My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Furnace Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Furnace Wizard Witch P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde
Giant Snowball
Bats Minion Horde Furnace Witch
Zap
Bats Minion Horde Furnace Witch
Barbarian Barrel
Valkyrie Furnace Wizard Witch
The Log
Furnace Witch
Earthquake
Furnace Witch
Arrows
Bats Minion Horde Furnace Witch
Royal Delivery
Bats Minion Horde Valkyrie Wizard Witch P.E.K.K.A
Fireball
Minion Horde Furnace Wizard Witch
Poison
Bats Minion Horde Furnace Wizard Witch
Lightning
Valkyrie Furnace Wizard Witch
Rocket
Minion Horde Valkyrie Furnace Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Furnace Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Furnace Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Valkyrie Furnace Minion Horde Wizard Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bats Valkyrie Furnace Minion Horde

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight P.E.K.K.A
Minion Horde
Mega Knight
Valkyrie
Bats Furnace Wizard Witch P.E.K.K.A
Furnace
Valkyrie P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A Mega Knight
Witch
Valkyrie P.E.K.K.A Mega Knight
P.E.K.K.A
Bats Valkyrie Furnace Wizard Witch
Mega Knight
Bats Minion Horde Wizard Witch

Defense Synergies 0 10

Bats
Valkyrie P.E.K.K.A Mega Knight
Minion Horde
Valkyrie
Bats Furnace Wizard Witch P.E.K.K.A
Furnace
Valkyrie
Wizard
Valkyrie P.E.K.K.A Mega Knight
Witch
Valkyrie Mega Knight
P.E.K.K.A
Bats Valkyrie Wizard
Mega Knight
Bats Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard
Minion Horde P.E.K.K.A Bats Valkyrie Furnace Witch Mega Knight
Minion Horde Furnace Witch P.E.K.K.A Mega Knight Bats Valkyrie
Minion Horde Witch P.E.K.K.A Bats Valkyrie Furnace Mega Knight
Valkyrie P.E.K.K.A Mega Knight
Bats Valkyrie Furnace Mega Knight
Bats Minion Horde Furnace Wizard Witch
Valkyrie P.E.K.K.A Mega Knight
Minion Horde Witch P.E.K.K.A Furnace
Minion Horde Valkyrie Mega Knight
Bats Minion Horde Valkyrie Witch Furnace Wizard Mega Knight
Minion Horde Bats Furnace Wizard Witch
Minion Horde Furnace P.E.K.K.A Mega Knight Bats Valkyrie Wizard Witch
Valkyrie Wizard Mega Knight Bats Minion Horde Furnace Witch P.E.K.K.A
P.E.K.K.A Minion Horde Furnace Mega Knight
Minion Horde Furnace P.E.K.K.A Mega Knight
Minion Horde Wizard Mega Knight Bats Valkyrie Furnace Witch P.E.K.K.A
Mega Knight Bats Minion Horde Valkyrie Furnace Wizard Witch
Valkyrie Furnace Wizard Witch Bats Mega Knight
P.E.K.K.A
Valkyrie Wizard Mega Knight Bats Minion Horde Furnace Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Furnace Witch P.E.K.K.A
Valkyrie Wizard Mega Knight
P.E.K.K.A Mega Knight Bats Minion Horde Valkyrie Furnace Witch
Valkyrie P.E.K.K.A Mega Knight Bats Minion Horde
P.E.K.K.A Minion Horde Valkyrie Witch Mega Knight
Furnace Wizard Bats Minion Horde Witch
P.E.K.K.A Bats Minion Horde Valkyrie Furnace Witch
P.E.K.K.A Mega Knight Minion Horde Valkyrie
Minion Horde P.E.K.K.A Mega Knight Bats Valkyrie Witch
Witch P.E.K.K.A Minion Horde
P.E.K.K.A Mega Knight Bats Minion Horde Valkyrie Witch
P.E.K.K.A Mega Knight Valkyrie
P.E.K.K.A Mega Knight Minion Horde Valkyrie Wizard Witch
Wizard Minion Horde Valkyrie Furnace Witch Mega Knight
Witch Bats Minion Horde Valkyrie Furnace P.E.K.K.A
Bats Valkyrie Mega Knight Minion Horde Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie
Minion Horde
Valkyrie
Wizard Minion Horde Valkyrie Furnace Mega Knight
Wizard Bats Minion Horde Furnace Witch
Minion Horde Furnace Wizard Witch
Wizard
Wizard
Bats Minion Horde
Minion Horde Valkyrie Wizard
Wizard
Minion Horde
Furnace
Minion Horde Furnace Wizard Witch
Minion Horde Furnace Wizard Mega Knight
Bats Minion Horde
Wizard Mega Knight
Valkyrie Wizard Witch Mega Knight
Minion Horde Mega Knight
Wizard
Minion Horde
Valkyrie Furnace Wizard Witch Mega Knight
Minion Horde Witch
Wizard Witch
Wizard Witch Mega Knight
Bats Minion Horde Furnace Wizard Witch
Bats Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard Mega Knight
Minion Horde
P.E.K.K.A Minion Horde Mega Knight
Wizard
Minion Horde Bats Witch
Wizard Witch
Minion Horde Valkyrie Wizard Mega Knight
Wizard
Minion Horde P.E.K.K.A Mega Knight
Bats Minion Horde Witch
Bats Witch
Witch Mega Knight

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