My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Baby Dragon Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Royal Hogs Baby Dragon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Royal Hogs Skeleton Army
Giant Snowball
Bats Minion Horde Royal Hogs Skeleton Army Baby Dragon
Zap
Bats Minion Horde Royal Hogs Skeleton Army
Barbarian Barrel
Valkyrie Royal Hogs Skeleton Army Royal Ghost Electro Wizard
The Log
Royal Hogs Skeleton Army
Earthquake
Royal Hogs Skeleton Army
Arrows
Bats Minion Horde Royal Hogs Skeleton Army
Royal Delivery
Bats Minion Horde Valkyrie Royal Hogs Skeleton Army Baby Dragon Royal Ghost Electro Wizard
Fireball
Minion Horde Royal Hogs Skeleton Army Baby Dragon Electro Wizard
Poison
Bats Minion Horde Royal Hogs Skeleton Army Electro Wizard
Lightning
Valkyrie Baby Dragon Electro Wizard
Rocket
Minion Horde Valkyrie Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Baby Dragon Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Royal Ghost Valkyrie Baby Dragon Electro Wizard Minion Horde Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Skeleton Army Royal Ghost Valkyrie

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Royal Hogs Baby Dragon
Minion Horde
Valkyrie
Bats Royal Hogs Baby Dragon Royal Ghost Electro Wizard
Royal Hogs
Bats Valkyrie Electro Wizard
Skeleton Army
Baby Dragon
Bats Valkyrie Electro Wizard
Royal Ghost
Valkyrie Electro Wizard
Electro Wizard
Valkyrie Royal Hogs Baby Dragon Royal Ghost

Defense Synergies 0 7

Bats
Valkyrie Baby Dragon Electro Wizard
Minion Horde
Valkyrie
Bats Baby Dragon Electro Wizard
Royal Hogs
Skeleton Army
Electro Wizard
Baby Dragon
Bats Valkyrie
Royal Ghost
Electro Wizard
Electro Wizard
Bats Valkyrie Skeleton Army Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Baby Dragon Electro Wizard
Minion Horde Skeleton Army Bats Valkyrie Electro Wizard
Minion Horde Skeleton Army Bats Valkyrie Electro Wizard
Minion Horde Skeleton Army Bats Valkyrie Electro Wizard
Valkyrie Skeleton Army
Skeleton Army Bats Valkyrie Baby Dragon Royal Ghost Electro Wizard
Bats Minion Horde Electro Wizard Baby Dragon
Valkyrie Baby Dragon Electro Wizard
Minion Horde Skeleton Army
Skeleton Army Minion Horde Valkyrie Royal Ghost Electro Wizard
Bats Minion Horde Valkyrie Skeleton Army Electro Wizard Baby Dragon Royal Ghost
Minion Horde Bats Baby Dragon Electro Wizard
Minion Horde Skeleton Army Bats Valkyrie Electro Wizard
Valkyrie Skeleton Army Bats Minion Horde Baby Dragon Royal Ghost Electro Wizard
Skeleton Army Minion Horde Electro Wizard
Minion Horde Skeleton Army Electro Wizard
Minion Horde Bats Valkyrie Skeleton Army Electro Wizard
Bats Minion Horde Valkyrie Skeleton Army Baby Dragon Royal Ghost Electro Wizard
Valkyrie Baby Dragon Bats Royal Ghost Electro Wizard
Electro Wizard
Valkyrie Skeleton Army Royal Ghost Bats Minion Horde Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Royal Ghost Electro Wizard
Electro Wizard Valkyrie Baby Dragon Royal Ghost
Skeleton Army Bats Minion Horde Valkyrie Electro Wizard
Valkyrie Skeleton Army Bats Minion Horde Electro Wizard
Minion Horde Valkyrie Skeleton Army
Bats Minion Horde Baby Dragon Electro Wizard
Skeleton Army Bats Minion Horde Valkyrie Electro Wizard
Minion Horde Valkyrie Skeleton Army
Minion Horde Electro Wizard Bats Valkyrie Skeleton Army Baby Dragon
Minion Horde Skeleton Army
Bats Minion Horde Valkyrie
Skeleton Army Valkyrie Electro Wizard
Skeleton Army Minion Horde Valkyrie
Minion Horde Valkyrie Skeleton Army Baby Dragon
Skeleton Army Electro Wizard Bats Minion Horde Valkyrie Baby Dragon
Bats Valkyrie Minion Horde Baby Dragon Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Baby Dragon Royal Ghost
Baby Dragon Royal Ghost Electro Wizard
Minion Horde Baby Dragon
Valkyrie
Minion Horde Valkyrie Baby Dragon
Bats Minion Horde Baby Dragon
Minion Horde Baby Dragon
Baby Dragon
Bats Minion Horde Electro Wizard
Minion Horde Valkyrie Electro Wizard
Baby Dragon
Baby Dragon
Minion Horde Baby Dragon
Baby Dragon
Minion Horde Baby Dragon
Minion Horde Baby Dragon
Bats Minion Horde
Baby Dragon Electro Wizard
Valkyrie Baby Dragon
Minion Horde Baby Dragon
Minion Horde Baby Dragon
Valkyrie Baby Dragon
Minion Horde
Baby Dragon Royal Ghost Electro Wizard
Baby Dragon
Baby Dragon
Bats Minion Horde Baby Dragon Electro Wizard
Electro Wizard Bats Minion Horde
Minion Horde
Minion Horde
Minion Horde Electro Wizard
Minion Horde
Minion Horde Electro Wizard Bats Skeleton Army
Baby Dragon Electro Wizard
Minion Horde Valkyrie Baby Dragon Electro Wizard
Baby Dragon
Minion Horde
Bats Minion Horde Baby Dragon Electro Wizard
Bats Electro Wizard
Baby Dragon Royal Ghost Electro Wizard

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