My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Musketeer Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Musketeer Hog Rider
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Tesla Musketeer Ice Wizard
The Log
Goblin Gang Musketeer Hog Rider
Earthquake
Goblin Gang Tesla Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Musketeer Hog Rider Ice Wizard
Fireball
Goblin Gang Tesla Musketeer Hog Rider Ice Wizard
Poison
Bats Goblin Gang Musketeer Ice Wizard
Lightning
Tesla Musketeer Ice Wizard
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Ice Wizard Tesla Fireball Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Ice Wizard

Attack Synergies 6 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap
Zap
Fireball Hog Rider Bats Musketeer Ice Wizard
Goblin Gang
Hog Rider
Tesla
Fireball
Zap Hog Rider
Musketeer
Hog Rider Zap
Hog Rider
Bats Zap Goblin Gang Fireball Musketeer
Ice Wizard
Zap

Defense Synergies 4 12

Bats
Zap Tesla Musketeer Ice Wizard
Zap
Fireball Bats Goblin Gang Tesla Musketeer Ice Wizard
Goblin Gang
Tesla Musketeer Zap Ice Wizard
Tesla
Goblin Gang Musketeer Bats Zap Fireball
Fireball
Zap Tesla Musketeer Ice Wizard
Musketeer
Goblin Gang Tesla Bats Zap Fireball
Hog Rider
Ice Wizard
Bats Zap Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Musketeer
Bats Zap Goblin Gang Tesla Musketeer Ice Wizard
Goblin Gang Tesla Bats Musketeer Ice Wizard
Tesla Bats Goblin Gang Musketeer Ice Wizard
Fireball
Goblin Gang Fireball Bats Zap Tesla Musketeer Ice Wizard
Bats Tesla Musketeer Zap Goblin Gang Fireball Ice Wizard
Zap Tesla Fireball Musketeer
Tesla Goblin Gang Musketeer Ice Wizard
Goblin Gang Tesla Musketeer Ice Wizard
Bats Goblin Gang Ice Wizard Zap Tesla Fireball Musketeer
Tesla Musketeer Bats Zap Goblin Gang Fireball Ice Wizard
Tesla Bats Zap Goblin Gang Fireball Musketeer Ice Wizard
Fireball Bats Zap Goblin Gang Tesla
Goblin Gang Tesla
Zap Goblin Gang Tesla Fireball
Tesla Bats Goblin Gang Fireball Musketeer
Tesla Fireball Bats Zap Goblin Gang Musketeer Ice Wizard
Zap Bats Tesla Fireball Musketeer Ice Wizard
Tesla Musketeer
Goblin Gang Bats Tesla Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Tesla Fireball
Fireball Zap Goblin Gang Tesla Musketeer
Goblin Gang Bats Zap Musketeer
Goblin Gang Bats Zap Tesla Fireball Musketeer
Goblin Gang Tesla Musketeer
Fireball Bats Zap Goblin Gang Tesla Musketeer Ice Wizard
Goblin Gang Bats Tesla Fireball Musketeer Ice Wizard
Tesla
Zap Bats Fireball
Goblin Gang Tesla Musketeer
Bats Tesla Musketeer
Zap Fireball
Goblin Gang Tesla Fireball
Tesla Fireball Musketeer
Goblin Gang Tesla Bats Zap Fireball Musketeer
Bats Zap Tesla Fireball Musketeer Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer Ice Wizard
Fireball
Fireball Musketeer
Fireball Zap
Fireball Bats Zap Musketeer Ice Wizard
Musketeer
Fireball Zap Ice Wizard
Fireball Zap
Bats Goblin Gang Fireball Musketeer
Zap Fireball Musketeer
Fireball Zap Musketeer
Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Bats
Zap Fireball Musketeer
Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball Ice Wizard
Fireball Zap Musketeer Ice Wizard
Fireball Zap Musketeer
Fireball Zap Musketeer
Bats Zap Fireball Musketeer Ice Wizard
Zap Bats Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Bats Goblin Gang Fireball Musketeer
Fireball Zap Musketeer Ice Wizard
Fireball
Fireball Goblin Gang Musketeer
Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Bats Goblin Gang Fireball Musketeer
Bats Zap Fireball Musketeer
Zap Fireball Musketeer

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