My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Musketeer Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Musketeer Wizard Giant Skeleton Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elixir Golem Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Elixir Golem Clone Giant Skeleton Night Witch
Giant Snowball
Bats Minion Horde Musketeer Clone Night Witch
Zap
Bats Minion Horde Clone Night Witch
Barbarian Barrel
Elixir Golem Musketeer Wizard Clone Giant Skeleton Night Witch
The Log
Elixir Golem Musketeer Clone Giant Skeleton
Earthquake
Elixir Golem Clone
Arrows
Bats Minion Horde Clone Night Witch
Royal Delivery
Bats Minion Horde Elixir Golem Musketeer Wizard Clone Giant Skeleton Night Witch
Fireball
Minion Horde Elixir Golem Musketeer Wizard Clone Night Witch
Poison
Bats Minion Horde Elixir Golem Musketeer Wizard Clone Night Witch
Lightning
Musketeer Wizard Night Witch
Rocket
Minion Horde Musketeer Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Clone Giant Skeleton Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Elixir Golem Clone Musketeer Night Witch Minion Horde Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Elixir Golem Clone Musketeer

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Elixir Golem Clone
Minion Horde
Clone Giant Skeleton
Elixir Golem
Night Witch Bats Musketeer Wizard
Musketeer
Elixir Golem Giant Skeleton
Wizard
Elixir Golem Giant Skeleton
Clone
Giant Skeleton Night Witch Bats Minion Horde
Giant Skeleton
Bats Clone Minion Horde Musketeer Wizard Night Witch
Night Witch
Elixir Golem Clone Giant Skeleton

Defense Synergies 0 4

Bats
Musketeer Giant Skeleton
Minion Horde
Elixir Golem
Musketeer
Bats Giant Skeleton
Wizard
Giant Skeleton
Clone
Giant Skeleton
Bats Musketeer Wizard
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Musketeer Wizard
Minion Horde Bats Musketeer Night Witch
Minion Horde Bats Musketeer Giant Skeleton Night Witch
Minion Horde Night Witch Bats Musketeer
Giant Skeleton
Bats Musketeer Night Witch
Bats Minion Horde Musketeer Wizard Night Witch
Musketeer Giant Skeleton
Minion Horde Musketeer Night Witch
Minion Horde Musketeer Giant Skeleton Night Witch
Bats Minion Horde Musketeer Wizard Giant Skeleton Night Witch
Minion Horde Musketeer Bats Wizard Night Witch
Minion Horde Night Witch Bats Musketeer Wizard Giant Skeleton
Wizard Bats Minion Horde Night Witch
Minion Horde
Minion Horde
Minion Horde Wizard Bats Musketeer Night Witch
Bats Minion Horde Musketeer Wizard Night Witch
Wizard Bats Musketeer Giant Skeleton
Musketeer
Wizard Bats Minion Horde Musketeer Giant Skeleton Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton
Musketeer Wizard
Giant Skeleton Bats Minion Horde Musketeer
Giant Skeleton Bats Minion Horde Musketeer Night Witch
Giant Skeleton Minion Horde Musketeer Night Witch
Wizard Bats Minion Horde Musketeer
Bats Minion Horde Musketeer Giant Skeleton Night Witch
Giant Skeleton Minion Horde
Minion Horde Giant Skeleton Bats
Minion Horde Musketeer
Bats Minion Horde Musketeer Giant Skeleton
Giant Skeleton
Giant Skeleton Minion Horde Wizard Night Witch
Wizard Minion Horde Musketeer
Bats Minion Horde Musketeer Giant Skeleton Night Witch
Bats Minion Horde Musketeer Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer Giant Skeleton
Musketeer
Minion Horde Giant Skeleton
Musketeer Giant Skeleton
Wizard Minion Horde
Wizard Bats Minion Horde Musketeer
Minion Horde Musketeer Wizard
Wizard
Wizard
Bats Minion Horde Musketeer Night Witch
Minion Horde Musketeer Wizard
Musketeer Wizard
Musketeer
Minion Horde Musketeer
Musketeer
Minion Horde Musketeer Wizard
Minion Horde Musketeer Wizard
Bats Minion Horde Night Witch
Musketeer Wizard
Wizard
Minion Horde Musketeer Giant Skeleton Night Witch
Wizard
Musketeer
Minion Horde Musketeer
Wizard
Minion Horde
Musketeer Wizard
Musketeer Wizard
Musketeer
Bats Minion Horde Musketeer Wizard Night Witch
Bats Minion Horde Musketeer Wizard
Minion Horde Night Witch
Minion Horde Musketeer Wizard Night Witch
Minion Horde
Minion Horde Giant Skeleton
Wizard
Minion Horde Bats Musketeer Night Witch
Musketeer Wizard
Minion Horde Musketeer Wizard
Musketeer Wizard
Giant Skeleton
Minion Horde Musketeer
Bats Minion Horde Musketeer Giant Skeleton
Bats Musketeer
Musketeer Giant Skeleton

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