My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No ground units!

You don't have any ground unit. You need those to stop or distract certain ground units. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Minion Horde Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Minion Horde Balloon Inferno Dragon Lava Hound
Giant Snowball
Bats Minions Minion Horde Balloon Inferno Dragon Lava Hound
Zap
Bats Minions Minion Horde Balloon Inferno Dragon Lava Hound
Barbarian Barrel
The Log
Earthquake
Arrows
Bats Minions Minion Horde Lava Hound
Royal Delivery
Bats Minions Minion Horde Balloon Inferno Dragon Lava Hound
Fireball
Minions Minion Horde Balloon Inferno Dragon Lava Hound
Poison
Bats Minions Minion Horde Balloon Lava Hound
Lightning
Balloon Inferno Dragon
Rocket
Minion Horde Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Tornado Fireball Inferno Dragon Minion Horde Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Minions Tornado Fireball

Attack Synergies 8 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Lava Hound Minions Inferno Dragon
Minions
Lava Hound Bats Balloon Inferno Dragon
Minion Horde
Lava Hound
Fireball
Tornado Lava Hound
Tornado
Fireball Balloon
Balloon
Bats Lava Hound Minions Tornado
Inferno Dragon
Lava Hound Bats Minions
Lava Hound
Bats Minions Minion Horde Fireball Balloon Inferno Dragon

Defense Synergies 1 4

Bats
Minions Inferno Dragon
Minions
Bats
Minion Horde
Tornado
Fireball
Tornado
Tornado
Fireball Minion Horde Inferno Dragon
Balloon
Inferno Dragon
Bats Tornado
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde Fireball
Minion Horde Inferno Dragon Bats Minions
Minion Horde Tornado Bats Minions Inferno Dragon
Minion Horde Inferno Dragon Bats Minions
Fireball Tornado
Fireball Tornado Bats Minions
Bats Minions Minion Horde Tornado Inferno Dragon Fireball
Fireball
Minion Horde Inferno Dragon Minions Tornado
Tornado Minion Horde
Bats Minions Minion Horde Fireball Tornado
Minions Minion Horde Inferno Dragon Bats Fireball Tornado
Minion Horde Bats Minions Fireball
Fireball Bats Minions Minion Horde Tornado
Inferno Dragon Minion Horde
Minion Horde Tornado Fireball Inferno Dragon
Minion Horde Bats Minions Fireball Tornado
Fireball Bats Minions Minion Horde Tornado
Tornado Bats Minions Fireball Inferno Dragon
Tornado Inferno Dragon
Bats Minions Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Inferno Dragon
Bats Minions Minion Horde
Bats Minion Horde Fireball Tornado
Minion Horde Inferno Dragon
Fireball Bats Minions Minion Horde Tornado
Bats Minions Minion Horde Fireball
Minion Horde Inferno Dragon
Minion Horde Bats Minions Fireball Tornado Inferno Dragon
Minion Horde Inferno Dragon
Inferno Dragon Bats Minions Minion Horde
Fireball Tornado
Minion Horde Fireball
Minion Horde Fireball
Bats Minions Minion Horde Fireball Tornado Inferno Dragon
Bats Minions Minion Horde Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Tornado
Minion Horde Fireball
Fireball
Fireball Minion Horde
Fireball Bats Minions Minion Horde Tornado
Minion Horde Tornado
Fireball Tornado
Fireball Tornado
Bats Minions Minion Horde Fireball Tornado
Minion Horde Fireball Tornado
Fireball Tornado
Fireball
Minions Minion Horde Fireball
Fireball
Minion Horde Fireball
Minion Horde Fireball
Fireball Tornado
Bats Minions Minion Horde
Fireball
Fireball Tornado
Minions Minion Horde Fireball
Fireball Tornado
Tornado
Minion Horde Fireball
Tornado Fireball
Minion Horde Inferno Dragon
Fireball Tornado
Fireball Tornado
Fireball Tornado
Bats Minion Horde Fireball Tornado
Bats Minions Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Bats Minions Fireball
Fireball Tornado
Fireball
Fireball Minion Horde
Fireball
Fireball Tornado
Minion Horde
Bats Minions Minion Horde Fireball Tornado
Bats Fireball Tornado
Fireball Tornado

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