My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Rascals Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Rascals Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Miner
Giant Snowball
Bats Minion Horde Miner
Zap
Bats Minion Horde
Barbarian Barrel
Rascals Valkyrie Wizard
The Log
Rascals Mini P.E.K.K.A
Earthquake
Arrows
Bats Minion Horde Rascals
Royal Delivery
Bats Minion Horde Rascals Mini P.E.K.K.A Valkyrie Wizard Miner
Fireball
Minion Horde Rascals Wizard
Poison
Bats Minion Horde Rascals Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard
Rocket
Minion Horde Rascals Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Miner Fireball Mini P.E.K.K.A Valkyrie Minion Horde Rascals Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Miner Fireball Mini P.E.K.K.A

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Miner Rascals Mini P.E.K.K.A
Minion Horde
Miner Rascals
Rascals
Bats Minion Horde Miner
Fireball
Miner
Mini P.E.K.K.A
Bats Valkyrie Wizard
Valkyrie
Bats Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Valkyrie Miner
Miner
Bats Minion Horde Rascals Fireball Wizard

Defense Synergies 0 9

Bats
Rascals Mini P.E.K.K.A Valkyrie
Minion Horde
Rascals
Bats
Fireball
Mini P.E.K.K.A Valkyrie Miner
Mini P.E.K.K.A
Bats Fireball Valkyrie Wizard
Valkyrie
Bats Fireball Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Valkyrie
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Valkyrie Wizard
Minion Horde Mini P.E.K.K.A Bats Rascals Valkyrie
Minion Horde Mini P.E.K.K.A Bats Rascals Valkyrie
Minion Horde Mini P.E.K.K.A Bats Rascals Valkyrie
Fireball Mini P.E.K.K.A Valkyrie
Fireball Bats Rascals Valkyrie
Bats Minion Horde Rascals Fireball Wizard
Rascals Fireball Valkyrie
Minion Horde Mini P.E.K.K.A Rascals
Minion Horde Rascals Mini P.E.K.K.A Valkyrie Miner
Bats Minion Horde Valkyrie Rascals Fireball Wizard
Minion Horde Bats Rascals Fireball Wizard
Minion Horde Mini P.E.K.K.A Bats Rascals Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Bats Minion Horde Rascals Mini P.E.K.K.A
Mini P.E.K.K.A Minion Horde Rascals
Minion Horde Rascals Fireball Mini P.E.K.K.A
Minion Horde Wizard Bats Rascals Fireball Mini P.E.K.K.A Valkyrie
Fireball Bats Minion Horde Rascals Valkyrie Wizard
Valkyrie Wizard Bats Rascals Fireball
Mini P.E.K.K.A
Rascals Valkyrie Wizard Bats Minion Horde Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mini P.E.K.K.A Valkyrie Fireball
Fireball Mini P.E.K.K.A Valkyrie Wizard Miner
Bats Minion Horde Rascals Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Bats Minion Horde Rascals Fireball
Minion Horde Rascals Mini P.E.K.K.A Valkyrie
Fireball Wizard Bats Minion Horde Rascals
Rascals Mini P.E.K.K.A Bats Minion Horde Fireball Valkyrie
Mini P.E.K.K.A Minion Horde Rascals Valkyrie
Minion Horde Bats Fireball Mini P.E.K.K.A Valkyrie
Minion Horde
Bats Minion Horde Rascals Mini P.E.K.K.A Valkyrie
Fireball Valkyrie
Rascals Mini P.E.K.K.A Minion Horde Fireball Valkyrie Wizard
Wizard Minion Horde Rascals Fireball Valkyrie
Rascals Bats Minion Horde Fireball Mini P.E.K.K.A Valkyrie
Bats Valkyrie Minion Horde Rascals Fireball Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Rascals Valkyrie
Fireball Miner
Minion Horde Fireball Miner
Rascals Fireball Valkyrie
Fireball Wizard Minion Horde Valkyrie
Fireball Wizard Bats Minion Horde
Minion Horde Wizard
Fireball Wizard
Fireball Miner Wizard
Bats Minion Horde Fireball Mini P.E.K.K.A
Miner Minion Horde Fireball Valkyrie Wizard
Fireball Wizard
Fireball Miner
Minion Horde Fireball
Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Fireball
Bats Minion Horde Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard
Fireball Valkyrie Wizard Miner
Minion Horde Fireball
Fireball Wizard
Minion Horde Fireball
Fireball Valkyrie Wizard
Minion Horde
Fireball Miner Wizard
Fireball Wizard Miner
Fireball Miner
Bats Minion Horde Fireball Wizard
Bats Minion Horde Fireball Wizard
Minion Horde Fireball Mini P.E.K.K.A
Minion Horde Fireball Wizard Miner
Minion Horde Fireball
Minion Horde
Fireball Wizard
Minion Horde Bats Fireball
Fireball Wizard
Fireball
Fireball Miner Minion Horde Rascals Mini P.E.K.K.A Valkyrie Wizard
Fireball Wizard
Fireball
Minion Horde
Bats Minion Horde Rascals Fireball
Bats Fireball
Fireball Miner

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