My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Furnace Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Skeleton Army Miner
Giant Snowball
Bats Minion Horde Furnace Skeleton Army Miner
Zap
Bats Minion Horde Furnace Skeleton Army
Barbarian Barrel
Valkyrie Furnace Wizard Skeleton Army
The Log
Furnace Skeleton Army
Earthquake
Furnace Skeleton Army
Arrows
Bats Minion Horde Furnace Skeleton Army
Royal Delivery
Bats Minion Horde Valkyrie Wizard Skeleton Army Miner
Fireball
Minion Horde Furnace Wizard Skeleton Army
Poison
Bats Minion Horde Furnace Wizard Skeleton Army
Lightning
Valkyrie Furnace Wizard
Rocket
Minion Horde Valkyrie Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Furnace Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Miner Fireball Valkyrie Furnace Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Skeleton Army Miner Fireball

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Miner
Minion Horde
Miner
Fireball
Miner
Valkyrie
Bats Furnace Wizard
Furnace
Miner Valkyrie
Wizard
Valkyrie Miner
Skeleton Army
Miner
Bats Minion Horde Furnace Fireball Wizard

Defense Synergies 0 7

Bats
Valkyrie
Minion Horde
Fireball
Valkyrie Miner
Valkyrie
Bats Fireball Furnace Wizard
Furnace
Valkyrie Skeleton Army
Wizard
Valkyrie Skeleton Army
Skeleton Army
Furnace Wizard
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Valkyrie Wizard
Minion Horde Skeleton Army Bats Valkyrie Furnace
Minion Horde Furnace Skeleton Army Bats Valkyrie
Minion Horde Skeleton Army Bats Valkyrie Furnace
Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Bats Valkyrie Furnace
Bats Minion Horde Furnace Fireball Wizard
Fireball Valkyrie
Minion Horde Furnace Skeleton Army
Skeleton Army Minion Horde Valkyrie Miner
Bats Minion Horde Valkyrie Skeleton Army Fireball Furnace Wizard
Minion Horde Bats Fireball Furnace Wizard
Minion Horde Furnace Skeleton Army Bats Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Skeleton Army Bats Minion Horde Furnace
Skeleton Army Minion Horde Furnace
Minion Horde Skeleton Army Fireball Furnace
Minion Horde Wizard Bats Fireball Valkyrie Furnace Skeleton Army
Fireball Bats Minion Horde Valkyrie Furnace Wizard Skeleton Army
Valkyrie Furnace Wizard Bats Fireball
Valkyrie Wizard Skeleton Army Bats Minion Horde Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball Furnace
Fireball Valkyrie Wizard Miner
Skeleton Army Bats Minion Horde Valkyrie Furnace
Valkyrie Skeleton Army Bats Minion Horde Fireball
Minion Horde Valkyrie Skeleton Army
Fireball Furnace Wizard Bats Minion Horde
Skeleton Army Bats Minion Horde Fireball Valkyrie Furnace
Minion Horde Valkyrie Skeleton Army
Minion Horde Bats Fireball Valkyrie Skeleton Army
Minion Horde Skeleton Army
Bats Minion Horde Valkyrie
Skeleton Army Fireball Valkyrie
Skeleton Army Minion Horde Fireball Valkyrie Wizard
Wizard Minion Horde Fireball Valkyrie Furnace Skeleton Army
Skeleton Army Bats Minion Horde Fireball Valkyrie Furnace
Bats Valkyrie Minion Horde Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie
Fireball Miner
Minion Horde Fireball Miner
Fireball Valkyrie
Fireball Wizard Minion Horde Valkyrie Furnace
Fireball Wizard Bats Minion Horde Furnace
Minion Horde Furnace Wizard
Fireball Wizard
Fireball Miner Wizard
Bats Minion Horde Fireball
Miner Minion Horde Fireball Valkyrie Wizard
Fireball Wizard
Fireball Miner
Minion Horde Fireball
Fireball Furnace
Minion Horde Fireball Furnace Wizard
Minion Horde Fireball Furnace Wizard
Fireball
Bats Minion Horde
Fireball Wizard
Fireball Valkyrie Wizard Miner
Minion Horde Fireball
Fireball Wizard
Minion Horde Fireball
Fireball Valkyrie Furnace Wizard
Minion Horde
Fireball Miner Wizard
Fireball Wizard Miner
Fireball Miner
Bats Minion Horde Fireball Furnace Wizard
Bats Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard Miner
Minion Horde Fireball
Minion Horde
Fireball Wizard
Minion Horde Bats Fireball Skeleton Army
Fireball Wizard
Fireball
Fireball Miner Minion Horde Valkyrie Wizard
Fireball Wizard
Fireball
Minion Horde
Bats Minion Horde Fireball
Bats Fireball
Fireball Miner

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