My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Ice Golem Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Ice Golem Musketeer Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon Graveyard
Giant Snowball
Bats Musketeer Inferno Dragon Graveyard
Zap
Bats Inferno Dragon Graveyard
Barbarian Barrel
Rascals Musketeer Graveyard
The Log
Rascals Musketeer Graveyard
Earthquake
Graveyard
Arrows
Bats Rascals Graveyard
Royal Delivery
Bats Rascals Musketeer Inferno Dragon Graveyard
Fireball
Rascals Musketeer Inferno Dragon
Poison
Bats Rascals Musketeer Graveyard
Lightning
Ice Golem Musketeer Inferno Dragon
Rocket
Rascals Musketeer Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Ice Golem Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Arrows Musketeer Freeze Inferno Dragon Rascals Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Ice Golem Arrows Musketeer

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Rascals Inferno Dragon Graveyard
Arrows
Graveyard Freeze
Rascals
Bats Musketeer Graveyard
Ice Golem
Bats Musketeer Graveyard
Musketeer
Ice Golem Rascals Graveyard
Freeze
Graveyard Arrows
Inferno Dragon
Bats
Graveyard
Arrows Ice Golem Freeze Bats Rascals Musketeer

Defense Synergies 1 8

Bats
Rascals Ice Golem Musketeer Freeze Inferno Dragon
Arrows
Ice Golem
Rascals
Bats Musketeer
Ice Golem
Musketeer Bats Arrows Inferno Dragon
Musketeer
Ice Golem Bats Rascals
Freeze
Bats
Inferno Dragon
Bats Ice Golem
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Musketeer
Inferno Dragon Bats Rascals Musketeer
Bats Rascals Musketeer Freeze Inferno Dragon
Inferno Dragon Bats Rascals Musketeer
Arrows
Arrows Freeze Bats Rascals Musketeer
Bats Musketeer Inferno Dragon Arrows Rascals Freeze
Arrows Rascals Ice Golem Musketeer
Inferno Dragon Rascals Musketeer
Rascals Ice Golem Musketeer
Bats Arrows Rascals Ice Golem Musketeer Freeze
Arrows Musketeer Inferno Dragon Bats Rascals
Bats Rascals Musketeer Freeze
Bats Arrows Rascals Freeze
Inferno Dragon Rascals
Rascals Freeze Inferno Dragon
Bats Arrows Rascals Musketeer
Arrows Bats Rascals Musketeer
Arrows Freeze Bats Rascals Ice Golem Musketeer Inferno Dragon
Musketeer Inferno Dragon
Rascals Bats Arrows Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Ice Golem
Arrows Ice Golem Musketeer Inferno Dragon
Bats Rascals Ice Golem Musketeer
Bats Rascals Ice Golem Musketeer
Rascals Musketeer Inferno Dragon
Arrows Bats Rascals Ice Golem Musketeer Freeze
Rascals Bats Ice Golem Musketeer
Rascals Inferno Dragon
Freeze Bats Ice Golem Inferno Dragon
Musketeer Inferno Dragon
Inferno Dragon Bats Rascals Musketeer
Arrows
Rascals Ice Golem
Rascals Musketeer
Rascals Bats Ice Golem Musketeer Freeze Inferno Dragon
Bats Arrows Rascals Ice Golem Musketeer Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Ice Golem Musketeer Freeze
Arrows Musketeer
Arrows
Arrows Rascals Ice Golem Musketeer Freeze
Arrows
Arrows Bats Ice Golem Musketeer Freeze
Arrows Musketeer
Arrows Ice Golem Freeze
Arrows
Bats Musketeer
Arrows Musketeer
Arrows Musketeer
Ice Golem Musketeer
Arrows Musketeer Freeze
Arrows Ice Golem Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Freeze
Bats
Arrows Musketeer
Arrows
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Ice Golem Freeze
Inferno Dragon
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Bats Arrows Ice Golem Musketeer
Bats Musketeer Freeze
Arrows Musketeer
Arrows Freeze
Arrows
Bats Musketeer Freeze
Arrows Musketeer
Freeze
Arrows
Rascals Musketeer
Arrows Ice Golem Musketeer
Arrows
Musketeer
Bats Rascals Musketeer Freeze
Bats Musketeer
Musketeer Freeze

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