My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Zappies Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Zappies Goblin Giant Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider Goblin Giant Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Zappies
Zap
Bats Zappies Goblin Giant
Barbarian Barrel
Zappies Royal Ghost Magic Archer
The Log
Hog Rider Zappies
Earthquake
Hog Rider Zappies
Arrows
Bats Zappies
Royal Delivery
Bats Hog Rider Zappies Royal Ghost Magic Archer
Fireball
Hog Rider Zappies Magic Archer
Poison
Bats Zappies Magic Archer
Lightning
Ice Golem Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Royal Ghost Hog Rider Zappies Magic Archer Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Ice Golem Royal Ghost Hog Rider

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Hog Rider Goblin Giant
Ice Golem
Bats Hog Rider Zappies Magic Archer
Hog Rider
Bats Ice Golem Lightning Zappies Magic Archer
Zappies
Ice Golem Hog Rider Goblin Giant Royal Ghost
Lightning
Hog Rider Goblin Giant
Goblin Giant
Bats Zappies Lightning Magic Archer
Royal Ghost
Zappies Magic Archer
Magic Archer
Ice Golem Hog Rider Goblin Giant Royal Ghost

Defense Synergies 0 7

Bats
Ice Golem Zappies Goblin Giant
Ice Golem
Bats Zappies Royal Ghost Magic Archer
Hog Rider
Zappies
Bats Ice Golem
Lightning
Goblin Giant
Bats Magic Archer
Royal Ghost
Ice Golem
Magic Archer
Ice Golem Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Ice Golem Zappies Goblin Giant Magic Archer
Bats Zappies
Bats Zappies Lightning
Bats Zappies
Lightning
Bats Zappies Royal Ghost Magic Archer
Bats Lightning Zappies Magic Archer
Lightning Ice Golem Goblin Giant Magic Archer
Zappies
Ice Golem Zappies Royal Ghost
Bats Ice Golem Zappies Goblin Giant Royal Ghost Magic Archer
Bats Zappies Magic Archer
Bats Zappies Lightning
Bats Zappies Royal Ghost Magic Archer
Zappies
Zappies Lightning
Bats Zappies
Bats Zappies Royal Ghost Magic Archer
Bats Ice Golem Zappies Royal Ghost Magic Archer
Zappies
Royal Ghost Bats Zappies Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Zappies Royal Ghost
Ice Golem Lightning Royal Ghost Magic Archer
Zappies Bats Ice Golem Lightning Goblin Giant
Lightning Bats Ice Golem Zappies Goblin Giant
Zappies Goblin Giant
Bats Ice Golem Zappies Goblin Giant Magic Archer
Bats Ice Golem Zappies Lightning Goblin Giant
Zappies Goblin Giant
Lightning Bats Ice Golem Zappies Magic Archer
Zappies Goblin Giant
Bats Zappies
Lightning Goblin Giant
Lightning Ice Golem Zappies Goblin Giant
Zappies Magic Archer
Zappies Bats Ice Golem Lightning Goblin Giant Magic Archer
Bats Ice Golem Zappies Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Ice Golem Royal Ghost
Royal Ghost Magic Archer
Lightning Goblin Giant Magic Archer
Lightning Ice Golem
Magic Archer
Bats Ice Golem Goblin Giant Magic Archer
Magic Archer
Ice Golem Lightning Magic Archer
Lightning
Lightning Bats
Lightning Magic Archer
Lightning Magic Archer
Lightning Ice Golem Magic Archer
Lightning Magic Archer
Lightning Ice Golem Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning
Bats Lightning
Lightning Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning
Lightning
Lightning
Ice Golem Magic Archer
Lightning Royal Ghost Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning Bats Ice Golem Magic Archer
Lightning Bats Zappies
Lightning
Lightning Magic Archer
Lightning Zappies Magic Archer
Lightning Magic Archer
Lightning Bats Zappies Magic Archer
Lightning Zappies Magic Archer
Lightning Magic Archer
Ice Golem Lightning Magic Archer
Lightning
Bats Zappies Lightning Magic Archer
Bats Zappies Lightning Magic Archer
Lightning Goblin Giant Royal Ghost Magic Archer

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