My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Goblin Barrel Skeleton Army Giant Skeleton
Giant Snowball
Bats Minion Horde Goblin Barrel Skeleton Army
Zap
Bats Minion Horde Goblin Barrel Skeleton Army
Barbarian Barrel
Wizard Goblin Barrel Skeleton Army Giant Skeleton
The Log
Goblin Barrel Skeleton Army Giant Skeleton
Earthquake
Goblin Barrel Skeleton Army
Arrows
Bats Minion Horde Goblin Barrel Skeleton Army
Royal Delivery
Bats Minion Horde Wizard Goblin Barrel Skeleton Army Giant Skeleton
Fireball
Minion Horde Wizard Goblin Barrel Skeleton Army
Poison
Bats Minion Horde Wizard Skeleton Army
Lightning
Wizard
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Rage Goblin Barrel Skeleton Army Minion Horde Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Rage Goblin Barrel

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Rage Goblin Barrel
Minion Horde
Rage Mirror Giant Skeleton
Wizard
Rage Giant Skeleton
Mirror
Goblin Barrel Minion Horde Skeleton Army Giant Skeleton
Rage
Minion Horde Bats Wizard Giant Skeleton
Goblin Barrel
Mirror Bats Skeleton Army Giant Skeleton
Skeleton Army
Mirror Goblin Barrel
Giant Skeleton
Bats Minion Horde Wizard Mirror Rage Goblin Barrel

Defense Synergies 2 4

Bats
Giant Skeleton
Minion Horde
Mirror
Wizard
Skeleton Army Giant Skeleton
Mirror
Minion Horde Skeleton Army
Rage
Goblin Barrel
Skeleton Army
Mirror Wizard Giant Skeleton
Giant Skeleton
Bats Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Skeleton Army Bats
Minion Horde Skeleton Army Bats Giant Skeleton
Minion Horde Skeleton Army Bats
Skeleton Army Giant Skeleton
Skeleton Army Bats
Bats Minion Horde Wizard
Giant Skeleton
Minion Horde Skeleton Army
Skeleton Army Minion Horde Giant Skeleton
Bats Minion Horde Skeleton Army Wizard Giant Skeleton
Minion Horde Bats Wizard
Minion Horde Skeleton Army Bats Wizard Giant Skeleton
Wizard Skeleton Army Bats Minion Horde
Skeleton Army Minion Horde
Minion Horde Skeleton Army
Minion Horde Wizard Bats Skeleton Army
Bats Minion Horde Wizard Skeleton Army
Wizard Bats Giant Skeleton
Wizard Skeleton Army Bats Minion Horde Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Skeleton
Wizard
Skeleton Army Giant Skeleton Bats Minion Horde
Skeleton Army Giant Skeleton Bats Minion Horde
Giant Skeleton Minion Horde Skeleton Army
Wizard Bats Minion Horde
Skeleton Army Bats Minion Horde Giant Skeleton
Giant Skeleton Minion Horde Skeleton Army
Minion Horde Giant Skeleton Bats Skeleton Army
Minion Horde Skeleton Army
Bats Minion Horde Giant Skeleton
Skeleton Army Giant Skeleton
Skeleton Army Giant Skeleton Minion Horde Wizard
Wizard Minion Horde Skeleton Army
Skeleton Army Bats Minion Horde Giant Skeleton
Bats Minion Horde Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton
Minion Horde Giant Skeleton
Giant Skeleton
Wizard Minion Horde
Wizard Bats Minion Horde
Minion Horde Wizard
Wizard
Wizard
Bats Minion Horde
Minion Horde Wizard
Wizard
Minion Horde
Minion Horde Wizard
Minion Horde Wizard
Bats Minion Horde
Wizard
Wizard
Minion Horde Giant Skeleton
Wizard
Minion Horde
Wizard
Minion Horde
Wizard
Wizard
Bats Minion Horde Wizard
Bats Minion Horde Wizard
Minion Horde
Minion Horde Wizard
Minion Horde
Minion Horde Giant Skeleton
Wizard
Minion Horde Bats Skeleton Army
Wizard
Minion Horde Wizard
Wizard
Giant Skeleton
Minion Horde
Bats Minion Horde Giant Skeleton
Bats
Giant Skeleton

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