My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Hog Rider Goblin Barrel Clone Balloon
Giant Snowball
Bats Minion Horde Hog Rider Goblin Barrel Clone Balloon
Zap
Bats Minion Horde Goblin Barrel Clone Balloon
Barbarian Barrel
Goblin Barrel Clone
The Log
Hog Rider Goblin Barrel Clone
Earthquake
Hog Rider Goblin Barrel Clone
Arrows
Bats Minion Horde Goblin Barrel Clone
Royal Delivery
Bats Minion Horde Hog Rider Goblin Barrel Clone Balloon
Fireball
Minion Horde Hog Rider Goblin Barrel Clone Balloon
Poison
Bats Minion Horde Clone Balloon
Lightning
Balloon
Rocket
Minion Horde Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Clone Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Goblin Barrel Clone Hog Rider Minion Horde Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Goblin Barrel Clone

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Balloon Mega Knight Rage Goblin Barrel Clone
Minion Horde
Rage Mega Knight Hog Rider Clone
Hog Rider
Bats Rage Minion Horde Goblin Barrel Balloon Mega Knight
Rage
Minion Horde Hog Rider Balloon Bats
Goblin Barrel
Bats Hog Rider Clone Balloon Mega Knight
Clone
Balloon Bats Minion Horde Goblin Barrel
Balloon
Bats Rage Clone Hog Rider Goblin Barrel Mega Knight
Mega Knight
Bats Minion Horde Hog Rider Goblin Barrel Balloon

Defense Synergies 0 1

Bats
Mega Knight
Minion Horde
Hog Rider
Rage
Goblin Barrel
Clone
Balloon
Mega Knight
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde
Minion Horde Bats Mega Knight
Minion Horde Mega Knight Bats
Minion Horde Bats Mega Knight
Mega Knight
Bats Mega Knight
Bats Minion Horde
Mega Knight
Minion Horde
Minion Horde Mega Knight
Bats Minion Horde Mega Knight
Minion Horde Bats
Minion Horde Mega Knight Bats
Mega Knight Bats Minion Horde
Minion Horde Mega Knight
Minion Horde Mega Knight
Minion Horde Mega Knight Bats
Mega Knight Bats Minion Horde
Bats Mega Knight
Mega Knight Bats Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Mega Knight
Mega Knight Bats Minion Horde
Mega Knight Bats Minion Horde
Minion Horde Mega Knight
Bats Minion Horde
Bats Minion Horde
Mega Knight Minion Horde
Minion Horde Mega Knight Bats
Minion Horde
Mega Knight Bats Minion Horde
Mega Knight
Mega Knight Minion Horde
Minion Horde Mega Knight
Bats Minion Horde
Bats Mega Knight Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Minion Horde
Minion Horde Mega Knight
Bats Minion Horde
Minion Horde
Bats Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde Mega Knight
Bats Minion Horde
Mega Knight
Mega Knight
Minion Horde Mega Knight
Minion Horde
Mega Knight
Minion Horde
Mega Knight
Bats Minion Horde
Bats Minion Horde
Minion Horde
Minion Horde Mega Knight
Minion Horde
Minion Horde Mega Knight
Minion Horde Bats
Minion Horde Mega Knight
Minion Horde Mega Knight
Bats Minion Horde
Bats
Mega Knight

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