My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Balloon Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Balloon Miner
Giant Snowball
Bats Minion Horde Balloon Miner
Zap
Bats Minion Horde Balloon
Barbarian Barrel
Valkyrie Wizard Electro Wizard
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Bats Minion Horde
Royal Delivery
Bats Minion Horde Mini P.E.K.K.A Valkyrie Wizard Balloon Miner Electro Wizard
Fireball
Minion Horde Wizard Balloon Electro Wizard
Poison
Bats Minion Horde Wizard Balloon Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard Balloon Electro Wizard
Rocket
Minion Horde Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Miner Mini P.E.K.K.A Valkyrie Electro Wizard Minion Horde Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Miner Mini P.E.K.K.A Valkyrie

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Miner Mini P.E.K.K.A
Minion Horde
Miner
Mini P.E.K.K.A
Bats Valkyrie Wizard Electro Wizard
Valkyrie
Bats Balloon Mini P.E.K.K.A Wizard Electro Wizard
Wizard
Mini P.E.K.K.A Valkyrie Balloon Miner
Balloon
Bats Valkyrie Miner Wizard Electro Wizard
Miner
Bats Minion Horde Balloon Wizard Electro Wizard
Electro Wizard
Mini P.E.K.K.A Valkyrie Balloon Miner

Defense Synergies 1 8

Bats
Mini P.E.K.K.A Valkyrie Electro Wizard
Minion Horde
Mini P.E.K.K.A
Electro Wizard Bats Valkyrie Wizard
Valkyrie
Bats Mini P.E.K.K.A Wizard Electro Wizard
Wizard
Mini P.E.K.K.A Valkyrie Electro Wizard
Balloon
Miner
Electro Wizard
Mini P.E.K.K.A Bats Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard Electro Wizard
Minion Horde Mini P.E.K.K.A Bats Valkyrie Electro Wizard
Minion Horde Mini P.E.K.K.A Bats Valkyrie Electro Wizard
Minion Horde Mini P.E.K.K.A Bats Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie
Bats Valkyrie Electro Wizard
Bats Minion Horde Electro Wizard Wizard
Valkyrie Electro Wizard
Minion Horde Mini P.E.K.K.A
Minion Horde Mini P.E.K.K.A Valkyrie Miner Electro Wizard
Bats Minion Horde Valkyrie Electro Wizard Wizard
Minion Horde Bats Wizard Electro Wizard
Minion Horde Mini P.E.K.K.A Bats Valkyrie Wizard Electro Wizard
Valkyrie Wizard Bats Minion Horde Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Minion Horde Electro Wizard
Minion Horde Mini P.E.K.K.A Electro Wizard
Minion Horde Wizard Bats Mini P.E.K.K.A Valkyrie Electro Wizard
Bats Minion Horde Valkyrie Wizard Electro Wizard
Valkyrie Wizard Bats Electro Wizard
Mini P.E.K.K.A Electro Wizard
Valkyrie Wizard Bats Minion Horde Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Electro Wizard
Electro Wizard Mini P.E.K.K.A Valkyrie Wizard Miner
Bats Minion Horde Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Bats Minion Horde Electro Wizard
Minion Horde Mini P.E.K.K.A Valkyrie
Wizard Bats Minion Horde Electro Wizard
Mini P.E.K.K.A Bats Minion Horde Valkyrie Electro Wizard
Mini P.E.K.K.A Minion Horde Valkyrie
Minion Horde Electro Wizard Bats Mini P.E.K.K.A Valkyrie
Minion Horde
Bats Minion Horde Mini P.E.K.K.A Valkyrie
Valkyrie Electro Wizard
Mini P.E.K.K.A Minion Horde Valkyrie Wizard
Wizard Minion Horde Valkyrie
Electro Wizard Bats Minion Horde Mini P.E.K.K.A Valkyrie
Bats Valkyrie Minion Horde Mini P.E.K.K.A Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie
Miner Electro Wizard
Minion Horde Miner
Valkyrie
Wizard Minion Horde Valkyrie
Wizard Bats Minion Horde
Minion Horde Wizard
Wizard
Miner Wizard
Bats Minion Horde Mini P.E.K.K.A Electro Wizard
Miner Minion Horde Valkyrie Wizard Electro Wizard
Wizard
Miner
Minion Horde
Minion Horde Wizard
Minion Horde Wizard
Bats Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Electro Wizard
Valkyrie Wizard Miner
Minion Horde
Wizard
Minion Horde
Valkyrie Wizard
Minion Horde
Miner Wizard Electro Wizard
Wizard Miner
Miner
Bats Minion Horde Wizard Electro Wizard
Electro Wizard Bats Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Minion Horde Wizard Miner
Minion Horde Electro Wizard
Minion Horde
Wizard
Minion Horde Electro Wizard Bats
Wizard Electro Wizard
Miner Minion Horde Mini P.E.K.K.A Valkyrie Wizard Electro Wizard
Wizard
Minion Horde
Bats Minion Horde Electro Wizard
Bats Electro Wizard
Miner Electro Wizard

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