My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Battle Ram Flying Machine Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Battle Ram Flying Machine Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Bandit
Giant Snowball
Bats Battle Ram Flying Machine
Zap
Bats Battle Ram Flying Machine Bandit
Barbarian Barrel
Battle Ram Bandit Electro Wizard
The Log
Battle Ram Bandit
Earthquake
Arrows
Bats Flying Machine
Royal Delivery
Bats Battle Ram Flying Machine Bandit Electro Wizard
Fireball
Battle Ram Flying Machine Bandit Electro Wizard
Poison
Bats Flying Machine Electro Wizard
Lightning
Ice Golem Battle Ram Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem The Log Bandit Fireball Battle Ram Flying Machine Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Ice Golem The Log Bandit

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Battle Ram Flying Machine Bandit
Ice Golem
Bats Battle Ram Flying Machine Electro Wizard
Fireball
Battle Ram The Log Electro Wizard
Battle Ram
Ice Golem The Log Bandit Bats Fireball Flying Machine Electro Wizard
Flying Machine
Bats Ice Golem Battle Ram
The Log
Battle Ram Fireball Bandit
Bandit
Battle Ram Bats The Log Electro Wizard
Electro Wizard
Ice Golem Fireball Battle Ram Bandit

Defense Synergies 1 17

Bats
Ice Golem The Log Bandit Electro Wizard
Ice Golem
Bats Fireball Flying Machine The Log Bandit Electro Wizard
Fireball
The Log Ice Golem Bandit Electro Wizard
Battle Ram
Flying Machine
Ice Golem The Log Bandit Electro Wizard
The Log
Fireball Bats Ice Golem Flying Machine Bandit Electro Wizard
Bandit
Bats Ice Golem Fireball Flying Machine The Log Electro Wizard
Electro Wizard
Bats Ice Golem Fireball Flying Machine The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball Flying Machine The Log Electro Wizard
Bats Flying Machine The Log Bandit Electro Wizard
Bats Bandit Electro Wizard
Bats Bandit Electro Wizard
Fireball The Log
Fireball The Log Bats Flying Machine Bandit Electro Wizard
Bats Electro Wizard Fireball Flying Machine
Ice Golem Fireball Flying Machine The Log Bandit Electro Wizard
Ice Golem Bandit Electro Wizard
Bats Electro Wizard Ice Golem Fireball Flying Machine The Log Bandit
Bats Fireball Flying Machine Electro Wizard
Bats Fireball Flying Machine The Log Bandit Electro Wizard
Fireball Bats The Log Electro Wizard
Bandit Electro Wizard
Fireball The Log Bandit Electro Wizard
Bats Fireball Electro Wizard
Fireball Bats Flying Machine The Log Bandit Electro Wizard
The Log Bats Ice Golem Fireball Flying Machine Bandit Electro Wizard
Electro Wizard
Bats Fireball Flying Machine The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Fireball Bandit Electro Wizard
Fireball Bandit Electro Wizard Ice Golem Flying Machine The Log
Bandit Bats Ice Golem The Log Electro Wizard
Bats Ice Golem Fireball The Log Bandit Electro Wizard
Bandit
Fireball Bats Ice Golem Flying Machine Electro Wizard
Bats Ice Golem Fireball Flying Machine Bandit Electro Wizard
Electro Wizard Bats Ice Golem Fireball Flying Machine The Log Bandit
Bats Flying Machine
Fireball The Log Electro Wizard
Ice Golem Fireball Bandit
Fireball Flying Machine
Electro Wizard Bats Ice Golem Fireball Flying Machine The Log
Bats Ice Golem Fireball Flying Machine The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Flying Machine The Log Bandit
Fireball Flying Machine The Log Bandit Electro Wizard
Fireball Flying Machine The Log Bandit
Ice Golem Fireball Flying Machine The Log
Fireball The Log
Fireball Bats Ice Golem Flying Machine
Flying Machine The Log
Fireball The Log Ice Golem Flying Machine
Fireball The Log Flying Machine Bandit
Bats Fireball Electro Wizard
Fireball Flying Machine The Log Bandit Electro Wizard
Fireball Flying Machine
Flying Machine Ice Golem Fireball The Log Bandit
Fireball Flying Machine Bandit
Ice Golem Fireball Flying Machine The Log
Fireball Flying Machine The Log Bandit
Fireball Flying Machine The Log Bandit
Fireball
Bats
Fireball Flying Machine The Log Bandit Electro Wizard
Fireball Flying Machine The Log
Fireball The Log
Fireball
The Log
Fireball Flying Machine The Log
Ice Golem The Log Fireball
Fireball The Log Flying Machine Bandit Electro Wizard
Fireball Flying Machine The Log Bandit
Fireball The Log Bandit
Bats Ice Golem Fireball Flying Machine Electro Wizard
Electro Wizard Bats Fireball Flying Machine
Fireball
Fireball The Log Bandit
Fireball Electro Wizard
Fireball The Log
Electro Wizard Bats Fireball Flying Machine Bandit
Fireball Flying Machine Electro Wizard
The Log Fireball
Fireball Flying Machine Electro Wizard
The Log Ice Golem Fireball Flying Machine
Fireball
Flying Machine
Bats Fireball Flying Machine The Log Electro Wizard
Bats Fireball Flying Machine Electro Wizard
Fireball Flying Machine The Log Bandit Electro Wizard

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