My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Wizard Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Baby Dragon Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Night Witch
Giant Snowball
Bats Minion Horde Baby Dragon Lumberjack Night Witch
Zap
Bats Minion Horde Night Witch
Barbarian Barrel
Wizard Lumberjack Night Witch
The Log
Lumberjack
Earthquake
Arrows
Bats Minion Horde Night Witch
Royal Delivery
Bats Minion Horde Wizard Baby Dragon Lumberjack Night Witch
Fireball
Minion Horde Wizard Baby Dragon Lumberjack Night Witch
Poison
Bats Minion Horde Wizard Night Witch
Lightning
Wizard Baby Dragon Lumberjack Night Witch
Rocket
Minion Horde Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Freeze Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Baby Dragon Freeze Lumberjack Night Witch Minion Horde Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Baby Dragon Freeze Lumberjack

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Baby Dragon Golem Lumberjack
Minion Horde
Freeze Golem Lumberjack
Wizard
Golem Lumberjack
Baby Dragon
Golem Bats Lumberjack
Freeze
Minion Horde
Golem
Baby Dragon Night Witch Bats Minion Horde Wizard Lumberjack
Lumberjack
Bats Minion Horde Wizard Baby Dragon Golem Night Witch
Night Witch
Golem Lumberjack

Defense Synergies 0 8

Bats
Baby Dragon Freeze Lumberjack
Minion Horde
Freeze
Wizard
Freeze Lumberjack
Baby Dragon
Bats Lumberjack
Freeze
Bats Minion Horde Wizard Lumberjack
Golem
Lumberjack
Bats Wizard Baby Dragon Freeze
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Baby Dragon
Minion Horde Lumberjack Bats Night Witch
Minion Horde Lumberjack Bats Freeze Night Witch
Minion Horde Lumberjack Night Witch Bats
Lumberjack
Freeze Bats Baby Dragon Lumberjack Night Witch
Bats Minion Horde Wizard Baby Dragon Freeze Night Witch
Baby Dragon
Minion Horde Lumberjack Night Witch
Minion Horde Lumberjack Night Witch
Bats Minion Horde Wizard Baby Dragon Freeze Lumberjack Night Witch
Minion Horde Bats Wizard Baby Dragon Night Witch
Minion Horde Lumberjack Night Witch Bats Wizard Freeze
Wizard Bats Minion Horde Baby Dragon Freeze Lumberjack Night Witch
Minion Horde Lumberjack
Minion Horde Freeze Lumberjack
Minion Horde Wizard Bats Lumberjack Night Witch
Bats Minion Horde Wizard Baby Dragon Lumberjack Night Witch
Wizard Baby Dragon Freeze Bats Lumberjack
Lumberjack
Wizard Bats Minion Horde Baby Dragon Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Wizard Baby Dragon Lumberjack
Lumberjack Bats Minion Horde
Lumberjack Bats Minion Horde Night Witch
Minion Horde Lumberjack Night Witch
Wizard Bats Minion Horde Baby Dragon Freeze
Bats Minion Horde Lumberjack Night Witch
Minion Horde Lumberjack
Minion Horde Freeze Bats Baby Dragon
Minion Horde
Bats Minion Horde Lumberjack
Minion Horde Wizard Lumberjack Night Witch
Wizard Minion Horde Baby Dragon
Bats Minion Horde Baby Dragon Freeze Lumberjack Night Witch
Bats Minion Horde Wizard Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Baby Dragon Freeze
Baby Dragon
Minion Horde Baby Dragon
Freeze
Wizard Minion Horde Baby Dragon
Wizard Bats Minion Horde Baby Dragon Freeze
Minion Horde Wizard Baby Dragon
Wizard Baby Dragon Freeze
Wizard
Bats Minion Horde Lumberjack Night Witch
Minion Horde Wizard
Wizard Baby Dragon
Baby Dragon
Minion Horde Baby Dragon Freeze
Baby Dragon
Minion Horde Wizard Baby Dragon
Minion Horde Wizard Baby Dragon
Freeze
Bats Minion Horde Night Witch
Wizard Baby Dragon
Wizard Baby Dragon
Minion Horde Baby Dragon Night Witch
Wizard
Minion Horde Baby Dragon
Freeze Wizard Baby Dragon
Minion Horde
Wizard Baby Dragon
Wizard Baby Dragon
Baby Dragon
Bats Minion Horde Wizard Baby Dragon Night Witch
Bats Minion Horde Wizard Freeze
Minion Horde Night Witch
Minion Horde Wizard Night Witch
Minion Horde Freeze
Minion Horde
Wizard
Minion Horde Bats Freeze Night Witch
Wizard Baby Dragon
Freeze
Minion Horde Wizard Baby Dragon Lumberjack
Wizard Baby Dragon
Minion Horde
Bats Minion Horde Baby Dragon Freeze
Bats
Baby Dragon Freeze

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