My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Hog Rider Prince Graveyard
Giant Snowball
Bats Minion Horde Hog Rider Graveyard
Zap
Bats Minion Horde Prince Graveyard
Barbarian Barrel
Bomb Tower Wizard Graveyard
The Log
Hog Rider Prince Graveyard
Earthquake
Bomb Tower Hog Rider Graveyard
Arrows
Bats Minion Horde Graveyard
Royal Delivery
Bats Minion Horde Hog Rider Wizard Prince Graveyard
Fireball
Minion Horde Bomb Tower Hog Rider Wizard
Poison
Bats Minion Horde Bomb Tower Wizard Graveyard
Lightning
Bomb Tower Wizard Prince
Rocket
Minion Horde Bomb Tower Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Bomb Tower Hog Rider Minion Horde Wizard Prince Graveyard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bats Bomb Tower Hog Rider Minion Horde

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Prince Graveyard
Minion Horde
Hog Rider Prince
Bomb Tower
Hog Rider
Bats Minion Horde Wizard Rocket Prince Graveyard
Wizard
Hog Rider Prince
Rocket
Hog Rider
Prince
Bats Minion Horde Hog Rider Wizard Graveyard
Graveyard
Bats Hog Rider Prince

Defense Synergies 0 3

Bats
Bomb Tower Prince
Minion Horde
Bomb Tower
Bats
Hog Rider
Wizard
Prince
Rocket
Prince
Bats Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Wizard
Minion Horde Bomb Tower Bats Prince
Minion Horde Bomb Tower Rocket Prince Bats
Minion Horde Bomb Tower Prince Bats
Bomb Tower Rocket Prince
Bats Bomb Tower
Bats Minion Horde Rocket Bomb Tower Wizard
Rocket Bomb Tower
Minion Horde Bomb Tower Prince
Minion Horde Prince
Bats Minion Horde Bomb Tower Wizard
Minion Horde Bats Wizard
Minion Horde Bomb Tower Prince Bats Wizard Rocket
Bomb Tower Wizard Rocket Bats Minion Horde Prince
Minion Horde Bomb Tower Prince
Minion Horde Bomb Tower Rocket Prince
Minion Horde Bomb Tower Wizard Bats Prince
Bomb Tower Bats Minion Horde Wizard Prince
Bomb Tower Wizard Bats
Bomb Tower Prince
Wizard Bats Minion Horde Bomb Tower Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince
Bomb Tower Wizard Rocket Prince
Bats Minion Horde Bomb Tower Rocket Prince
Rocket Prince Bats Minion Horde
Minion Horde Prince
Wizard Rocket Bats Minion Horde Bomb Tower
Rocket Prince Bats Minion Horde Bomb Tower
Minion Horde Bomb Tower Prince
Minion Horde Rocket Bats Bomb Tower Prince
Minion Horde
Bats Minion Horde Bomb Tower Prince
Rocket Prince
Rocket Prince Minion Horde Bomb Tower Wizard
Wizard Minion Horde Bomb Tower
Bats Minion Horde Bomb Tower Rocket Prince
Bats Minion Horde Bomb Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket
Rocket Minion Horde
Rocket Prince
Wizard Rocket Minion Horde
Wizard Bats Minion Horde Rocket
Minion Horde Wizard
Wizard
Wizard
Rocket Bats Minion Horde Prince
Rocket Minion Horde Wizard Prince
Wizard Rocket
Rocket
Minion Horde Rocket
Prince
Rocket Minion Horde Wizard
Minion Horde Wizard Rocket
Rocket
Bats Minion Horde Rocket
Rocket Wizard Prince
Rocket Wizard
Rocket Minion Horde Prince
Rocket Wizard
Rocket Prince
Rocket Minion Horde
Wizard
Minion Horde
Wizard
Wizard Prince
Rocket
Bats Minion Horde Wizard
Rocket Bats Minion Horde Wizard
Minion Horde
Minion Horde Wizard Rocket
Rocket Minion Horde
Minion Horde Prince
Rocket Wizard
Minion Horde Bats Rocket Prince
Rocket Wizard
Minion Horde Wizard Rocket Prince
Wizard
Rocket
Minion Horde Prince
Bats Minion Horde Rocket
Bats Rocket
Rocket Prince

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