My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Ice Golem Mini P.E.K.K.A Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Goblins Bats Hog Rider Lumberjack
Zap
Goblins Bats
Barbarian Barrel
Goblins Electro Wizard Lumberjack
The Log
Goblins Mini P.E.K.K.A Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Goblins Bats
Royal Delivery
Goblins Bats Mini P.E.K.K.A Hog Rider Electro Wizard Lumberjack
Fireball
Hog Rider Electro Wizard Lumberjack
Poison
Bats Electro Wizard
Lightning
Ice Golem Mini P.E.K.K.A Electro Wizard Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Zap Ice Golem Mini P.E.K.K.A Hog Rider Electro Wizard Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Bats Zap Ice Golem

Attack Synergies 7 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap Ice Golem
Bats
Ice Golem Hog Rider Zap Mini P.E.K.K.A Lumberjack
Zap
Hog Rider Electro Wizard Goblins Bats Ice Golem Mini P.E.K.K.A Lumberjack
Ice Golem
Bats Hog Rider Lumberjack Goblins Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Bats Zap Ice Golem Hog Rider Electro Wizard Lumberjack
Hog Rider
Goblins Bats Zap Ice Golem Mini P.E.K.K.A Electro Wizard Lumberjack
Electro Wizard
Zap Ice Golem Mini P.E.K.K.A Hog Rider Lumberjack
Lumberjack
Ice Golem Bats Zap Mini P.E.K.K.A Hog Rider Electro Wizard

Defense Synergies 3 14

Goblins
Zap Ice Golem Electro Wizard
Bats
Zap Ice Golem Mini P.E.K.K.A Electro Wizard Lumberjack
Zap
Mini P.E.K.K.A Electro Wizard Goblins Bats Ice Golem Lumberjack
Ice Golem
Goblins Bats Zap Mini P.E.K.K.A Electro Wizard Lumberjack
Mini P.E.K.K.A
Zap Electro Wizard Bats Ice Golem
Hog Rider
Electro Wizard
Zap Mini P.E.K.K.A Goblins Bats Ice Golem Lumberjack
Lumberjack
Bats Zap Ice Golem Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Electro Wizard
Mini P.E.K.K.A Lumberjack Goblins Bats Zap Electro Wizard
Mini P.E.K.K.A Lumberjack Goblins Bats Electro Wizard
Mini P.E.K.K.A Lumberjack Goblins Bats Electro Wizard
Mini P.E.K.K.A Lumberjack
Goblins Bats Zap Electro Wizard Lumberjack
Bats Electro Wizard Zap
Zap Ice Golem Electro Wizard
Mini P.E.K.K.A Goblins Lumberjack
Goblins Ice Golem Mini P.E.K.K.A Electro Wizard Lumberjack
Goblins Bats Electro Wizard Zap Ice Golem Lumberjack
Bats Zap Electro Wizard
Mini P.E.K.K.A Lumberjack Bats Zap Electro Wizard
Goblins Bats Zap Mini P.E.K.K.A Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Zap Mini P.E.K.K.A Electro Wizard Lumberjack
Goblins Bats Mini P.E.K.K.A Electro Wizard Lumberjack
Goblins Bats Zap Electro Wizard Lumberjack
Zap Bats Ice Golem Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Goblins Bats Mini P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Goblins Zap Ice Golem Electro Wizard
Electro Wizard Zap Ice Golem Mini P.E.K.K.A Lumberjack
Lumberjack Goblins Bats Zap Ice Golem Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Lumberjack Bats Zap Ice Golem Electro Wizard
Mini P.E.K.K.A Lumberjack
Bats Zap Ice Golem Electro Wizard
Mini P.E.K.K.A Goblins Bats Ice Golem Electro Wizard Lumberjack
Mini P.E.K.K.A Lumberjack
Zap Electro Wizard Goblins Bats Ice Golem Mini P.E.K.K.A
Bats Mini P.E.K.K.A Lumberjack
Zap Electro Wizard
Mini P.E.K.K.A Ice Golem Lumberjack
Electro Wizard Goblins Bats Zap Ice Golem Mini P.E.K.K.A Lumberjack
Bats Zap Ice Golem Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Zap Electro Wizard
Ice Golem
Zap
Bats Zap Ice Golem
Zap Ice Golem
Zap
Goblins Bats Mini P.E.K.K.A Electro Wizard Lumberjack
Zap Electro Wizard
Zap
Ice Golem
Zap Ice Golem
Zap
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Electro Wizard
Zap
Zap
Zap Ice Golem
Zap Electro Wizard
Zap
Zap
Bats Zap Ice Golem Electro Wizard
Zap Electro Wizard Bats
Mini P.E.K.K.A
Zap
Zap Electro Wizard
Zap Electro Wizard Bats
Zap Electro Wizard
Mini P.E.K.K.A Electro Wizard Lumberjack
Zap Ice Golem
Zap
Zap Bats Electro Wizard
Bats Zap Electro Wizard
Zap Electro Wizard

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