My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Skeleton Army Clone Lava Hound
Giant Snowball
Bats Minion Horde Skeleton Army Clone Lava Hound
Zap
Bats Minion Horde Skeleton Army Clone Lava Hound
Barbarian Barrel
Wizard Skeleton Army Clone
The Log
Mini P.E.K.K.A Skeleton Army Clone
Earthquake
Skeleton Army Clone
Arrows
Bats Minion Horde Skeleton Army Clone Lava Hound
Royal Delivery
Bats Minion Horde Mini P.E.K.K.A Wizard Skeleton Army Clone Lava Hound
Fireball
Minion Horde Wizard Skeleton Army Clone Lava Hound
Poison
Bats Minion Horde Wizard Skeleton Army Clone Lava Hound
Lightning
Mini P.E.K.K.A Wizard
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Skeleton Army Clone Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Clone Mini P.E.K.K.A Freeze Minion Horde Wizard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Skeleton Army Clone Mini P.E.K.K.A

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lava Hound Mini P.E.K.K.A Clone
Minion Horde
Lava Hound Clone Freeze
Mini P.E.K.K.A
Bats Wizard
Wizard
Mini P.E.K.K.A
Skeleton Army
Clone Lava Hound
Clone
Skeleton Army Lava Hound Bats Minion Horde
Freeze
Minion Horde
Lava Hound
Bats Minion Horde Clone Skeleton Army

Defense Synergies 0 9

Bats
Mini P.E.K.K.A Freeze
Minion Horde
Freeze
Mini P.E.K.K.A
Bats Wizard Skeleton Army Freeze
Wizard
Mini P.E.K.K.A Skeleton Army Freeze
Skeleton Army
Mini P.E.K.K.A Wizard Freeze
Clone
Freeze
Bats Minion Horde Mini P.E.K.K.A Wizard Skeleton Army
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Mini P.E.K.K.A Skeleton Army Bats
Minion Horde Mini P.E.K.K.A Skeleton Army Bats Freeze
Minion Horde Mini P.E.K.K.A Skeleton Army Bats
Mini P.E.K.K.A Skeleton Army
Skeleton Army Freeze Bats
Bats Minion Horde Wizard Freeze
Minion Horde Mini P.E.K.K.A Skeleton Army
Skeleton Army Minion Horde Mini P.E.K.K.A
Bats Minion Horde Skeleton Army Wizard Freeze
Minion Horde Bats Wizard
Minion Horde Mini P.E.K.K.A Skeleton Army Bats Wizard Freeze
Wizard Skeleton Army Bats Minion Horde Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Skeleton Army Minion Horde
Minion Horde Skeleton Army Mini P.E.K.K.A Freeze
Minion Horde Wizard Bats Mini P.E.K.K.A Skeleton Army
Bats Minion Horde Wizard Skeleton Army
Wizard Freeze Bats
Mini P.E.K.K.A
Wizard Skeleton Army Bats Minion Horde Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Wizard
Skeleton Army Bats Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Bats Minion Horde
Minion Horde Mini P.E.K.K.A Skeleton Army
Wizard Bats Minion Horde Freeze
Mini P.E.K.K.A Skeleton Army Bats Minion Horde
Mini P.E.K.K.A Minion Horde Skeleton Army
Minion Horde Freeze Bats Mini P.E.K.K.A Skeleton Army
Minion Horde Skeleton Army
Bats Minion Horde Mini P.E.K.K.A
Skeleton Army
Mini P.E.K.K.A Skeleton Army Minion Horde Wizard
Wizard Minion Horde Skeleton Army
Skeleton Army Bats Minion Horde Mini P.E.K.K.A Freeze
Bats Minion Horde Mini P.E.K.K.A Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze
Minion Horde
Freeze
Wizard Minion Horde
Wizard Bats Minion Horde Freeze
Minion Horde Wizard
Wizard Freeze
Wizard
Bats Minion Horde Mini P.E.K.K.A
Minion Horde Wizard
Wizard
Minion Horde Freeze
Minion Horde Wizard
Minion Horde Wizard
Freeze
Bats Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Wizard
Wizard
Minion Horde
Wizard
Minion Horde
Freeze Wizard
Minion Horde
Wizard
Wizard
Bats Minion Horde Wizard
Bats Minion Horde Wizard Freeze
Minion Horde Mini P.E.K.K.A
Minion Horde Wizard
Minion Horde Freeze
Minion Horde
Wizard
Minion Horde Bats Skeleton Army Freeze
Wizard
Freeze
Minion Horde Mini P.E.K.K.A Wizard
Wizard
Minion Horde
Bats Minion Horde Freeze
Bats
Freeze

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