My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Hog Rider Skeleton Army Miner
Giant Snowball
Bats Minion Horde Hog Rider Skeleton Army Miner
Zap
Bats Minion Horde Skeleton Army
Barbarian Barrel
Wizard Skeleton Army
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Bats Minion Horde Skeleton Army
Royal Delivery
Bats Minion Horde Hog Rider Wizard Skeleton Army Miner
Fireball
Minion Horde Hog Rider Wizard Skeleton Army
Poison
Bats Minion Horde Wizard Skeleton Army
Lightning
Wizard
Rocket
Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Skeleton Army Poison Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Miner Hog Rider Poison Minion Horde Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Skeleton Army Miner Hog Rider

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Miner
Minion Horde
Miner Hog Rider
Hog Rider
Bats Minion Horde Wizard Rocket Poison
Wizard
Hog Rider Miner
Rocket
Hog Rider Miner
Skeleton Army
Poison
Miner Hog Rider
Miner
Bats Minion Horde Poison Wizard Rocket

Defense Synergies 0 1

Bats
Minion Horde
Hog Rider
Wizard
Skeleton Army
Rocket
Skeleton Army
Wizard
Poison
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Wizard
Minion Horde Skeleton Army Bats
Minion Horde Rocket Skeleton Army Bats
Minion Horde Skeleton Army Bats
Rocket Skeleton Army Poison
Skeleton Army Bats
Bats Minion Horde Rocket Wizard Poison
Rocket Poison
Minion Horde Skeleton Army
Skeleton Army Minion Horde Miner
Bats Minion Horde Skeleton Army Poison Wizard
Minion Horde Bats Wizard Poison
Minion Horde Skeleton Army Bats Wizard Rocket
Wizard Rocket Skeleton Army Bats Minion Horde Poison
Skeleton Army Minion Horde
Minion Horde Rocket Skeleton Army
Minion Horde Wizard Bats Skeleton Army Poison
Bats Minion Horde Wizard Skeleton Army
Wizard Poison Bats
Wizard Skeleton Army Bats Minion Horde Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Poison Wizard Rocket Miner
Skeleton Army Bats Minion Horde Rocket
Rocket Skeleton Army Bats Minion Horde
Minion Horde Skeleton Army
Wizard Rocket Poison Bats Minion Horde
Rocket Skeleton Army Bats Minion Horde
Minion Horde Skeleton Army
Minion Horde Rocket Bats Skeleton Army Poison
Minion Horde Skeleton Army
Bats Minion Horde
Rocket Skeleton Army Poison
Rocket Skeleton Army Minion Horde Wizard
Wizard Minion Horde Skeleton Army
Skeleton Army Bats Minion Horde Rocket Poison
Bats Poison Minion Horde Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Minion Horde Rocket
Poison Miner
Rocket Minion Horde Poison Miner
Rocket Poison
Wizard Rocket Poison Minion Horde
Wizard Poison Bats Minion Horde Rocket
Minion Horde Wizard Poison
Poison Wizard
Poison Miner Wizard
Rocket Bats Minion Horde Poison
Rocket Poison Miner Minion Horde Wizard
Poison Wizard Rocket
Rocket Poison Miner
Minion Horde Rocket Poison
Poison
Rocket Minion Horde Wizard Poison
Minion Horde Wizard Rocket Poison
Rocket Poison
Bats Minion Horde Rocket
Rocket Wizard Poison
Rocket Wizard Poison Miner
Rocket Minion Horde Poison
Rocket Wizard Poison
Rocket
Rocket Minion Horde Poison
Poison Wizard
Minion Horde
Poison Miner Wizard
Wizard Poison Miner
Rocket Poison Miner
Poison Bats Minion Horde Wizard
Rocket Bats Minion Horde Wizard Poison
Minion Horde
Poison Minion Horde Wizard Rocket Miner
Rocket Minion Horde Poison
Minion Horde
Rocket Wizard Poison
Minion Horde Bats Rocket Skeleton Army
Rocket Poison Wizard
Poison Miner Minion Horde Wizard Rocket
Wizard Poison
Rocket Poison
Minion Horde
Bats Minion Horde Rocket Poison
Bats Rocket Poison
Poison Rocket Miner

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