My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Skeleton Army
Giant Snowball
Bats Minion Horde Skeleton Army
Zap
Bats Minion Horde Skeleton Army
Barbarian Barrel
Valkyrie Wizard Skeleton Army
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Bats Minion Horde Skeleton Army
Royal Delivery
Bats Minion Horde Valkyrie Wizard Skeleton Army
Fireball
Minion Horde Wizard Skeleton Army
Poison
Bats Minion Horde Wizard Skeleton Army
Lightning
Valkyrie Wizard
Rocket
Minion Horde Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rage Skeleton Army Freeze Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Skeleton Army Valkyrie Freeze Minion Horde Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Skeleton Army Valkyrie

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Rage Golem
Minion Horde
Rage Freeze Golem
Valkyrie
Bats Wizard
Wizard
Valkyrie Rage Golem
Rage
Minion Horde Bats Wizard
Skeleton Army
Freeze
Minion Horde
Golem
Bats Minion Horde Wizard

Defense Synergies 0 8

Bats
Valkyrie Freeze
Minion Horde
Freeze
Valkyrie
Bats Wizard Freeze
Wizard
Valkyrie Skeleton Army Freeze
Rage
Skeleton Army
Wizard Freeze
Freeze
Bats Minion Horde Valkyrie Wizard Skeleton Army
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard
Minion Horde Skeleton Army Bats Valkyrie
Minion Horde Skeleton Army Bats Valkyrie Freeze
Minion Horde Skeleton Army Bats Valkyrie
Valkyrie Skeleton Army
Skeleton Army Freeze Bats Valkyrie
Bats Minion Horde Wizard Freeze
Valkyrie
Minion Horde Skeleton Army
Skeleton Army Minion Horde Valkyrie
Bats Minion Horde Valkyrie Skeleton Army Wizard Freeze
Minion Horde Bats Wizard
Minion Horde Skeleton Army Bats Valkyrie Wizard Freeze
Valkyrie Wizard Skeleton Army Bats Minion Horde Freeze
Skeleton Army Minion Horde
Minion Horde Skeleton Army Freeze
Minion Horde Wizard Bats Valkyrie Skeleton Army
Bats Minion Horde Valkyrie Wizard Skeleton Army
Valkyrie Wizard Freeze Bats
Valkyrie Wizard Skeleton Army Bats Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army
Valkyrie Wizard
Skeleton Army Bats Minion Horde Valkyrie
Valkyrie Skeleton Army Bats Minion Horde
Minion Horde Valkyrie Skeleton Army
Wizard Bats Minion Horde Freeze
Skeleton Army Bats Minion Horde Valkyrie
Minion Horde Valkyrie Skeleton Army
Minion Horde Freeze Bats Valkyrie Skeleton Army
Minion Horde Skeleton Army
Bats Minion Horde Valkyrie
Skeleton Army Valkyrie
Skeleton Army Minion Horde Valkyrie Wizard
Wizard Minion Horde Valkyrie Skeleton Army
Skeleton Army Bats Minion Horde Valkyrie Freeze
Bats Valkyrie Minion Horde Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Freeze
Minion Horde
Valkyrie Freeze
Wizard Minion Horde Valkyrie
Wizard Bats Minion Horde Freeze
Minion Horde Wizard
Wizard Freeze
Wizard
Bats Minion Horde
Minion Horde Valkyrie Wizard
Wizard
Minion Horde Freeze
Minion Horde Wizard
Minion Horde Wizard
Freeze
Bats Minion Horde
Wizard
Valkyrie Wizard
Minion Horde
Wizard
Minion Horde
Freeze Valkyrie Wizard
Minion Horde
Wizard
Wizard
Bats Minion Horde Wizard
Bats Minion Horde Wizard Freeze
Minion Horde
Minion Horde Wizard
Minion Horde Freeze
Minion Horde
Wizard
Minion Horde Bats Skeleton Army Freeze
Wizard
Freeze
Minion Horde Valkyrie Wizard
Wizard
Minion Horde
Bats Minion Horde Freeze
Bats
Freeze

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