My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Baby Dragon Witch Balloon Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Baby Dragon Balloon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Giant Balloon
Giant Snowball
Bats Minion Horde Baby Dragon Witch Balloon
Zap
Bats Minion Horde Witch Balloon
Barbarian Barrel
Witch Royal Ghost
The Log
Witch
Earthquake
Witch
Arrows
Bats Minion Horde Witch
Royal Delivery
Bats Minion Horde Baby Dragon Witch Balloon Royal Ghost
Fireball
Minion Horde Baby Dragon Witch Balloon
Poison
Bats Minion Horde Witch Balloon
Lightning
Baby Dragon Witch Balloon
Rocket
Minion Horde Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Royal Ghost Baby Dragon Minion Horde Giant Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Bats Royal Ghost Baby Dragon

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Balloon Baby Dragon
Minion Horde
Giant Mirror
Giant
Bats Minion Horde Baby Dragon Witch Balloon Royal Ghost
Mirror
Minion Horde Balloon Royal Ghost
Baby Dragon
Bats Giant Witch Balloon
Witch
Giant Baby Dragon Royal Ghost
Balloon
Bats Giant Mirror Baby Dragon Royal Ghost
Royal Ghost
Giant Mirror Witch Balloon

Defense Synergies 1 3

Bats
Baby Dragon
Minion Horde
Mirror
Giant
Mirror
Minion Horde
Baby Dragon
Bats Witch
Witch
Baby Dragon Royal Ghost
Balloon
Royal Ghost
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Baby Dragon
Minion Horde Bats Witch
Minion Horde Witch Bats
Minion Horde Witch Bats
Bats Baby Dragon Royal Ghost
Bats Minion Horde Baby Dragon Witch
Baby Dragon
Minion Horde Witch
Minion Horde Royal Ghost
Bats Minion Horde Witch Baby Dragon Royal Ghost
Minion Horde Bats Baby Dragon Witch
Minion Horde Bats Witch
Bats Minion Horde Baby Dragon Witch Royal Ghost
Minion Horde
Minion Horde
Minion Horde Bats Witch
Bats Minion Horde Baby Dragon Witch Royal Ghost
Baby Dragon Witch Bats Royal Ghost
Royal Ghost Bats Minion Horde Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Royal Ghost
Baby Dragon Royal Ghost
Bats Minion Horde Witch
Bats Minion Horde
Minion Horde Witch
Bats Minion Horde Baby Dragon Witch
Bats Minion Horde Witch
Minion Horde
Minion Horde Bats Baby Dragon Witch
Witch Minion Horde
Bats Minion Horde Witch
Minion Horde Witch
Minion Horde Baby Dragon Witch
Witch Bats Minion Horde Baby Dragon
Bats Minion Horde Baby Dragon Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Baby Dragon Royal Ghost
Baby Dragon Royal Ghost
Minion Horde Baby Dragon
Minion Horde Baby Dragon
Bats Minion Horde Baby Dragon Witch
Minion Horde Baby Dragon Witch
Baby Dragon
Bats Minion Horde
Minion Horde
Baby Dragon
Baby Dragon
Minion Horde Baby Dragon
Baby Dragon
Minion Horde Baby Dragon Witch
Minion Horde Baby Dragon
Bats Minion Horde
Baby Dragon
Baby Dragon Witch
Minion Horde Baby Dragon
Minion Horde Baby Dragon
Baby Dragon Witch
Minion Horde Witch
Baby Dragon Witch Royal Ghost
Baby Dragon Witch
Baby Dragon
Bats Minion Horde Baby Dragon Witch
Bats Minion Horde Witch
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde Bats Witch
Baby Dragon Witch
Minion Horde Baby Dragon
Baby Dragon
Minion Horde
Bats Minion Horde Baby Dragon Witch
Bats Witch
Baby Dragon Witch Royal Ghost

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: