice Wizard Mega Knight
The Log
Balloon Mega Knight
Ice Wizard
Balloon
Mega Knight
Bats Balloon The Log

Defense Synergies 1 11

Bats
Inferno Tower Freeze The Log Ice Wizard Mega Knight
Inferno Tower
The Log Bats Ice Wizard Mega Knight
Rage
Freeze
Bats Mega Knight
Balloon
The Log
Inferno Tower Bats Ice Wizard Mega Knight
Ice Wizard
Bats Inferno Tower The Log Mega Knight
Mega Knight
Bats Inferno Tower Freeze The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower The Log
Inferno Tower Bats The Log Ice Wizard Mega Knight
Inferno Tower Mega Knight Bats Freeze Ice Wizard
Inferno Tower Bats Ice Wizard Mega Knight
The Log Mega Knight
Freeze The Log Bats Ice Wizard Mega Knight
Bats Inferno Tower Freeze Ice Wizard
Inferno Tower The Log Mega Knight
Inferno Tower Ice Wizard
Inferno Tower Ice Wizard Mega Knight
Bats Ice Wizard Freeze The Log Mega Knight
Inferno Tower Bats Ice Wizard
Inferno Tower Mega Knight Bats Freeze The Log Ice Wizard
Mega Knight Bats Freeze The Log
Inferno Tower Mega Knight
Inferno Tower Freeze The Log Mega Knight
Mega Knight Bats Inferno Tower
Mega Knight Bats The Log Ice Wizard
Freeze The Log Bats Ice Wizard Mega Knight
Inferno Tower
Mega Knight Bats The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower
The Log Mega Knight
Mega Knight Bats Inferno Tower The Log
Mega Knight Bats Inferno Tower The Log
Inferno Tower Mega Knight
Bats Freeze Ice Wizard
Bats Inferno Tower Ice Wizard
Inferno Tower Mega Knight
Freeze Mega Knight Bats Inferno Tower The Log
Inferno Tower
Mega Knight Bats Inferno Tower
Mega Knight The Log
Mega Knight Inferno Tower
Mega Knight
Inferno Tower Bats Freeze The Log
Bats Mega Knight Inferno Tower Freeze The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
The Log Ice Wizard
The Log
Freeze The Log
The Log Mega Knight
Bats Freeze Ice Wizard
The Log
The Log Freeze Ice Wizard
The Log
Bats
The Log
The Log
Freeze
The Log
The Log
The Log Mega Knight
Freeze
Bats
The Log Mega Knight
The Log Mega Knight
The Log Mega Knight
The Log
The Log
Freeze The Log Ice Wizard Mega Knight
The Log Ice Wizard
The Log Mega Knight
The Log
Bats Ice Wizard
Bats Freeze
The Log Mega Knight
Freeze
Mega Knight
The Log
Bats Freeze
Ice Wizard
Freeze
The Log
Mega Knight
The Log
Mega Knight
Bats Freeze The Log
Bats
Freeze The Log Mega Knight

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