My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Witch Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Witch Giant Skeleton Electro Wizard Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone Giant Skeleton Night Witch
Giant Snowball
Bats Clone Witch Lumberjack Night Witch
Zap
Bats Clone Witch Night Witch
Barbarian Barrel
Clone Witch Giant Skeleton Electro Wizard Lumberjack Night Witch
The Log
Clone Witch Giant Skeleton Lumberjack
Earthquake
Clone Witch
Arrows
Bats Clone Witch Night Witch
Royal Delivery
Bats Clone Witch Giant Skeleton Electro Wizard Lumberjack Night Witch
Fireball
Clone Witch Electro Wizard Lumberjack Night Witch
Poison
Bats Clone Witch Electro Wizard Night Witch
Lightning
Ice Golem Witch Electro Wizard Lumberjack Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Clone Giant Skeleton Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Clone Electro Wizard Lumberjack Night Witch Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Ice Golem Clone Electro Wizard

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Giant Skeleton Clone Lumberjack
Ice Golem
Bats Lumberjack Witch Electro Wizard
Clone
Giant Skeleton Night Witch Bats Witch Electro Wizard Lumberjack
Witch
Ice Golem Clone Giant Skeleton Lumberjack
Giant Skeleton
Bats Clone Witch Electro Wizard Lumberjack Night Witch
Electro Wizard
Ice Golem Clone Giant Skeleton Lumberjack
Lumberjack
Ice Golem Bats Clone Witch Giant Skeleton Electro Wizard Night Witch
Night Witch
Clone Giant Skeleton Lumberjack

Defense Synergies 1 15

Bats
Ice Golem Giant Skeleton Electro Wizard Lumberjack
Ice Golem
Night Witch Bats Witch Giant Skeleton Electro Wizard Lumberjack
Clone
Witch
Ice Golem Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton
Bats Ice Golem Witch Electro Wizard Lumberjack
Electro Wizard
Bats Ice Golem Witch Giant Skeleton Lumberjack Night Witch
Lumberjack
Bats Ice Golem Witch Giant Skeleton Electro Wizard
Night Witch
Ice Golem Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Electro Wizard
Lumberjack Bats Witch Electro Wizard Night Witch
Witch Lumberjack Bats Giant Skeleton Electro Wizard Night Witch
Witch Lumberjack Night Witch Bats Electro Wizard
Giant Skeleton Lumberjack
Bats Electro Wizard Lumberjack Night Witch
Bats Electro Wizard Witch Night Witch
Ice Golem Giant Skeleton Electro Wizard
Witch Lumberjack Night Witch
Ice Golem Giant Skeleton Electro Wizard Lumberjack Night Witch
Bats Witch Electro Wizard Ice Golem Giant Skeleton Lumberjack Night Witch
Bats Witch Electro Wizard Night Witch
Lumberjack Night Witch Bats Witch Giant Skeleton Electro Wizard
Bats Witch Electro Wizard Lumberjack Night Witch
Electro Wizard Lumberjack
Electro Wizard Lumberjack
Bats Witch Electro Wizard Lumberjack Night Witch
Bats Witch Electro Wizard Lumberjack Night Witch
Witch Bats Ice Golem Giant Skeleton Electro Wizard Lumberjack
Electro Wizard Lumberjack
Bats Witch Giant Skeleton Electro Wizard Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Ice Golem Witch Giant Skeleton Electro Wizard
Electro Wizard Ice Golem Lumberjack
Giant Skeleton Lumberjack Bats Ice Golem Witch Electro Wizard
Giant Skeleton Lumberjack Bats Ice Golem Electro Wizard Night Witch
Giant Skeleton Witch Lumberjack Night Witch
Bats Ice Golem Witch Electro Wizard
Bats Ice Golem Witch Giant Skeleton Electro Wizard Lumberjack Night Witch
Giant Skeleton Lumberjack
Giant Skeleton Electro Wizard Bats Ice Golem Witch
Witch
Bats Witch Giant Skeleton Lumberjack
Giant Skeleton Electro Wizard
Giant Skeleton Ice Golem Witch Lumberjack Night Witch
Witch
Witch Electro Wizard Bats Ice Golem Giant Skeleton Lumberjack Night Witch
Bats Ice Golem Witch Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Giant Skeleton
Electro Wizard
Giant Skeleton
Ice Golem Giant Skeleton
Bats Ice Golem Witch
Witch
Ice Golem
Bats Electro Wizard Lumberjack Night Witch
Electro Wizard
Ice Golem
Ice Golem
Witch
Bats Night Witch
Electro Wizard
Witch
Giant Skeleton Night Witch
Ice Golem Witch
Witch
Witch Electro Wizard
Witch
Bats Ice Golem Witch Electro Wizard Night Witch
Electro Wizard Bats Witch
Night Witch
Night Witch
Electro Wizard
Giant Skeleton
Electro Wizard Bats Witch Night Witch
Witch Electro Wizard
Electro Wizard Lumberjack
Ice Golem
Giant Skeleton
Bats Witch Giant Skeleton Electro Wizard
Bats Witch Electro Wizard
Witch Giant Skeleton Electro Wizard

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