My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Battle Ram Goblin Hut Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Battle Ram Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Skeleton Army Miner
Giant Snowball
Bats Battle Ram Goblin Hut Skeleton Army Baby Dragon Miner
Zap
Bats Battle Ram Goblin Hut Skeleton Army
Barbarian Barrel
Battle Ram Goblin Hut Skeleton Army
The Log
Battle Ram Goblin Hut Skeleton Army
Earthquake
Goblin Hut Skeleton Army
Arrows
Bats Goblin Hut Skeleton Army
Royal Delivery
Bats Battle Ram Goblin Hut Skeleton Army Baby Dragon Miner
Fireball
Battle Ram Goblin Hut Skeleton Army Baby Dragon
Poison
Bats Goblin Hut Skeleton Army
Lightning
Ice Golem Battle Ram Goblin Hut Baby Dragon
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Baby Dragon Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Battle Ram Skeleton Army Baby Dragon Poison Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Skeleton Army Miner Battle Ram Baby Dragon Poison Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Ice Golem Skeleton Army Miner

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Miner Battle Ram Baby Dragon
Ice Golem
Bats Battle Ram Goblin Hut Baby Dragon Miner
Battle Ram
Ice Golem Poison Bats Goblin Hut Baby Dragon
Goblin Hut
Ice Golem Battle Ram Baby Dragon Miner
Skeleton Army
Baby Dragon
Bats Ice Golem Battle Ram Goblin Hut Poison Miner
Poison
Battle Ram Miner Baby Dragon
Miner
Bats Poison Ice Golem Goblin Hut Baby Dragon

Defense Synergies 0 7

Bats
Ice Golem Baby Dragon
Ice Golem
Bats Goblin Hut Baby Dragon Poison
Battle Ram
Goblin Hut
Ice Golem Skeleton Army Baby Dragon
Skeleton Army
Goblin Hut
Baby Dragon
Bats Ice Golem Goblin Hut
Poison
Ice Golem
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Goblin Hut Baby Dragon
Skeleton Army Bats Goblin Hut
Goblin Hut Skeleton Army Bats
Goblin Hut Skeleton Army Bats
Skeleton Army Poison
Skeleton Army Bats Baby Dragon
Bats Goblin Hut Baby Dragon Poison
Ice Golem Baby Dragon Poison
Goblin Hut Skeleton Army
Skeleton Army Ice Golem Miner
Bats Skeleton Army Poison Ice Golem Goblin Hut Baby Dragon
Bats Goblin Hut Baby Dragon Poison
Goblin Hut Skeleton Army Bats
Skeleton Army Bats Goblin Hut Baby Dragon Poison
Skeleton Army Goblin Hut
Skeleton Army Goblin Hut
Bats Goblin Hut Skeleton Army Poison
Bats Goblin Hut Skeleton Army Baby Dragon
Baby Dragon Poison Bats Ice Golem Goblin Hut
Goblin Hut
Skeleton Army Bats Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Ice Golem Goblin Hut
Poison Ice Golem Baby Dragon Miner
Skeleton Army Bats Ice Golem Goblin Hut
Skeleton Army Bats Ice Golem
Goblin Hut Skeleton Army
Poison Bats Ice Golem Goblin Hut Baby Dragon
Skeleton Army Bats Ice Golem Goblin Hut
Skeleton Army
Bats Ice Golem Goblin Hut Skeleton Army Baby Dragon Poison
Goblin Hut Skeleton Army
Bats Goblin Hut
Skeleton Army Poison
Skeleton Army Ice Golem
Skeleton Army Baby Dragon
Goblin Hut Skeleton Army Bats Ice Golem Baby Dragon Poison
Bats Poison Ice Golem Goblin Hut Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem Baby Dragon
Poison Baby Dragon Miner
Goblin Hut Baby Dragon Poison Miner
Ice Golem Poison
Poison Baby Dragon
Poison Bats Ice Golem Baby Dragon
Baby Dragon Poison
Poison Ice Golem Baby Dragon
Poison Miner
Bats Poison
Poison Miner
Poison Baby Dragon
Poison Ice Golem Goblin Hut Baby Dragon Miner
Baby Dragon Poison
Ice Golem Goblin Hut Baby Dragon Poison
Goblin Hut Baby Dragon Poison
Goblin Hut Baby Dragon Poison
Poison
Bats
Baby Dragon Poison
Baby Dragon Poison Miner
Baby Dragon Poison
Poison
Baby Dragon Poison
Ice Golem Poison Baby Dragon
Poison Miner Baby Dragon
Baby Dragon Poison Miner
Poison Miner Baby Dragon
Poison Bats Ice Golem Baby Dragon
Bats Goblin Hut Poison
Poison Miner
Poison
Poison
Bats Goblin Hut Skeleton Army
Poison Baby Dragon
Poison Miner Baby Dragon
Ice Golem Baby Dragon Poison
Poison
Bats Baby Dragon Poison
Bats Poison
Poison Baby Dragon Miner

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