My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Hog Rider
Giant Snowball
Bats Minion Horde Hog Rider Baby Dragon
Zap
Bats Minion Horde
Barbarian Barrel
Valkyrie Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Bats Minion Horde
Royal Delivery
Bats Minion Horde Valkyrie Hog Rider Wizard Baby Dragon
Fireball
Minion Horde Hog Rider Wizard Baby Dragon
Poison
Bats Minion Horde Wizard
Lightning
Valkyrie Wizard Baby Dragon
Rocket
Minion Horde Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Fireball Valkyrie Hog Rider Baby Dragon Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Fireball Valkyrie

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Baby Dragon
Minion Horde
Hog Rider
Fireball
Hog Rider Baby Dragon The Log
Valkyrie
Bats Hog Rider Wizard Baby Dragon
Hog Rider
Bats Fireball Valkyrie The Log Minion Horde Wizard Baby Dragon
Wizard
Valkyrie Hog Rider
Baby Dragon
Bats Fireball Valkyrie Hog Rider
The Log
Hog Rider Fireball

Defense Synergies 1 10

Bats
Valkyrie Baby Dragon The Log
Minion Horde
The Log
Fireball
The Log Valkyrie
Valkyrie
Bats Fireball Wizard Baby Dragon The Log
Hog Rider
Wizard
Valkyrie The Log
Baby Dragon
Bats Valkyrie The Log
The Log
Fireball Bats Minion Horde Valkyrie Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Valkyrie Wizard Baby Dragon The Log
Minion Horde Bats Valkyrie The Log
Minion Horde Bats Valkyrie
Minion Horde Bats Valkyrie
Fireball Valkyrie The Log
Fireball The Log Bats Valkyrie Baby Dragon
Bats Minion Horde Fireball Wizard Baby Dragon
Fireball Valkyrie Baby Dragon The Log
Minion Horde
Minion Horde Valkyrie
Bats Minion Horde Valkyrie Fireball Wizard Baby Dragon The Log
Minion Horde Bats Fireball Wizard Baby Dragon
Minion Horde Bats Fireball Valkyrie Wizard The Log
Fireball Valkyrie Wizard Bats Minion Horde Baby Dragon The Log
Minion Horde
Minion Horde Fireball The Log
Minion Horde Wizard Bats Fireball Valkyrie
Fireball Bats Minion Horde Valkyrie Wizard Baby Dragon The Log
Valkyrie Wizard Baby Dragon The Log Bats Fireball
Valkyrie Wizard Bats Minion Horde Fireball Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball
Fireball Valkyrie Wizard Baby Dragon The Log
Bats Minion Horde Valkyrie The Log
Valkyrie Bats Minion Horde Fireball The Log
Minion Horde Valkyrie
Fireball Wizard Bats Minion Horde Baby Dragon
Bats Minion Horde Fireball Valkyrie
Minion Horde Valkyrie
Minion Horde Bats Fireball Valkyrie Baby Dragon The Log
Minion Horde
Bats Minion Horde Valkyrie
Fireball Valkyrie The Log
Minion Horde Fireball Valkyrie Wizard
Wizard Minion Horde Fireball Valkyrie Baby Dragon
Bats Minion Horde Fireball Valkyrie Baby Dragon The Log
Bats Valkyrie Minion Horde Fireball Wizard Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie Baby Dragon The Log
Fireball Baby Dragon The Log
Minion Horde Fireball Baby Dragon The Log
Fireball Valkyrie The Log
Fireball Wizard Minion Horde Valkyrie Baby Dragon The Log
Fireball Wizard Bats Minion Horde Baby Dragon
Minion Horde Wizard Baby Dragon The Log
Fireball The Log Wizard Baby Dragon
Fireball The Log Wizard
Bats Minion Horde Fireball
Minion Horde Fireball Valkyrie Wizard The Log
Fireball Wizard Baby Dragon
Fireball Baby Dragon The Log
Minion Horde Fireball Baby Dragon
Fireball Baby Dragon The Log
Minion Horde Fireball Wizard Baby Dragon The Log
Minion Horde Fireball Wizard Baby Dragon The Log
Fireball
Bats Minion Horde
Fireball Wizard Baby Dragon The Log
Fireball Valkyrie Wizard Baby Dragon The Log
Minion Horde Fireball Baby Dragon The Log
Fireball Wizard
The Log
Minion Horde Fireball Baby Dragon The Log
The Log Fireball Valkyrie Wizard Baby Dragon
Minion Horde
Fireball The Log Wizard Baby Dragon
Fireball Wizard Baby Dragon The Log
Fireball Baby Dragon The Log
Bats Minion Horde Fireball Wizard Baby Dragon
Bats Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard The Log
Minion Horde Fireball
Minion Horde
Fireball Wizard The Log
Minion Horde Bats Fireball
Fireball Wizard Baby Dragon
The Log Fireball
Fireball Minion Horde Valkyrie Wizard Baby Dragon
The Log Fireball Wizard Baby Dragon
Fireball
Minion Horde
Bats Minion Horde Fireball Baby Dragon The Log
Bats Fireball
Fireball Baby Dragon The Log

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